public static void Test1() { var alg = new AlgorithmBacktrack(); int size = 16384; var w = Stopwatch.StartNew(); var map = alg.Generate <BitArreintjeFastInnerMap, XorShiftRandom>(size, size, null); Console.WriteLine($"Generated maze in {w.Elapsed}"); Console.WriteLine("Saving maze..."); w.Restart(); WithoutPath.SaveMaze("output.png", map); Console.WriteLine($"Saved maze in: {w.Elapsed}"); //Console.WriteLine(map.GenerateMapAsString()); Console.WriteLine("Written file"); }
public static void Test3() { int size = 128; var alg = new AlgorithmDivisionDynamic(); var maze = alg.Generate <UndefinedInnerMap, NetRandom>(size, size, 1337, null); WithoutPath.SaveMaze(Path.Combine($"dinges.png"), maze); var otherThing = new AlgorithmDivisionDynamicOldTestingThing(size, size, 1337); int b = size / 2; var part1 = otherThing.GenerateMapPart(0, 0, b, b); var part2 = otherThing.GenerateMapPart(b, 0, b, b); var part3 = otherThing.GenerateMapPart(0, b, b, b); var part4 = otherThing.GenerateMapPart(b, b, b, b); WithoutPath.SaveMaze("part1.png", part1); WithoutPath.SaveMaze("part2.png", part2); WithoutPath.SaveMaze("part3.png", part3); WithoutPath.SaveMaze("part4.png", part4); }
public static void Test2() { var netRandom = new NetRandom(1337); var a0 = netRandom.Next(); var b0 = netRandom.Next(); netRandom.Reinitialise(100); var a1 = netRandom.Next(); var b1 = netRandom.Next(); var netRandomNew = new NetRandom(100); var a2 = netRandomNew.Next(); var b2 = netRandomNew.Next(); int totSize = 128; Console.WriteLine($"Tot size: {totSize}"); var alg = new AlgorithmDivisionDynamicOldTestingThing(totSize, totSize, 1337); for (int y = 0; y < 8; y++) { var ww = Stopwatch.StartNew(); for (int i = 0; i < 100; i++) { var a = alg.GenerateMapPart(0, 0, 256, 256); } Console.WriteLine(ww.Elapsed); } //var partTot = alg.GenerateMapPart(0, 0, totSize, totSize); //SaveMaze("parttot.png", partTot); int b = 256; var dir = Directory.CreateDirectory("Images"); var w = new Stopwatch(); var dinges = totSize / b; if (totSize % b != 0) { dinges += 1; } for (int y = 0; y < dinges; y++) { for (int x = 0; x < dinges; x++) { w.Restart(); var part = alg.GenerateMapPart(x * b, y * b, b, b); w.Stop(); WithoutPath.SaveMaze(Path.Combine("Images", $"{x}_{y}.png"), part); Console.WriteLine($"{x}_{y}.png : {w.Elapsed}"); } } var part1 = alg.GenerateMapPart(0, 0, b, b); //var part2 = alg.GenerateMapPart(b, 0, b, b); //var part3 = alg.GenerateMapPart(0, b, b, b); //var part4 = alg.GenerateMapPart(b, b, b, b); WithoutPath.SaveMaze("part1.png", part1); //SaveMaze("part2.png", part2); //SaveMaze("part3.png", part3); //SaveMaze("part4.png", part4); }