private void bt_gen_Click(object sender, RoutedEventArgs e) { Win_mm wm = new Win_mm(MW); string player = MW.player_list.ElementAt(0); for (int i = 0; i < tb_hist.LineCount; i++) { if (tb_hist.GetLineText(i).StartsWith("(")) { string rep = "mmid: " + (i + 1).ToString() + "; result: " + tb_hist.GetLineText(i); wm.SendResult(rep, null); //Thread.Sleep(20); } } Console.WriteLine("Sent games"); //Thread.Sleep(20); string players = tb_player.Text; string matchup = wm.SendResult("Matchup: " + players, null); tb_best.Text = matchup; Console.WriteLine("Sent Matchup"); string ladder = wm.SendResult("Ladder: 0", null); Console.WriteLine("Asking for ladder"); if (ladder != null && ladder.Length > 0) { PresentLadder(ladder); } wm.Show(); }
public Win_mmselect(MainWindow mw, Win_mm wm) : this() { MW = mw; WM = wm; foreach (dsmmid id in WM.MMIDS.Values) { mmcb_mmids.Items.Add(id.MMID); } bt_load_Click(null, null); }
public string StartClient(Win_mm wm, string player, string result) { Socket sender = null; byte[] bytes = new byte[1024]; string response = null; try { // Connect to a Remote server // Get Host IP Address that is used to establish a connection // In this case, we get one IP address of localhost that is IP : 127.0.0.1 // If a host has multiple addresses, you will get a list of addresses //IPHostEntry ipHostInfo = Dns.GetHostEntry("userver4"); //IPAddress ipAddress = IPAddress.Parse("192.168.178.28"); IPHostEntry ipHostInfo = Dns.GetHostEntry("pax77.org"); IPAddress ipAddress = IPAddress.Parse("144.76.58.9"); IPEndPoint remoteEP = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. sender = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); // Connect the socket to the remote endpoint. Catch any errors. try { // Connect to Remote EndPoint sender.Connect(remoteEP); Console.WriteLine("Socket connected to {0}", sender.RemoteEndPoint.ToString()); // Create the preBuffer data. string string1 = "Hello from [" + player + "]: " + result + ";" + "\r\n"; byte[] preBuf = Encoding.UTF8.GetBytes(string1); int bytesSent = sender.Send(preBuf); // Receive the response from the remote device. int bytesRec = sender.Receive(bytes); Console.WriteLine("Echoed test = {0}", Encoding.UTF8.GetString(bytes, 0, bytesRec)); string pattern = @"^sc2dsmm: Result: (.*)"; string ent = Encoding.UTF8.GetString(bytes, 0, bytesRec); string elo = null; foreach (Match m in Regex.Matches(ent, pattern)) { elo = m.Groups[1].Value.ToString(); } if (elo != null) { //wm.Dispatcher.Invoke(() => //{ //wm.PresentResult(elo); //}); response = elo; } string pattern1 = @"^sc2dsmm: Matchup: (.*)"; string ent1 = Encoding.UTF8.GetString(bytes, 0, bytesRec); string matchup = null; foreach (Match m in Regex.Matches(ent1, pattern1)) { matchup = m.Groups[1].Value.ToString(); } if (matchup != null) { response = matchup; } string pattern2 = @"^sc2dsmm: Ladder: (.*)"; string ent2 = Encoding.UTF8.GetString(bytes, 0, bytesRec); string ladder = null; foreach (Match m in Regex.Matches(ent2, pattern2)) { ladder = m.Groups[1].Value.ToString(); } if (ladder != null) { response = ladder; } // Create the preBuffer data. string string2 = "Hello from [" + player + "]: " + "fin" + ";" + "\r\n"; byte[] preBuf1 = Encoding.UTF8.GetBytes(string2); int bytesSent1 = sender.Send(preBuf1); // Release the socket. sender.Shutdown(SocketShutdown.Both); sender.Close(); } catch (ArgumentNullException ane) { Console.WriteLine("ArgumentNullException : {0}", ane.ToString()); } catch (SocketException se) { Console.WriteLine("SocketException : {0}", se.ToString()); } catch (Exception e) { Console.WriteLine("Unexpected exception : {0}", e.ToString()); } } catch (Exception e) { Console.WriteLine(e.ToString()); } return(response); }
public dsmmclient(Win_mm mw) : this() { MW = mw; }
public Socket StartClient(Win_mm mw, string player, string mode, string num, string skill, string server) { STATUS = false; Socket sender = null; byte[] bytes = new byte[1024]; try { // Connect to a Remote server // Get Host IP Address that is used to establish a connection // In this case, we get one IP address of localhost that is IP : 127.0.0.1 // If a host has multiple addresses, you will get a list of addresses //IPHostEntry ipHostInfo = Dns.GetHostEntry("userver4"); //IPAddress ipAddress = IPAddress.Parse("192.168.178.28"); IPHostEntry ipHostInfo = Dns.GetHostEntry("pax77.org"); IPAddress ipAddress = IPAddress.Parse("144.76.58.9"); IPEndPoint remoteEP = new IPEndPoint(ipAddress, port); // Create a TCP/IP socket. sender = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); mw.Dispatcher.Invoke(() => { mw.CLIENT = sender; }); // Connect the socket to the remote endpoint. Catch any errors. try { // Connect to Remote EndPoint sender.Connect(remoteEP); Console.WriteLine("Socket connected to {0}", sender.RemoteEndPoint.ToString()); // Create the preBuffer data. string string1 = "Hello from [" + player + "]: Letmeplay: " + mode + ";" + num + ";" + skill + ";" + server + ";" + "\r\n"; byte[] preBuf = Encoding.UTF8.GetBytes(string1); int bytesSent = sender.Send(preBuf); // Receive the response from the remote device. int bytesRec = sender.Receive(bytes); Console.WriteLine("Echoed test = {0}", Encoding.UTF8.GetString(bytes, 0, bytesRec)); if (sender != null) { PingPong(Encoding.UTF8.GetString(bytes, 0, bytesRec), player, sender, "0"); } // Release the socket. //sender.Shutdown(SocketShutdown.Both); //sender.Close(); } catch (ArgumentNullException ane) { Console.WriteLine("ArgumentNullException : {0}", ane.ToString()); } catch (SocketException se) { Console.WriteLine("SocketException : {0}", se.ToString()); } catch (Exception e) { Console.WriteLine("Unexpected exception : {0}", e.ToString()); } } catch (Exception e) { Console.WriteLine(e.ToString()); } return(sender); }
public Win_norep(Win_mm wm, string mmid) : this() { WM = wm; tb_mmid.Text = mmid; }