Esempio n. 1
0
        public WheelSide Side = WheelSide.UNASSIGNED;       // helps in automatically assigning PWM ports

        public WheelSetupPanel(RigidNode_Base node, String name, WizardData.WizardWheelType WheelType = WizardData.WizardWheelType.NORMAL)
        {
            NodeName = name;              // sets the internal name so we can easily work with the panels
            InitializeComponent();
            MinimumSize = new Size(0, 0); // Min size is only used in editor
            Dock        = DockStyle.Top;

            WheelTypeComboBox.SelectedIndex = ((int)WheelType) - 1;
            FrictionComboBox.SelectedIndex  = 1;

            this.Node = node;

            MainGroupBox.Text = name;

            this.MouseClick += delegate(object sender, MouseEventArgs e)
            {
                if (this.Node != null)
                {
                    StandardAddInServer.Instance.SelectNode(this.Node);
                }
            };

            BackColor = Color.White;

            AddInteractEventsToAll(this);
        }
Esempio n. 2
0
        /// <summary>
        /// Fills the slot with a new <see cref="WheelSetupPanel"/> and sets its <see cref="WizardData.WizardWheelType"/> properly to <paramref name="wheelType"/>
        /// </summary>
        /// <param name="node"></param>
        /// <param name="wheelType"></param>
        public void FillSlot(RigidNode_Base node, WizardData.WizardWheelType wheelType = WizardData.WizardWheelType.NORMAL)
        {
            wheelSetupPanel      = new WheelSetupPanel(node, wheelType);
            wheelSetupPanel.Dock = DockStyle.Fill;

            this.SuspendLayout();
            while (Controls.Count > 0)
            {
                Controls[0].Dispose();
            }
            this.Controls.Add(wheelSetupPanel);
            wheelSetupPanel.Visible = true;
            this.ResumeLayout();

            wheelSetupPanel._WheelTypeChangedInternal += delegate() { OnWheelTypeChanged(); };

            IsFilled = true;
        }