// Start is called before the first frame update void Start() { // Welcome Message, showing that the communication between C++ dll and Unity was established correctly. Debug.Log("Connection between C++ Interface and Unity established with success !\n"); PluxDevManager = new PluxDeviceManager(ScanResults, ConnectionDone); int welcomeNumber = PluxDevManager.WelcomeFunctionUnity(); Debug.Log("Welcome Number: " + welcomeNumber); // Initialization of Variables. MultiThreadList = new List <List <int> >(); ActiveChannels = new List <int>(); // Initialization of graphical zone. WindowGraph.IGraphVisual graphVisual = new WindowGraph.LineGraphVisual(GraphContainer, DotSprite, new Color(0, 158, 227, 0), new Color(0, 158, 227)); GraphContainer = graphVisual.GetGraphContainer(); GraphZone = new WindowGraph(GraphContainer, graphVisual); GraphZone.ShowGraph(new List <int>() { 0 }, graphVisual, -1, (int _i) => "" + (_i), (float _f) => Mathf.RoundToInt(_f) + "k"); // Create a timer that controls the update of real-time plot. System.Timers.Timer waitForPlotTimer = new System.Timers.Timer(); waitForPlotTimer.Elapsed += new ElapsedEventHandler(OnWaitingTimeEnds); waitForPlotTimer.Interval = 1000; // 1 second. waitForPlotTimer.Enabled = true; waitForPlotTimer.AutoReset = true; }
private void Awake() { instance = this; graphVisuals[0] = new LineGraphVisual(graphContainer, dotSprite, Color.blue, Color.gray); graphVisuals[1] = new BarGraphVisual(graphContainer, Color.blue, 0.7f); toolTipTxt = toolTip.GetComponentInChildren <Text>(); toolTipRect = toolTip.GetComponent <RectTransform>(); }
public void SetGraphVisualObjectInfo(Vector2 graphPos, float graphPosWidth, string toolTipTxt, bool isEnd = false) { GetGraphPos(); UpdateDotConnection(); Button_UI dotButton = dotGameObject.GetComponent <Button_UI>(); dotButton.MouseOverOnceFunc = () => { WindowGraph.ShowToolTipStatic(toolTipTxt, graphPos); }; dotButton.MouseOutOnceFunc = () => { WindowGraph.HideToolTipStatic(); }; OnChangedGraphVisualObject?.Invoke(this, EventArgs.Empty); }
// Start is called before the first frame update private void Awake() { InterfaceObject = GameObject.Find("UI"); Engine = GetComponent <EngineModel>(); VehicleRigidBody = GetComponent <Rigidbody>(); Speedometer = InterfaceObject.GetComponent <SpeedometerScript>(); GraphObject = InterfaceObject.transform.Find("Canvas").gameObject.transform.Find("WindowGraph").GetComponent <WindowGraph>(); graph = InterfaceObject.GetComponent <Graph>(); GearField = InterfaceObject.transform.Find("Canvas").gameObject.transform.Find("Gear").GetComponent <Text>(); (s_SpeedType, m_SpeedCoefficient) = GenericFunctions.SpeedTypeConverter(m_SpeedType); }
public void SetGraphVisualObjectInfo(Vector2 graphPos, float graphPosWidth, string toolTipTxt, bool isEnd = false) { RectTransform rectTransform = barObject.GetComponent <RectTransform>(); rectTransform.anchoredPosition = new Vector2(graphPos.x, 0f); rectTransform.sizeDelta = new Vector2(graphPosWidth * barWidthMultiplier, graphPos.y); Button_UI buttonUi = barObject.GetComponent <Button_UI>(); buttonUi.MouseOverOnceFunc = () => { WindowGraph.ShowToolTipStatic(toolTipTxt, graphPos); }; buttonUi.MouseOutOnceFunc = WindowGraph.HideToolTipStatic; }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } loginScreen.SetActive(true); gameObject.transform.parent.parent.gameObject.SetActive(false); gameObject.transform.parent.parent.gameObject.GetComponent <LunchDataScreen>().enabled = true; }
// Start is called before the first frame update void Start() { // Welcome Message, showing that the communication between C++ dll and Unity was established correctly. Debug.Log("Connection between C++ Interface and Unity established with success !\n"); PluxDevManager = new PluxDeviceManager(); int welcomeNumber = PluxDevManager.WelcomeFunctionUnity(); Debug.Log("Welcome Number: " + welcomeNumber); // Initialization of Variables. MultiThreadList = new List <List <int> >(); ActiveChannels = new List <int>(); // Initialization of graphical zone. WindowGraph.IGraphVisual graphVisual = new WindowGraph.LineGraphVisual(GraphContainer, DotSprite, new Color(0, 158, 227, 0), new Color(0, 158, 227)); GraphContainer = graphVisual.GetGraphContainer(); GraphZone = new WindowGraph(GraphContainer, graphVisual); GraphZone.ShowGraph(new List <int>() { 0 }, graphVisual, -1, (int _i) => "" + (_i), (float _f) => Mathf.RoundToInt(_f) + "k"); }
void Start() { GraphWindow = GraphCanvas.GetComponentInChildren <WindowGraph>(); GraphCanvas.transform.position = GraphCanvas.transform.position + new Vector3(0, -110, 0); }
public void Initialize() { var is360Level = _beatmapData.spawnRotationEventsCount > 0; var pos = is360Level ? _config.Chart360LevelPosition : _config.ChartStandardLevelPosition; var rot = is360Level ? Quaternion.Euler(_config.Chart360LevelRotation) : Quaternion.Euler(_config.ChartStandardLevelRotation); _floatingScreen = FloatingScreen.CreateFloatingScreen(_config.ChartSize, false, pos, rot, curvatureRadius: 0f, hasBackground: _config.HasBackground); _floatingScreen.SetRootViewController(this, AnimationType.None); _floatingScreen.name = nameof(SongChartVisualizer); if (_config.HasBackground) { var imageView = _floatingScreen.GetComponentInChildren <ImageView>(); imageView.material = _assetLoader.UINoGlowMaterial; imageView.color = _config.CombinedBackgroundColor; transform.SetParent(imageView.transform); } if (_audioTimeSyncController.songLength < 0) { _shouldNotRunTick = true; return; } // _siraLog.Debug($"There are {_beatmapData.beatmapObjectsData.Count(x => x.beatmapObjectType == BeatmapObjectType.Note)} notes"); // _siraLog.Debug($"There are {_beatmapData.beatmapLinesData.Count} lines"); _npsSections = GetNpsSections(_beatmapData); #if DEBUG for (var i = 0; i < _npsSections.Count; i++) { var npsInfos = _npsSections[i]; _siraLog.Debug($"Nps at section {i + 1}: {npsInfos.Nps} (from [{npsInfos.FromTime}] to [{npsInfos.ToTime}])"); } #endif _siraLog.Debug("Loading assetbundle.."); var assembly = Assembly.GetExecutingAssembly(); using (var stream = assembly.GetManifestResourceStream("SongChartVisualizer.UI.linegraph")) { _assetBundle = AssetBundle.LoadFromStream(stream); } if (!_assetBundle) { _siraLog.Warn("Failed to load AssetBundle! The chart will not work properly.."); } else { var prefab = _assetBundle.LoadAsset <GameObject>("LineGraph"); var sprite = _assetBundle.LoadAsset <Sprite>("Circle"); var go = Instantiate(prefab, transform); go.transform.Translate(0.04f, 0, 0); _windowGraph = go.AddComponent <WindowGraph>(); _windowGraph.circleSprite = sprite; _windowGraph.transform.localScale /= 10; var npsValues = _npsSections.Select(info => info.Nps).ToList(); _windowGraph.ShowGraph(npsValues, false, linkColor: _config.LineColor); _currentSectionIdx = 0; _currentSection = _npsSections[_currentSectionIdx]; CreateSelfCursor(_config.PointerColor); if (_config.PeakWarning) { var highestValue = _npsSections.Max(info => info.Nps); _hardestSectionIdx = _npsSections.FindIndex(info => Math.Abs(info.Nps - highestValue) < 0.001f); PrepareWarningText(); FadeInTextIfNeeded(); } } }
private void Awake() { dbHandler = GameObject.Find("DatabaseHandler").GetComponent <DatabaseHandler>(); graph = GameObject.Find("Window_Graph").GetComponent <WindowGraph>(); }