Esempio n. 1
0
        ////////////////

        public override void Initialize()
        {
            this.IsRightClick = false;
            this.DowseFxTimer = 0;
            this.TileData     = new TileData();
            this.WitchingData = new WitchingTargetData();
            this.DiviningData = new DiviningTargetData();
        }
Esempio n. 2
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        protected bool CastRareNpcDowse(Player player, Vector2 aiming_at, int tile_range)
        {
            var  mymod              = (DowsingMod)this.mod;
            var  modplayer          = player.GetModPlayer <DowsingPlayer>();
            bool dowsed             = false;
            var  npc_poses          = this.GetNpcPositions();
            NPC  npc                = null;
            var  rare_npc_type_list = WitchingTargetData.GetCurrentRareNpcTypes();

            if (rare_npc_type_list.Count == 0)
            {
                return(false);
            }
            var rare_npc_type_set = new HashSet <int>(rare_npc_type_list);
            int traveled          = 0;

            this.CurrentBeamTravelDistance = 0;

            this.CastDowseBeamWithinCone(player, aiming_at, new Utils.PerLinePoint(delegate(int tile_x, int tile_y) {
                if (!TileWorldHelpers.IsWithinMap(tile_x, tile_y) || traveled >= tile_range)
                {
                    return(false);
                }

                if (npc_poses.ContainsKey(tile_x) && npc_poses[tile_x].ContainsKey(tile_y))
                {
                    npc = Main.npc[npc_poses[tile_x][tile_y]];
                    if (rare_npc_type_set.Contains(npc.type))
                    {
                        dowsed = true;
                    }
                }

                if (dowsed)
                {
                    this.RenderRodHitFX(player, tile_x, tile_y);
                }
                else
                {
                    traveled++;
                    if (TileHelpers.IsSolid(Framing.GetTileSafely(tile_x, tile_y), false, false))
                    {
                        traveled++;
                    }
                }
                this.CurrentBeamTravelDistance = traveled;

                if ((mymod.DEBUGFLAGS & 1) != 0)
                {
                    DebugHelpers.Print("current rare npcs", (this.III++) + " " + string.Join(",", rare_npc_type_set.ToArray()), 20);
                    //var dust = Dust.NewDustPerfect( new Vector2( tile_x * 16, tile_y * 16 ), 259, Vector2.Zero, 0, Color.Red, 0.75f );
                    //dust.noGravity = true;
                }
                return(!dowsed);
            }));

            return(dowsed);
        }
Esempio n. 3
0
        private void RunRodPassiveBehavior()
        {
            var mymod = (DowsingMod)this.mod;

            if (this.WitchingData.IsVirtualTargetDowsed)
            {
                WitchingTargetData.RunSpawnRateGauging(this.player);
            }
        }