static void onHideFinished2() { if (TweenAlpha.current.tweenFactor != 0) { return; } WndAniCB cb = mWndNow.GetComponent <WndAniCB>(); if (cb != null) { cb.OnFinishedHide(); } mWndNow.SetActive(false); mWndNow.transform.localPosition = Vector3.zero; }
static void onFinished() { UITweener ts = TweenScale.current; WndAniCB cb = ts.gameObject.GetComponent <WndAniCB>(); if (ts.duration == mShowDur) { if (cb != null) { cb.OnFinished(); } } else if (ts.duration == mHideDur) { if (cb != null) { cb.OnFinishedHide(); } ts.gameObject.SetActive(false); ts.gameObject.transform.localScale = Vector3.one; ts.gameObject.transform.localPosition = Vector3.zero; } }
public static void HideWndAni(GameObject objWnd, bool bFullscreen, string strBG, float startX, float startY) { if (objWnd == null) { return; } if (bFullscreen) { WndAniCB cb = objWnd.GetComponent <WndAniCB>(); if (cb != null) { cb.OnFinishedHide(); } sdUICharacter.Instance.ShowFullScreenUI(false, objWnd); objWnd.SetActive(false); //objWnd.transform.localScale = Vector3.one; //ta.gameObject.transform.localPosition = Vector3.zero; } else { TweenScale ts = objWnd.GetComponent <TweenScale>(); if (ts == null) { ts = objWnd.AddComponent <TweenScale>(); EventDelegate.Add(ts.onFinished, onFinished); } TweenPosition tp = null; if (startX != 0 || startY != 0) { tp = objWnd.GetComponent <TweenPosition>(); if (tp == null) { tp = objWnd.AddComponent <TweenPosition>(); } } // 处理蒙版效果,对非全屏窗口,将以逐变效果出现.. if (strBG != null && strBG != "") { Transform t = objWnd.transform.FindChild(strBG); if (t != null) { // 蒙版将以逐变效果出现.. t.localScale = new Vector3(1f / mStart.x, 1f / mStart.y, 1f); TweenAlpha ta = t.gameObject.GetComponent <TweenAlpha>(); if (ta == null) { ta = t.gameObject.AddComponent <TweenAlpha>(); ta.from = 0f; EventDelegate.Add(ta.onFinished, onAlphaFinished); } ta.duration = mHideDur; ta.tweenFactor = 1f; ta.PlayReverse(); } } ts.duration = mHideDur; ts.from = mStart; ts.animationCurve = mWndAni2; ts.tweenFactor = 1f; ts.PlayReverse(); if (tp != null) { tp.from = new Vector3(startX, startY, 0); tp.duration = mHideDur; tp.tweenFactor = 1f; tp.PlayReverse(); } } }