Esempio n. 1
0
        public float[] BuildFilterReal()
        {
            float[] taps   = new float[TapCount];
            float[] window = WindowUtil.MakeWindow(Window, TapCount);

            int   M    = (TapCount - 1) / 2;
            float fwT0 = 2 * MathF.PI * LowCutoffFreq / SampleRate;
            float fwT1 = 2 * MathF.PI * HighCutoffFreq / SampleRate;

            for (int n = -M; n <= M; n++)
            {
                if (n == 0)
                {
                    taps[n + M] = (fwT1 - fwT0) / MathF.PI * window[n + M];
                }
                else
                {
                    taps[n + M] = (MathF.Sin(n * fwT1) - MathF.Sin(n * fwT0)) / (n * MathF.PI) * window[n + M];
                }
            }

            float fmax = taps[0 + M];

            for (int n = 1; n <= M; n++)
            {
                fmax += 2 * taps[n + M] * MathF.Cos(n * (fwT0 + fwT1) * 0.5f);
            }

            float gain = 1f / fmax;

            for (int i = 0; i < TapCount; i++)
            {
                taps[i] *= gain;
            }

            return(taps);
        }
Esempio n. 2
0
 public FFTWindow(int fftBins, WindowType type = WindowType.HannPoisson)
 {
     this.fftBins = fftBins;
     window       = WindowUtil.MakeWindow(type, fftBins);
 }