Esempio n. 1
0
        public void Hide()
        {
            WindowViewHandler.Hide(_canvasGroup);

            //
            SetPauseOff();
        }
Esempio n. 2
0
        public override void Hide()
        {
            WindowViewHandler.Hide(_canvasGroup);

            //
            WorkOnHide();
        }
Esempio n. 3
0
        public void Show()
        {
            WindowViewHandler.Show(_canvasGroup);

            //
            CheckBarrelsCount();
            //_gameWindow.BlockPauseButton();
        }
Esempio n. 4
0
        public void Show()
        {
            WindowViewHandler.Show(_canvasGroup);

            //

            SetPauseOn();
        }
Esempio n. 5
0
 // used on button !
 public void OnClickButton_RecordYourTurn()
 {
     WindowViewHandler.Hide(_canvaseGroup);
     _uiManager.ShowWindow(UIWindowEnum.SPLASH, true);
     _mainScreenStateManager.SwitchState(MainScreenStatesEnum.CHOOSE_TRACK);
     _AccountGold.gameObject.SetActive(false);
     _bonusGold.gameObject.SetActive(false);
 }
Esempio n. 6
0
        public void Show()
        {
            WindowViewHandler.Show(_canvasGroup);

            //

            //_gameWindow.BlockPauseButton();
        }
Esempio n. 7
0
        public void Show()
        {
            WindowViewHandler.Show(_canvasGroup);

            //
            // HideGameWindowTimer(_gameWindow);
            SetPauseOn();
        }
Esempio n. 8
0
        public override void Show()
        {
            WindowViewHandler.Show(_canvasGroup);


            //Debug.Log("SHOW");
            //
            WorkOnShow();
        }
Esempio n. 9
0
        public void Show()
        {
            WindowViewHandler.Show(_canvasGroup);

            //
            ShowDefaultSmiles();
            ShowRaceTime(_gameWindow);
            //_gameWindow.BlockPauseButton();
        }
Esempio n. 10
0
        public void Show()
        {
            if (_playerManager.GetTutorialStep() == 1)
            {
                WindowViewHandler.Show(_canvaseGroup);
            }
            else if (_playerManager.GetTutorialStep() == 2)
            {
                WindowViewHandler.Show(_canvaseGroupMenu);
            }


            //_gameWindowTutorial.BlockPauseButton();
        }
Esempio n. 11
0
        public void Show()
        {
            WindowViewHandler.Show(_canvaseGroup);

            //


            CheckButtonsStampX();
            ShowPanelName();
            //ShowStars(_gameWindow);
            ShowWinAttemptsX(_gameWindow);
            ShowStamps();
            //ShowAllUIAnimations();

            //_gameWindow.BlockPauseButton();
        }
Esempio n. 12
0
        public void Show()
        {
            WindowViewHandler.Show(_canvaseGroup);

            //
            CheckValue();

            InitExpBar();
            CheckButtonsStampX();
            ShowPanelName();
            //ShowStars(_gameWindow);
            ShowPlayerAndEnemyNamesScores();
            ShowWinAttemptsX(_gameWindow);
            ShowStamps();

            ShowAllUIAnimations(_gameWindow);

            //_gameWindow.BlockPauseButton();
        }
Esempio n. 13
0
 public void Show()
 {
     WindowViewHandler.Show(_canvasGroup);
 }
Esempio n. 14
0
 public void Hide()
 {
     WindowViewHandler.Hide(_canvasGroup);
 }
 public override void Show()
 {
     WindowViewHandler.Show(_canvasGroup);
     //
     WorkOnShow();
 }
Esempio n. 16
0
 public void Hide()
 {
     WindowViewHandler.Hide(_canvaseGroup);
     _imageJewels.gameObject.SetActive(false);
 }
Esempio n. 17
0
 public void ShowQuestion(Action OnComplete)
 {
     Debug.LogError("SHowQW");
     WindowViewHandler.Show(_canvaseGroupQuestion);
     timmerTween = TimeBuy.DOFillAmount(0, 5f).OnComplete(() => { HideQuestion(); OnComplete(); });
 }
Esempio n. 18
0
 public void Show()
 {
     WindowViewHandler.Show(_canvasGroup);
     //
     CheckBarrelsCount();
 }
Esempio n. 19
0
 public void HideQuestion()
 {
     WindowViewHandler.Hide(_canvaseGroupQuestion);
     TimeBuy.DOFillAmount(1, 0f);
 }