private void Start() { winker = FindObjectOfType <WinkerAction>(); if (winker != null) { winker.OnWinkerOff += SetOffSpriteWinker; } }
void Start() { winker = GetComponentInChildren <WinkerAction>(); //carBase = GameObject.FindGameObjectWithTag("CarBase"); //borders = FindObjectOfType<CarBorders>(); PrepareAllPartsForStart(); FindInteractives(); levelMover = FindObjectOfType <LevelMover>(); levelMover.OnNight += TurnLight; levelMover.OnDay += TurnOffLight; }