Esempio n. 1
0
		// Pass in reference to the GameWands system & setup values unique to each wizard
		// IN: (gamewands) Reference to the Leap tool game state handler, (wizardtype) Light or dark wizard,
		//     (wizard) The ID of this wizard, (angle) The rotation of this wizard from 0 facing upwards
		// OUT: N/A
		public WizardClass( Session playsession, GameWandsClass gamewands, WizardTypeStruct wizardtype, int wizard, float angle )
			: base()
		{
			LinkedSession = playsession;
			GameWands = gamewands;
			WizardType = wizardtype;
			ID = wizard;
			Angle = angle;
		}
Esempio n. 2
0
		// If using this constructor you must afterwards set the public variable GameWands
		// IN: N/A
		// OUT: N/A
		public WizardClass()
			: base()
		{
			WizardType = WizardTypeStruct.WIZARD_LIGHT;
		}