public override void draw(SpriteBatch sprite_batch) { if (is_onscreen_for_drawing) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Window_Img.draw(sprite_batch, new Vector2(3, 3) - draw_vector()); draw_hp(sprite_batch); Name.draw(sprite_batch, -NAME_LOC); sprite_batch.End(); Face.draw(sprite_batch); sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); //Stats.draw(sprite_batch); sprite_batch.End(); } }
new protected virtual void draw_window(SpriteBatch sprite_batch) { if (Window_Img != null) { sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Window background Window_Img.draw(sprite_batch, -(loc + draw_vector())); sprite_batch.End(); } Rectangle rect = scissor_rect(); if (rect.Width > 0 && rect.Height > 0) { sprite_batch.GraphicsDevice.ScissorRectangle = rect; sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, Raster_State); draw_bar(sprite_batch); sprite_batch.End(); } }