Esempio n. 1
0
        /// <summary>
        /// Handle the WinEvent
        /// </summary>
        /// <param name="hWinEventHook">The Hook IntPtr</param>
        /// <param name="eventType">Event Type to handle, enum WinEvent</param>
        /// <param name="hwnd">Window handle which caused the event</param>
        /// <param name="idObject">Object ID, enum EventObjects</param>
        /// <param name="idChild">Child ID of the window</param>
        /// <param name="dwEventThread">Thread which generated the ID</param>
        /// <param name="dwmsEventTime"></param>
        private static void WinEventProc(IntPtr hWinEventHook, WinEvent eventType, IntPtr hwnd, EventObjects idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
        {
            // Check if it's an event generated by a Window
            if (hwnd == IntPtr.Zero || idObject != EventObjects.OBJID_WINDOW)
            {
                // Other events do not interest us.
                return;
            }
            String classname = null;

            // Check if the event was generated by the OLE Event Thread, which causes a lot of create/destroy
            if (oleEventThread != 0 && dwEventThread == oleEventThread)
            {
                return;
            }

            // Only get the classname when it's not a destroy (classname is not available)
            if (eventType == WinEvent.EVENT_OBJECT_CREATE)
            {
                classname = WindowDetails.GetClassName(hwnd);
                // Make sure the OleMainThreadWndClass events are ignored.
                if (oleEventThread == 0)
                {
                    if (classname == "OleMainThreadWndClass")
                    {
                        oleEventThread = dwEventThread;
                        return;
                    }
                }
            }

            LOG.DebugFormat("eventType={0},hwnd={1},classname={4},idObject={2},idChild={3},dwEventThread={5}", eventType, hwnd, idObject, idChild, classname, dwEventThread);
        }