public void Hide() { WindowViewHandler.Hide(_canvasGroup); // SetPauseOff(); }
public override void Hide() { WindowViewHandler.Hide(_canvasGroup); // WorkOnHide(); }
public void Show() { WindowViewHandler.Show(_canvasGroup); // CheckBarrelsCount(); //_gameWindow.BlockPauseButton(); }
public void Show() { WindowViewHandler.Show(_canvasGroup); // SetPauseOn(); }
// used on button ! public void OnClickButton_RecordYourTurn() { WindowViewHandler.Hide(_canvaseGroup); _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); _mainScreenStateManager.SwitchState(MainScreenStatesEnum.CHOOSE_TRACK); _AccountGold.gameObject.SetActive(false); _bonusGold.gameObject.SetActive(false); }
public void Show() { WindowViewHandler.Show(_canvasGroup); // //_gameWindow.BlockPauseButton(); }
public void Show() { WindowViewHandler.Show(_canvasGroup); // // HideGameWindowTimer(_gameWindow); SetPauseOn(); }
public override void Show() { WindowViewHandler.Show(_canvasGroup); //Debug.Log("SHOW"); // WorkOnShow(); }
public void Show() { WindowViewHandler.Show(_canvasGroup); // ShowDefaultSmiles(); ShowRaceTime(_gameWindow); //_gameWindow.BlockPauseButton(); }
public void Show() { if (_playerManager.GetTutorialStep() == 1) { WindowViewHandler.Show(_canvaseGroup); } else if (_playerManager.GetTutorialStep() == 2) { WindowViewHandler.Show(_canvaseGroupMenu); } //_gameWindowTutorial.BlockPauseButton(); }
public void Show() { WindowViewHandler.Show(_canvaseGroup); // CheckButtonsStampX(); ShowPanelName(); //ShowStars(_gameWindow); ShowWinAttemptsX(_gameWindow); ShowStamps(); //ShowAllUIAnimations(); //_gameWindow.BlockPauseButton(); }
public void Show() { WindowViewHandler.Show(_canvaseGroup); // CheckValue(); InitExpBar(); CheckButtonsStampX(); ShowPanelName(); //ShowStars(_gameWindow); ShowPlayerAndEnemyNamesScores(); ShowWinAttemptsX(_gameWindow); ShowStamps(); ShowAllUIAnimations(_gameWindow); //_gameWindow.BlockPauseButton(); }
public void Show() { WindowViewHandler.Show(_canvasGroup); }
public void Hide() { WindowViewHandler.Hide(_canvasGroup); }
public override void Show() { WindowViewHandler.Show(_canvasGroup); // WorkOnShow(); }
public void Hide() { WindowViewHandler.Hide(_canvaseGroup); _imageJewels.gameObject.SetActive(false); }
public void ShowQuestion(Action OnComplete) { Debug.LogError("SHowQW"); WindowViewHandler.Show(_canvaseGroupQuestion); timmerTween = TimeBuy.DOFillAmount(0, 5f).OnComplete(() => { HideQuestion(); OnComplete(); }); }
public void Show() { WindowViewHandler.Show(_canvasGroup); // CheckBarrelsCount(); }
public void HideQuestion() { WindowViewHandler.Hide(_canvaseGroupQuestion); TimeBuy.DOFillAmount(1, 0f); }