Esempio n. 1
0
 public override void Close()
 {
     WindowMng.RemoveWindow(mWndObject, this);
     OnClose();
     if (mWndObject != null)
     {
         GameObject.Destroy(mWndObject);
         mWndObject = null;
     }
     if (WindowStyle.WS_Ext <= mWindowStyle &&
         mExtBackground != null)
     {
         GameObject.Destroy(mExtBackground);
         mExtBackground = null;
     }
     msInstance = null;
 }
Esempio n. 2
0
    public void Open()
    {
        //Debug.Log("Open Window:"+PrefabName);
        if (mWndObject)
        {
            Debug.LogError("Window:" + PrefabName + "The window already opened!!!!");
            WindowMng.RemoveWindow(mWndObject, this);
            GameObject.Destroy(mWndObject);//这句话会导致一个界面上的成员变量没清理
            if (WindowStyle.WS_Ext <= mWindowStyle)
            {
                GameObject.Destroy(mExtBackground);
            }
            //return;
        }
#if UNITY_2017 || UNITY_5_5
        mRootUI = GameObject.Find("Canvas");
        if (mRootUI != null)
        {
            if (!CanvasMode())
            {
                mWndObject = GameObject.Instantiate(Resources.Load <GameObject>(PrefabName), Vector3.zero, Quaternion.identity, mRootUI.transform) as GameObject;
            }
            else
            {
                mWndObject = GameObject.Instantiate(Resources.Load <GameObject>(PrefabName));
            }
        }
        else
        {
            mWndObject = GameObject.Instantiate(Resources.Load <GameObject>(PrefabName));
        }
        if (mRootUI != null)
        {
            if (!CanvasMode())
            {
                WndObject.transform.SetParent(mRootUI.transform);
                WndObject.transform.localScale    = Vector3.one;
                WndObject.transform.localRotation = Quaternion.identity;
            }
            RectTransform rectTran = WndObject.GetComponent <RectTransform>();
            if (rectTran != null && rectTran.anchorMin == Vector2.zero && rectTran.anchorMax == Vector2.one)
            {
                if (rectTran.rect.width == 0 && rectTran.rect.height == 0)
                {
                    rectTran.sizeDelta = new Vector2(0, 0);
                }
            }
            if (rectTran != null)
            {
                rectTran.anchoredPosition3D = new Vector3(0, 0, 0);
            }
        }
        else
        {
            //mRootUI = GameObject.Find("Anchor");
            //if (mRootUI != null)
            //    WndObject.transform.SetParent(mRootUI.transform);
        }
#else
        mRootUI = GameObject.Find("Anchor");
        WndObject.transform.parent = mRootUI.transform;
#endif
        WndObject.transform.localScale = Vector3.one;
        //WndObject.transform.localPosition = new Vector3(GetX(), GetY(), GetZ());
        WindowMng.AddWindow(mWndObject, this);

        OnOpen();

        //attention Order
        //mCamera = GameObject.Find("Camera-CloseUp");
        //if (mCamera != null)
        //    mCullingMask = mCamera.GetComponent<Camera>().cullingMask;

        //阻挡UI之后其他的UI响应
        if (mWindowStyle >= WindowStyle.WS_Ext)
        {
            mExtBackground = GameObject.Instantiate(Resources.Load("BackgroundExtWnd")) as GameObject;
            mExtBackground.transform.SetParent(WndObject.transform);
            mExtBackground.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f);
            mExtBackground.transform.localScale    = Vector3.one;
            mExtBackground.transform.localRotation = Quaternion.identity;
            mExtBackground.transform.SetAsFirstSibling();
        }

        //if (WindowStyle.WS_CullingMask <= mWindowStyle)
        //{
        //    Debug.Log("LayerMask NGUI : = " + LayerMask.NameToLayer("NGUI"));
        //    //attention Order
        //    if (mCamera != null)
        //        mCamera.GetComponent<Camera>().cullingMask = LayerMask.NameToLayer("NGUI");
        //}
        //AutoAdaptGUI();
    }