private void showFloatPairEditor(string text, string text1, string text2, ref WipValuePair wipValuePair, ref float value1, ref float value2, ref GameConfig config) { GUILayout.BeginHorizontal(); GUILayout.Label(text + " : "); GUILayout.FlexibleSpace(); showFloatEditor(text1, ref wipValuePair.one, ref value1, ref config, false); showFloatEditor(text2, ref wipValuePair.two, ref value2, ref config, false); GUILayout.EndHorizontal(); }
internal override void DrawWindow(int id) { base.DrawWindow(id); GameConfig config = scenarioModule.GetGameConfig(); GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUILayout.Label("KeepFit v" + Statics.GetDllVersion(this) + " : " + (config.enabled ? "Enabled" : "Disabled")); GUILayout.FlexibleSpace(); if (GUILayout.Button((config.enabled ? "Disable" : "Enable"), GUILayout.Width(80))) { config.enabled = !config.enabled; } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Choose a Skin"); GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("KSP Style", "Sets the style to be the default KSPStyle"))) { SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.KSP); } if (GUILayout.Button(new GUIContent("Unity Style", "Sets the style to be the default Unity Style"))) { SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.Unity); } GUILayout.EndHorizontal(); config.wimpMode = GUILayout.Toggle(config.wimpMode, "WimpMode: ", GUILayout.Width(80)); config.useBestPartOnVessel = GUILayout.Toggle(config.useBestPartOnVessel, "Use Best Overall Part On Vessel: ", GUILayout.Width(80)); if (scenarioModule.GetCLS() != null) { config.applyCLSLimitsIfAvailable = GUILayout.Toggle(config.applyCLSLimitsIfAvailable, "Apply CLS limits: ", GUILayout.Width(80)); } showFloatEditor("Min Gee For Exercising when Landed", ref wipMinimumLandedGeeForExcercising, ref config.minimumLandedGeeForExcercising, ref config, true); showFloatEditor("Initial fitness level", ref wipInitialFitnessLevel, ref config.initialFitnessLevel, ref config, true); showFloatEditor("Min fitness level", ref wipMinFitnessLevel, ref config.minFitnessLevel, ref config, true); showFloatEditor("Max fitness level", ref wipMaxFitnessLevel, ref config.maxFitnessLevel, ref config, true); foreach (Period period in Enum.GetValues(typeof(Period))) { GeeToleranceConfig geeToleranceConfig = config.GetGeeTolerance(period); WipValuePair wipValuePair = wipGeeTolerances[period]; showFloatPairEditor("Tolerance (" + period + ")", "Warn", "Fatal", ref wipValuePair, ref geeToleranceConfig.warn, ref geeToleranceConfig.fatal, ref config); } GUILayout.EndVertical(); }
public ConfigWindow() : base(true, true, "config") { this.WindowCaption = "KeepFit Config"; this.Hide(); this.DragEnabled = true; this.WindowRect = new Rect(0, 0, 400, 300); foreach (Period period in Enum.GetValues(typeof(Period))) { wipGeeTolerances[period] = new WipValuePair(); } }
public ConfigWindow() : base(true, true, "config") { this.WindowCaption = "KeepFit Config"; this.Hide(); this.DragEnabled = true; this.WindowRect = new Rect(0, 0, 400, 300); foreach (Period period in Enum.GetValues(typeof(Period))) { wipGeeTolerances[period] = new WipValuePair(); } }
private void showFloatPairEditor(string text, string text1, string text2, ref WipValuePair wipValuePair, ref float value1, ref float value2, ref GameConfig config) { GUILayout.BeginHorizontal(); GUILayout.Label(text + " : "); GUILayout.FlexibleSpace(); showFloatEditor(text1, ref wipValuePair.one, ref value1, ref config, false); showFloatEditor(text2, ref wipValuePair.two, ref value2, ref config, false); GUILayout.EndHorizontal(); }