Esempio n. 1
0
 public void RaiseEnergy()
 {
     pC = GameObject.FindObjectOfType <WondieController> ();
     if (pC != null)
     {
         energyRaised++;
         pC.GainKinergy(1);
         if (energyRaised >= 5)
         {
             EndMyLifePlease();
         }
     }
 }
Esempio n. 2
0
    void CharacterSelect(Vector3 spawnPoint, int currentHP)
    {
        if (currentCharacter == "Captain Summers")
        {
            player = Instantiate(captainSummers, spawnPoint, Quaternion.identity);
            cameraFollow.target = player.transform;
            SummersController Scontroller = player.GetComponent <SummersController> ();
            Scontroller.effectManager = this.effectManager;
            Scontroller.camera        = cameraShake;
            inputManager.controller   = Scontroller;
        }
        if (currentCharacter == "The Wonder")
        {
            player = Instantiate(theWonder, spawnPoint, Quaternion.identity);
            cameraFollow.target = player.transform;
            WondieController Wcontroller = player.GetComponent <WondieController> ();
            Wcontroller.effectManager = this.effectManager;
            Wcontroller.camera        = cameraShake;
            inputManager.controller   = Wcontroller;
        }
        if (currentCharacter == "Ronin")
        {
            player = Instantiate(ronin, spawnPoint, Quaternion.identity);
            cameraFollow.target = player.transform;
            RoninController Rcontroller = player.GetComponent <RoninController> ();
            Rcontroller.effectManager = this.effectManager;
            Rcontroller.camera        = cameraShake;
            inputManager.controller   = Rcontroller;
        }
        if (currentCharacter == "X-42")
        {
            player = Instantiate(x42, spawnPoint, Quaternion.identity);
            cameraFollow.target = player.transform;
            X42Controller Xcontroller = player.GetComponent <X42Controller> ();
            Xcontroller.effectManager = this.effectManager;
            Xcontroller.camera        = cameraShake;
            inputManager.controller   = Xcontroller;
        }
        HUDManager hudM = FindObjectOfType <HUDManager> ();

        hudM.ChangeHUD(currentCharacter);
    }