Esempio n. 1
0
 /// <summary>
 /// 切换翅膀
 /// </summary>
 void OnChangeToggle(GameObject go)
 {
     for (int i = 0; i < listGame.Count; i++)
     {
         if (listGame[i] != null && listGame[i].GetComponent <UIToggle>().value)
         {
             //刷新激活界面
             WingItemUI wingItemUI = listGame[i].GetComponent <WingItemUI>();
             WingRef    info       = null;
             if (wingItemUI != null)
             {
                 info = wingItemUI.Info;
             }
             if (info != null && WingDicton.ContainsKey(info.id))
             {
                 wingActive.SetWingActiveUI(WingDicton[info.id] as WingInfo);
                 if (notActiveGo != null)
                 {
                     notActiveGo.SetActive(false);
                 }
                 if (ActiveGo != null)
                 {
                     ActiveGo.SetActive(true);
                 }
                 curWingInfo = WingDicton[info.id] as WingInfo;
                 RefreshModel(activeWing);
             }
             //刷新未激活界面
             else if (info != null)
             {
                 wingNotActive.SetWingNotActiveUI(info);
                 if (notActiveGo != null)
                 {
                     notActiveGo.SetActive(true);
                 }
                 if (ActiveGo != null)
                 {
                     ActiveGo.SetActive(false);
                 }
                 curWingInfo = new WingInfo(info);
                 RefreshModel(notActiveWing);
             }
         }
     }
 }
Esempio n. 2
0
 /// <summary>
 /// 淬炼后刷新
 /// </summary>
 void OnWingUpdate()
 {
     for (int i = 0; i < listGame.Count; i++)
     {
         if (listGame[i] != null && listGame[i].GetComponent <UIToggle>().value)
         {
             WingRef info = listGame[i].GetComponent <WingItemUI>().Info;
             if (info != null && WingDicton.ContainsKey(info.id))
             {
                 wingActive.SetWingActiveUI(WingDicton[info.id] as WingInfo);
                 curWingInfo = WingDicton[info.id] as WingInfo;
                 if (GameCenter.wingMng.isRefreshEffect)
                 {
                     GameCenter.wingMng.isRefreshEffect = false;
                     RefreshModel(activeWing);
                 }
             }
         }
     }
 }