Esempio n. 1
0
        static public Block Create(Wiring.BlockBase runtimeInstance, Type renderer, Graph g)
        {
            var Block = CreateInstance(renderer) as Block;

            Block.Initialize(runtimeInstance, g);
            return(Block);
        }
Esempio n. 2
0
        // Initializer (called from the Create method)
        protected virtual void Initialize(Wiring.BlockBase runtimeInstance, Graph g)
        {
            hideFlags = HideFlags.DontSave;

            // Object references
            _runtimeInstance       = runtimeInstance;
            _runtimeInstance.title = _runtimeInstance.name;
            _serializedObject      = new UnityEditor.SerializedObject(runtimeInstance);
            _serializedPosition    = _serializedObject.FindProperty("_wiringNodePosition");

            // Basic information
            name     = runtimeInstance.GetInstanceID().ToString();
            position = new Rect(_serializedPosition.vector2Value, Vector2.zero);

            _attrs = PopulateAttrs <ModelBlockAttribute>(_runtimeInstance) as ModelBlockAttribute;

            // Slot initialization
            PopulateSlots();
        }