internal void End(int earned)
    {
        winAnimation.GiveShards(earned);

        list = FindObjectOfType <equipmentList>();

        QuizButton button = monsterM.quizRunning;

        int subject;
        int index = button.quizIndex;


        if ((int)button.Operator > (int)classType.Calculi)
        {
            subject = (int)classType.Calculi;
        }
        else
        {
            subject = (int)button.Operator;
        }

        int starsUnlocked = list.equip.StarsAcquired[((subject * 10) + index)];



        if (button.boss)
        {
            foreach (Button item in stars)
            {
                item.gameObject.SetActive(false);
            }
        }
        else
        {
            foreach (Button item in stars)
            {
                item.gameObject.SetActive(true);
            }
        }

        stars[0].interactable = (starsUnlocked >= 1);
        stars[1].interactable = (starsUnlocked >= 2);
        stars[2].interactable = (starsUnlocked >= 3);


        bronzeParticle.SetActive(stars[0].interactable);
        silverParticle.SetActive(stars[1].interactable);
        goldParticle.SetActive(stars[2].interactable);



        if (shardsEarned)
        {
            shardsEarned.text = earned.ToString();
        }
    }
Esempio n. 2
0
    void SetStep(int a_step)
    {
        tutorialStage = a_step;

        switch (a_step)
        {
        case 1:
            winContainer.SetActive(false);
            multContainer.SetActive(false);
            enableOutlines(-1);

            combatContainer.SetActive(false);
            lillyText.text          = "Hi there, " + list.playerName + "!\nWelcome to the world of Monstertopia!";
            toAddition.interactable = false;
            levelSelect.SetActive(true);
            myButton.interactable = true;
            break;

        case 2:
            lillyText.text = "My name is Lilly! I need your help to beat Lord Calculi! He has stolen math from the world and you are my last hope!";
            break;

        case 3:
            enableOutlines(0);
            toAddition.interactable = true;
            myButton.interactable   = false;
            lillyText.text          = "Theres a monster on my island! Come over quick!";
            levelSelect.SetActive(true);

            break;

        case 4:
            enableOutlines(-1);
            lillyText.text = "I've frozen the monster for now. But I don't have much time. Let me explain.";
            combatContainer.SetActive(true);
            calculator.SetActive(false);
            player.ResetPlayer();
            TutorialMonster.LoadMonster();

            player.Frozen = 3;
            tutorialCalculator.ButtonsActive(false);
            levelSelect.SetActive(false);
            myButton.interactable = true;

            TutorialMonster.MakeQuestion(2);
            QuestionText.text = "4 + 2 = ";
            break;

        case 5:
            calculator.SetActive(true);
            lillyText.text = "You'll need to use the Monsterlator. Let me tell you how it works!";
            enableOutlines(1);
            break;

        case 6:
            lillyText.text = "This is your health. You'll be defeated if it's empty.";
            enableOutlines(6);
            break;

        case 7:

            lillyText.text = "This is the enemy monsters health. Empty it to defeat it!";
            enableOutlines(4);
            break;

        case 8:
            lillyText.text = "This is the timer. You must answer the math question before it runs out! Or you may get hurt";
            enableOutlines(2);
            break;

        case 9:
            lillyText.text = "This is the enemy question. Answering it will weaken the monster!";
            enableOutlines(7);
            break;

        case 10:
            myButton.interactable     = false;
            AttackChoice.interactable = true;
            lillyText.text            = "Tapping on numbers will put your answer in the Monsterlator. Tap the answer to 4 + 2 now!";
            QuestionText.text         = "4 + 2 = ";
            enableOutlines(1);
            break;

        case 11:
            AttackChoice.gameObject.SetActive(false);
            ConfirmAttack.interactable = true;

            lillyText.text    = "Tapping attack will submit your answer!";
            QuestionText.text = "4 + 2 = ";
            InputText.text    = "6";
            enableOutlines(3);
            break;

        case 12:
            myButton.interactable = true;
            ConfirmAttack.gameObject.SetActive(false);
            QuestionText.text = "";
            InputText.text    = "";
            lillyText.text    = "Good work! answer quickly while the timer is green and you'll deal double damage!";
            enableOutlines(-1);
            break;

        case 13:
            multContainer.SetActive(true);
            calculator.SetActive(false);

            QuestionText.text = "4\n+5=";
            lillyText.text    = "Once you've attacked, the enemy will attack with a multiple choice question!";
            multRight.gameObject.SetActive(true);
            multRight.interactable = false;
            multSubmit.gameObject.SetActive(true);
            multSubmit.interactable = false;

            TutorialMonster.MakeQuestion(1);
            enableOutlines(1);
            QuestionText.text = "4 + 5 = ";
            for (int i = 0; i < multWrong.Length; i++)
            {
                multWrong[i].text = i.ToString();
            }
            break;

        case 14:
            enableOutlines(5);
            multContainer.SetActive(true);
            QuestionText.text      = "4 + 5 = ";
            multRight.interactable = true;
            myButton.interactable  = false;
            lillyText.text         = "To evade, tap the button with the correct answer!";
            break;

        case 15:
            enableOutlines(3);
            multContainer.SetActive(true);
            multRight.interactable  = false;
            multSubmit.interactable = true;
            lillyText.text          = "Good! Now tap the Defend button to confirm your answer and block the attack!";
            break;

        case 16:
            enableOutlines(-1);
            QuestionText.text = "";
            multRight.gameObject.SetActive(false);
            multSubmit.gameObject.SetActive(false);
            myButton.interactable = true;
            lillyText.text        = "Yay! By answering questions in the enemy turn, you avoid damage! Answering quickly will result in a counter!";
            break;

        case 17:
            multContainer.SetActive(false);
            calculator.SetActive(true);
            lillyText.text = "I can't hold the freeze much longer.I'll lower it when you're ready!";
            break;

        case 18:
            lillyText.text = "Answer the monsters questions to lower its health!!";
            TutorialMonster.MakeQuestion(2);
            player.Frozen = 0;
            tutorialCalculator.ButtonsActive(true);
            myButton.interactable = false;
            break;

        case 19:
            lillyText.text        = "Hero! Please be more careful! I had to freeze the beast again. I don't have much power left!";
            myButton.interactable = true;
            player.Frozen         = 3;
            tutorialCalculator.ButtonsActive(false);
            break;

        case 20:
            if (!victory)
            {
                SetStep(18);
                player.ResetPlayer();
                return;
            }
            winContainer.SetActive(true);
            winAnimation.GiveShards(20);
            myButton.interactable = true;
            lillyText.text        = "The monster has fallen! Good work, Hero!";

            foreach (GameObject item in combatStuff)
            {
                item.SetActive(false);
            }

            if (!list.equip.tutorialComplete)
            {
                list.equip.shards          += 20;
                lillyText.text             += "\nYou also got 20 shards!";
                list.equip.tutorialComplete = true;
            }
            TutorialMonster.gameObject.SetActive(false);
            TutorialMonster.healthBar.gameObject.SetActive(false);

            break;

        case 21:
            lillyText.text = "Since you're here, why don't I show you how to make parts using your shards!";
            break;

        default:
            Destroy(gameObject);
            SceneManager.LoadScene(4);
            break;
        }
    }