private void OnWindowOpened(WindowManager.Window window) { // Check if window has data context. var context = window.Context as Context; if (context == null) { return; } // Set context in context holder. var contextHolder = window.Root.GetComponent <ContextHolder>(); if (contextHolder != null) { contextHolder.Context = context; } // Set window reference if window context. var windowContext = context as WindowContext; if (windowContext != null) { windowContext.Window = window; } }
public virtual void RenderSetup(WindowManager.Window target) { if (MatrixStack.Count == 0) { MatrixStack.Push(Matrix4.Identity); } }
private static void WindowManager_WindowRemoved(object sender, EventArgs e) { WindowManager.Window win = sender as WindowManager.Window; if (win == null || !Contexts.ContainsKey(win.ContextID)) { return; } Contexts.Remove(win.ContextID); }
private static void WindowManager_WindowResized(object sender, EventArgs e) { WindowManager.Window win = sender as WindowManager.Window; if (win == null || !Contexts.ContainsKey(win.ContextID) || Contexts[win.ContextID].Canvases.Count == 0) { return; } Contexts[win.ContextID].Canvases.Peek().Resize(); }
private static void WindowManager_WindowAdded(object sender, EventArgs e) { WindowManager.Window win = sender as WindowManager.Window; if (win == null) { return; } ContextInfo info = new ContextInfo(); info.ContextID = win.ContextID; info.Layer.CurrentContextID = win.ContextID; Contexts.Add(win.ContextID, info); }
public override void RenderSetup(WindowManager.Window target) { CurrentContextID = target.ContextID; GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); var mat = Matrix4.CreateOrthographic(target.Width, target.Height, 0.01f, 1000); GL.LoadMatrix(ref mat); GL.MatrixMode(MatrixMode.Modelview); ClearDrawables(); MatrixStack.Clear(); MatrixStack.Push(Matrix4.CreateTranslation(target.Width * -0.5f, target.Height * -0.5f, -800)); }
public virtual void Render(WindowManager.Window target) { RenderSetup(target); if (Drawables.Count == 0) { foreach (var item in RenderItemList) { item.Render(this); } Sort(); } Draw(); foreach (var child in ChildLayers) { child.Render(target); } }
public override void Render(WindowManager.Window target) { RenderSetup(target); if (CurrentCanvas != null) { CurrentCanvas.Render(this); } // we don't sort GUI stuff, because stacking order matters. Draw(); foreach (var child in ChildLayers) { child.Render(target); } }
private void AuthenticationWindow_OnClose(Object sender, EventArgs e) { if (MercuryApplication != null) { Work.InitializeAll(); ShowWorkspace(); WireEvents(); } else { WindowManager.Window authenticationWindow = WindowManager.OpenWindow("Workspace.Authentication", new Dictionary <String, Object> ()); authenticationWindow.OnClose += new EventHandler <EventArgs> (AuthenticationWindow_OnClose); } return; }
public Workspace() { InitializeComponent(); WindowManager.OnWindowActivated += new EventHandler <EventArgs> (WindowManager_OnWindowActivated); if (MercuryApplication != null) { ShowWorkspace(); WireEvents(); } else { WindowManager.Window authenticationWindow = WindowManager.OpenWindow("Workspace.Authentication", new Dictionary <String, Object> ()); authenticationWindow.OnClose += new EventHandler <EventArgs>(AuthenticationWindow_OnClose); } return; }