Esempio n. 1
0
        public void DebugGoals()
        {
            //BodyManager bodyManager = new BodyManager();
            //foreach (var body in bodyManager.BodyMap.Values)
            //{
            //    body.transform.GetChild()
            //}

            List <Windows.Kinect.JointType> goalJointTypesList = GetValidGoalJointsList();
            List <Windows.Kinect.Joint>     goalJointsList     = new List <Windows.Kinect.Joint>();

            for (int i = 0; i < goalJointTypesList.Count; i++)
            {
                Windows.Kinect.JointType jt = goalJointTypesList[i];
                Windows.Kinect.Joint     j  = bodyManager.GetJoint(jt);
                goalJointsList.Add(j);

                GameObject jointObj        = bodyManager.GetJointObject(jt);
                bool       goalMetForJoint = goalManager.GoalMet(j);
                if (goalMetForJoint)
                {
                    Debug.Log("Joint[" + jt.ToString() + "] Goal Met!");
                }
            }

            if (goalManager.AllGoalsMet(goalJointsList))
            {
                Debug.Log("SUCCESS: All joint goals met!");
            }
        }
Esempio n. 2
0
        public void RefreshJointsFast(Dictionary <JointType, Joint> joints)
        {
            if (_pNative == IntPtr.Zero)
            {
                throw new ObjectDisposedException("Body");
            }

            int length = Windows_Kinect_Body_get_Joints_Length(_pNative);
            var keys   = new Windows.Kinect.JointType[length];
            var values = new Windows.Kinect.Joint[length];

            length = Windows_Kinect_Body_get_Joints(_pNative, keys, values, length);

            joints.Clear();

            for (int i = 0; i < length; i++)
            {
                joints.Add(keys[i], values[i]);
            }
        }