public override int GetHashCode() { int hash = 1; if (CloudLevel != 0) { hash ^= CloudLevel.GetHashCode(); } if (RainLevel != 0) { hash ^= RainLevel.GetHashCode(); } if (WindLevel != 0) { hash ^= WindLevel.GetHashCode(); } if (SnowLevel != 0) { hash ^= SnowLevel.GetHashCode(); } if (FogLevel != 0) { hash ^= FogLevel.GetHashCode(); } if (WindDirection != 0) { hash ^= WindDirection.GetHashCode(); } if (SpecialEffectLevel != 0) { hash ^= SpecialEffectLevel.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }