Esempio n. 1
0
        // Start is called before the first frame update
        private void Start()
        {
            if (!hasAuthority)
            {
                Destroy(gameObject.transform.Find("Minimap"));
                gameObject.tag = "OtherPlayer";
                DestroyImmediate(this);
                return;
            }

            for (int x = -1; x <= 1; x++)
            {
                for (int z = -1; z <= 1; z++)
                {
                    WorldGenerator.generator.GenerateChunkAt(x, 0f, z);
                    WorldGenerator.GetChunkAt(x, 0f, z).RenderChunk(true);
                }
            }
            GameObject[] spawnPoints = GameObject.FindGameObjectsWithTag("SpawnPoint");
            int          chosen      = Random.Range(0, spawnPoints.Length);
            Vector3      spawn       = spawnPoints[chosen].transform.position;

            gameObject.transform.position = spawn;
            Init();
            gameObject.AddComponent <Raycast>();
            WoWCamera camera = Camera.main.gameObject.AddComponent <WoWCamera>();

            camera.target = transform;
            SetupChat();
            GetComponent <Chat>().chatText.text = string.Empty;
            GetComponent <Chat>().Send($"<b>{GetComponent<Chat>().username} joined the game!", "#FFFF00");
        }
Esempio n. 2
0
        public static void Start(object sender, EventArgs e)
        {
            Stopwatch sw = Stopwatch.StartNew();

            Direct3D.RegisterCallbacks(
                ObjectManager  = new ObjectManager(),
                ExecutionQueue = new EndSceneExecute(),
                Movement       = new Movement(),
                Events         = new WoWEvents(),
                Spellbook      = new SpellCollection(),
                Scripts        = new ScriptManager()
                );

            Helper.Initialize();
            Helper.FixInvalidPtrCheck();
            DBC            = new WoWDB();
            Quests         = new QuestCollection();
            Inventory      = new WoWInventory();
            Camera         = new WoWCamera();
            Console        = new WoWConsole();
            ClientServices = new WoWClientServices();

            sw.Stop();
            Log.WriteLine(LogType.Good, "Initialization took {0} ms", sw.ElapsedMilliseconds);
        }