protected override void Awake() { base.Awake(); wizardAnimator = GetComponent <WizardAnimator>(); wizardAttackController = GetComponent <WizardAttackController>(); InitializeStateMachine(); }
public WizardAttackState(WizardAnimator anim, WizardAttackController wizardAttackController) { enemyAnim = anim; this.wizardAttackController = wizardAttackController; }