internal SadConsoleGame(string font, int consoleWidth, int consoleHeight, Action<SadConsoleGame> ctorCallback = null) { GraphicsDeviceManager = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.font = font; this.consoleHeight = consoleHeight; this.consoleWidth = consoleWidth; GraphicsDeviceManager.HardwareModeSwitch = false; ctorCallback?.Invoke(this); DisplayOptions = WindowResizeOptions.Scale; }
internal SadConsoleGame(string font, int consoleWidth, int consoleHeight, Action <SadConsoleGame> ctorCallback = null) { GraphicsDeviceManager = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.font = font; this.consoleHeight = consoleHeight; this.consoleWidth = consoleWidth; GraphicsDeviceManager.HardwareModeSwitch = false; ctorCallback?.Invoke(this); DisplayOptions = WindowResizeOptions.Scale; }
/// <summary> /// Toggles between windowed and fullscreen rendering for SadConsole. /// </summary> public static void ToggleFullScreen() { Global.GraphicsDeviceManager.ApplyChanges(); // Coming back from fullscreen if (Global.GraphicsDeviceManager.IsFullScreen) { Global.GraphicsDeviceManager.IsFullScreen = !Global.GraphicsDeviceManager.IsFullScreen; Global.GraphicsDeviceManager.PreferredBackBufferWidth = _preFullScreenWidth; Global.GraphicsDeviceManager.PreferredBackBufferHeight = _preFullScreenHeight; Global.GraphicsDeviceManager.ApplyChanges(); } // Going full screen else { _preFullScreenWidth = Global.GraphicsDevice.PresentationParameters.BackBufferWidth; _preFullScreenHeight = Global.GraphicsDevice.PresentationParameters.BackBufferHeight; if (Settings.ResizeMode == WindowResizeOptions.None) { _handleResizeNone = true; Settings.ResizeMode = WindowResizeOptions.Scale; } Global.GraphicsDeviceManager.PreferredBackBufferWidth = Global.GraphicsDevice.Adapter.CurrentDisplayMode.Width; Global.GraphicsDeviceManager.PreferredBackBufferHeight = Global.GraphicsDevice.Adapter.CurrentDisplayMode.Height; Global.GraphicsDeviceManager.IsFullScreen = !Global.GraphicsDeviceManager.IsFullScreen; Global.GraphicsDeviceManager.ApplyChanges(); if (_handleResizeNone) { _handleResizeNone = false; Settings.ResizeMode = WindowResizeOptions.None; } } }