public FinalizeWindPass(WindFeature.WindSettings windSettings) { this.renderPassEvent = windSettings.renderEvent; this.settings = windSettings; //if ( finalizeShader != null ) // kernel = this.finalizeShader.FindKernel(windSettings.finalizeKernel); }
public ComputeWindPass(WindFeature.WindSettings windSettings) { this.renderPassEvent = windSettings.renderEvent; this.windSettings = windSettings; }