Esempio n. 1
0
 private void showFloatPairEditor(string text, string text1, string text2, ref WipValuePair wipValuePair, ref float value1, ref float value2, ref GameConfig config)
 {
     GUILayout.BeginHorizontal();
     GUILayout.Label(text + " : ");
     GUILayout.FlexibleSpace();
     showFloatEditor(text1, ref wipValuePair.one, ref value1, ref config, false);
     showFloatEditor(text2, ref wipValuePair.two, ref value2, ref config, false);
     GUILayout.EndHorizontal();
 }
Esempio n. 2
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        internal override void DrawWindow(int id)
        {
            base.DrawWindow(id);

            GameConfig config = scenarioModule.GetGameConfig();

            GUILayout.BeginVertical();

            GUILayout.BeginHorizontal();
            GUILayout.Label("KeepFit v" + Statics.GetDllVersion(this) + " : " + (config.enabled ? "Enabled" : "Disabled"));
            GUILayout.FlexibleSpace();
            if (GUILayout.Button((config.enabled ? "Disable" : "Enable"), GUILayout.Width(80)))
            {
                config.enabled = !config.enabled;
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Choose a Skin");
            GUILayout.FlexibleSpace();
            if (GUILayout.Button(new GUIContent("KSP Style", "Sets the style to be the default KSPStyle")))
            {
                SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.KSP);
            }
            if (GUILayout.Button(new GUIContent("Unity Style", "Sets the style to be the default Unity Style")))
            {
                SkinsLibrary.SetCurrent(SkinsLibrary.DefSkinType.Unity);
            }
            GUILayout.EndHorizontal();

            config.wimpMode            = GUILayout.Toggle(config.wimpMode, "WimpMode: ", GUILayout.Width(80));
            config.useBestPartOnVessel = GUILayout.Toggle(config.useBestPartOnVessel, "Use Best Overall Part On Vessel: ", GUILayout.Width(80));
            if (scenarioModule.GetCLS() != null)
            {
                config.applyCLSLimitsIfAvailable = GUILayout.Toggle(config.applyCLSLimitsIfAvailable, "Apply CLS limits: ", GUILayout.Width(80));
            }

            showFloatEditor("Min Gee For Exercising when Landed", ref wipMinimumLandedGeeForExcercising, ref config.minimumLandedGeeForExcercising, ref config, true);
            showFloatEditor("Initial fitness level", ref wipInitialFitnessLevel, ref config.initialFitnessLevel, ref config, true);
            showFloatEditor("Min fitness level", ref wipMinFitnessLevel, ref config.minFitnessLevel, ref config, true);
            showFloatEditor("Max fitness level", ref wipMaxFitnessLevel, ref config.maxFitnessLevel, ref config, true);


            foreach (Period period in Enum.GetValues(typeof(Period)))
            {
                GeeToleranceConfig geeToleranceConfig = config.GetGeeTolerance(period);
                WipValuePair       wipValuePair       = wipGeeTolerances[period];
                showFloatPairEditor("Tolerance (" + period + ")", "Warn", "Fatal", ref wipValuePair, ref geeToleranceConfig.warn, ref geeToleranceConfig.fatal, ref config);
            }

            GUILayout.EndVertical();
        }
        public ConfigWindow()
            : base(true, true, "config")
        {
            this.WindowCaption = "KeepFit Config";
            this.Hide();
            this.DragEnabled = true;
            
            this.WindowRect = new Rect(0, 0, 400, 300);

            foreach (Period period in Enum.GetValues(typeof(Period)))
            {
                wipGeeTolerances[period] = new WipValuePair();
            }
        }
Esempio n. 4
0
        public ConfigWindow()
            : base(true, true, "config")
        {
            this.WindowCaption = "KeepFit Config";
            this.Hide();
            this.DragEnabled = true;

            this.WindowRect = new Rect(0, 0, 400, 300);

            foreach (Period period in Enum.GetValues(typeof(Period)))
            {
                wipGeeTolerances[period] = new WipValuePair();
            }
        }
 private void showFloatPairEditor(string text, string text1, string text2, ref WipValuePair wipValuePair, ref float value1, ref float value2, ref GameConfig config)
 {
     GUILayout.BeginHorizontal();
     GUILayout.Label(text + " : ");
     GUILayout.FlexibleSpace();
     showFloatEditor(text1, ref wipValuePair.one, ref value1, ref config, false);
     showFloatEditor(text2, ref wipValuePair.two, ref value2, ref config, false);
     GUILayout.EndHorizontal();
 }