private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
void Start() { btn.onClick.AddListener(IsClicked); wms = windowManager.GetComponent <WindowManagerScript>(); }
// Finds windowManagerScript, finds alarmSound, sets itself to active (default state). void Awake() { windowManagerScript = FindObjectOfType <WindowManagerScript>(); alarmSound = GameObject.FindGameObjectWithTag("sound"); active = true; }