public FinalizeWindPass(WindFeature.WindSettings windSettings)
    {
        this.renderPassEvent = windSettings.renderEvent;
        this.settings        = windSettings;

        //if ( finalizeShader != null )
        //    kernel = this.finalizeShader.FindKernel(windSettings.finalizeKernel);
    }
Esempio n. 2
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    public ComputeWindPass(WindFeature.WindSettings windSettings)
    {
        this.renderPassEvent = windSettings.renderEvent;

        this.windSettings = windSettings;
    }