public Client(GameController game) { this.game = game; this.player = GameObject.Find ("Player"); /* dan this.lightController = ((LightController)GameObject.FindObjectOfType(typeof(LightController))); this.enemies = (Enemy[])GameObject.FindObjectsOfType(typeof(Enemy)); */ this.playerAvatar = GameObject.Find("AvatarMainPlayer"); this.playerEAvatar = GameObject.Find("AvatarEnemyPlayer"); if (!Config.Instance.IsStandalone) { //CaveClient disableControl(); disableAllRigidBodys(); } else { //GameClient version this.observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); this.wiiController = (WiiController)GameObject.FindObjectOfType(typeof(WiiController)); this.kinectController = (KinectController)GameObject.FindObjectOfType(typeof(KinectController)); this.cameraRotationTransform = ((KinectController)GameObject.FindObjectOfType(typeof(KinectController))).transform; } }
private void InitNavigation() { avatarConnector = new AvatarAdapterConnector(this); if (Config.Instance.UseWii) { wiiController = GetComponentInChildren <WiiController> (); //wiiTurnMediator = new SimpleWiiTurnNavigationMediator ( wiiController.WiiMote, avatarConnector ); // RedirectToFrontTurnMediator benutzt Radianten. Da es den selben Callback setTurnVelocity() (siehe unten) // nutzt, muss das hier auch in Radiant sein. //wiiTurnMediator.setTargetTurnVelocity ( defaultTurnVelocityDegPerSec*Mathf.Deg2Rad ); //wiiWalkMediator = new SimpleWiiWalkNavigationMediator ( wiiController.WiiMote, avatarConnector ); // wiiWalkMediator.setTargetWalkVelocity ( defaultWalkVelocityMeterPerSec ); } if (Config.Instance.UseKinect) { kinectController = GetComponentInChildren <KinectController> (); wipWalkMediator = new WalkingInPlaceNavigationMediator(kinectController.Kinect, avatarConnector); redirectToFrontTurnMediator = new RedirectToFrontNavigationMediator(kinectController.Kinect, avatarConnector); } this.ToggleNav(); }
public Client(GameController game) { this.game = game; this.player = GameObject.Find("Player"); /* dan * this.lightController = ((LightController)GameObject.FindObjectOfType(typeof(LightController))); * this.enemies = (Enemy[])GameObject.FindObjectsOfType(typeof(Enemy)); */ this.playerAvatar = GameObject.Find("AvatarMainPlayer"); this.playerEAvatar = GameObject.Find("AvatarEnemyPlayer"); if (!Config.Instance.IsStandalone) { //CaveClient disableControl(); disableAllRigidBodys(); } else { //GameClient version this.observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); this.wiiController = (WiiController)GameObject.FindObjectOfType(typeof(WiiController)); this.kinectController = (KinectController)GameObject.FindObjectOfType(typeof(KinectController)); this.cameraRotationTransform = ((KinectController)GameObject.FindObjectOfType(typeof(KinectController))).transform; } }
/*Gets the instance if the wii Controller and checks if the wii is used*/ void Start() { wii = WiiController.Instance; if (wii != null) { wiiInUse = wii.useWii; } }
void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); } Instance = this; DontDestroyOnLoad(this.gameObject); }
// Use this for initialization void Start () { timeToLog=true; player = GameObject.Find ("Player"); InvokeRepeating ("logPlayer", 1f, 2f); wincollision = GetComponent<WinCollision> (); breathtimer = GetComponent<BreathTimer> (); logged = false; wiicontroller = GetComponent<WiiController> (); }
private void Awake() { cavePlayerController = GetComponent <CavePlayerController>(); kinectController = GetComponent <KinectController>(); wiiController = GetComponent <WiiController>(); if (cavePlayerController.testMode) { kinectController.enabled = false; wiiController.enabled = false; } }
void Start(){ wiicontroller = GetComponent<WiiController> (); simplecontroller = GetComponent<SimpleController> (); wiidblcontroller = GetComponent<WiiDoubleCtrl> (); mouselookmod = gameObject.GetComponentInChildren<MouseLookMod> (); thrustersound = GameObject.Find("Thrusters").GetComponent<ThrusterSound>(); totTime = timer; logdead = false; //InvokeRepeating ("logPlayer", 1f, 1f); //dead = false; log = GetComponent<Log> (); }
void Start() { // Get and store a reference to our LineRenderer component laserLine = GetComponent <LineRenderer>(); //rich = GetComponent<Rigidbody>(); // GetGameObject<> player = GetComponentInParent <CharacterController>(); wii = WiiController.Instance; if (wii != null) { wiiInUse = wii.useWii; } }
//private NetworkObserver observer; /// <summary> /// Start this instance. /// alle Bewegungseingaben werden hier behandelt (WASD, oder WII)2 /// </summary> void Start() { wiiController = WiiController.Instance; kinect = GameObject.FindObjectOfType <KinectController> (); if (kinect != null) { Debug.Log("Kinect found"); useKinect = kinect.useKinect; } //this.InitNavigation(); Debug.Log("searching player"); player = GameObject.Find("Player"); Debug.Log(player.ToString()); playerAvatar = GameObject.Find("AvatarMainPlayer"); //this.observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); }
private void WiiControllerFound(string devicePath, ControllerType controllerType) { WiiController wiiController = null; switch (controllerType) { case ControllerType.WiiBalanceBoard: wiiController = new BalanceBoard(); break; default: throw new WiiControllerException("Not supported ControllerType!"); } //wiiController.OpenWiiControllerDeviceHandle(devicePath); if (wiiController != null) { collection.Add(wiiController); } }
// // Use this for initialization void Start () { boardtext = scoreboard.GetComponent<TextMesh> (); wiicontroller = GetComponent<WiiController> (); breathtimer = GetComponent<BreathTimer> (); //Load all saved highscores and save to HighScoresList int j = 1; while(PlayerPrefs.HasKey("HighScore"+j) && j<=numberOfHighScores){ Scores temp = new Scores(); temp.score = PlayerPrefs.GetInt("HighScore"+j); //temp.name = j.ToString(); temp.name = ""; HighScoreList.Add(temp); j++; } logwin = false; //print ("start... length of highScoreList: " + HighScoreList.Count); //logsession = false; //7InvokeRepeating ("logPlayer", 1f, 1f); }
//private GameObject player = null; //private GameObject playerAvatar = null; public Server(GameController game, bool isStandalone) { this.observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); /* dan this.shootController = ((ShootController)GameObject.FindObjectOfType(typeof(ShootController))); */ this.kinectController = (KinectController)GameObject.FindObjectOfType(typeof(KinectController)); this.cameraRotationTransform = ((KinectController)GameObject.FindObjectOfType(typeof(KinectController))).transform; this.wiiController = (WiiController)GameObject.FindObjectOfType(typeof(WiiController)); /* dan this.lightController = ((LightController)GameObject.FindObjectOfType(typeof(LightController))); */ this.game = game; this.isStandalone = isStandalone; /* dan * this.enemies = (Enemy[])GameObject.FindObjectsOfType(typeof(Enemy)); * this.doors = (DoorTrigger[])GameObject.FindObjectsOfType(typeof(DoorTrigger)); * * this.balls = new List<GameObject>(); * this.numberOfBalls = (Config.Instance.IsStandalone) ? shootController.maxNumberOfBallsStandalone : shootController.maxNumberOfBalls; * */ this.playerEAvatar = GameObject.Find("AvatarEnemyPlayer"); }
//private GameObject player = null; //private GameObject playerAvatar = null; public Server( GameController game, bool isStandalone ) { this.observer = (NetworkObserver) GameObject.FindObjectOfType ( typeof(NetworkObserver) ); /* dan this.shootController = ((ShootController)GameObject.FindObjectOfType(typeof(ShootController))); */ this.kinectController = (KinectController) GameObject.FindObjectOfType ( typeof(KinectController) ); this.cameraRotationTransform = ( (KinectController) GameObject.FindObjectOfType ( typeof(KinectController) ) ).transform; this.wiiController = (WiiController) GameObject.FindObjectOfType ( typeof(WiiController) ); /* dan this.lightController = ((LightController)GameObject.FindObjectOfType(typeof(LightController))); */ this.game = game; this.isStandalone = isStandalone; /* dan this.enemies = (Enemy[])GameObject.FindObjectsOfType(typeof(Enemy)); this.doors = (DoorTrigger[])GameObject.FindObjectsOfType(typeof(DoorTrigger)); this.balls = new List<GameObject>(); this.numberOfBalls = (Config.Instance.IsStandalone) ? shootController.maxNumberOfBallsStandalone : shootController.maxNumberOfBalls; */ this.playerEAvatar = GameObject.Find ( "AvatarEnemyPlayer" ); }
void Start() { GameObject kinect = GameObject.Find("KinectController"); if (kinect != null) { //this.networkObserver = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); __wiiController = WiiController.Instance; __kinectController = KinectController.Instance; for (int i = 0; i < 20; i++) { __joints [i] = Instantiate(SkeletonJointOriginal, Vector3.zero, Quaternion.identity) as GameObject; __joints [i].transform.parent = this.transform; __joints [i].name = "SkeletonJoint" + i; __joints [i].GetComponent <Renderer> ().enabled = __enabled; } } else { kinectConected = false; } }
void Start() { DateTime now=DateTime.UtcNow; playerId="subject-"+now.ToString("yyMMddHHmm"); initialPos=transform.position; grapDetector = GetComponent<GrapDetector> (); ikControl=GetComponent<IKController>(); grapDetector.onObjectEnter+=onObjectDetectEnter; grapDetector.onObjectLeave+=onObjectDetectLeave; select=GameObject.Find("SceneLogic").GetComponent<SelectController>(); kinectModelController = GetComponent<KinectModelControllerV2> (); playerAni=GetComponent<PlayerAnimation>(); bool isKinectInited= KinectSensor.IsInitialized; monoInput=GetComponent<MonoController>(); wiiInput=GetComponent<WiiController>(); if(controlType==ControlType.mono){ monoInput.enabled=true; wiiInput.enabled=false; grapDetector.target = corsor; main.depth=10; //qr.gameObject.SetActive(false); }if(controlType==ControlType.stereo){ // if(GameObject.Find ("SceneLogic").GetComponent<ClienTest>().isServer){ // monoInput.enabled=true; // wiiInput.enabled=false; // }else // { // monoInput.enabled=true; // wiiInput.enabled=true; // } grapDetector.target = hand; main.depth=-50; } }
void Start() { observer = (NetworkObserver) GameObject.FindObjectOfType ( typeof(NetworkObserver) ); wiiController = (WiiController) GameObject.FindObjectOfType ( typeof(WiiController) ); }
// Use this for initialization void Start () { wiictrl = GetComponent<WiiController> (); wiidblctrl = GetComponent<WiiDoubleCtrl> (); }
private void InitNavigation() { avatarConnector = new AvatarAdapterConnector ( this ); if ( Config.Instance.UseWii ) { wiiController = GetComponentInChildren<WiiController> (); //wiiTurnMediator = new SimpleWiiTurnNavigationMediator ( wiiController.WiiMote, avatarConnector ); // RedirectToFrontTurnMediator benutzt Radianten. Da es den selben Callback setTurnVelocity() (siehe unten) // nutzt, muss das hier auch in Radiant sein. //wiiTurnMediator.setTargetTurnVelocity ( defaultTurnVelocityDegPerSec*Mathf.Deg2Rad ); //wiiWalkMediator = new SimpleWiiWalkNavigationMediator ( wiiController.WiiMote, avatarConnector ); // wiiWalkMediator.setTargetWalkVelocity ( defaultWalkVelocityMeterPerSec ); } if ( Config.Instance.UseKinect ) { kinectController = GetComponentInChildren<KinectController> (); wipWalkMediator = new WalkingInPlaceNavigationMediator ( kinectController.Kinect, avatarConnector ); redirectToFrontTurnMediator = new RedirectToFrontNavigationMediator ( kinectController.Kinect, avatarConnector ); } this.ToggleNav (); }
void Start() { observer = (NetworkObserver)GameObject.FindObjectOfType(typeof(NetworkObserver)); wiiController = (WiiController)GameObject.FindObjectOfType(typeof(WiiController)); }
void Awake() { Instance = this; }