Esempio n. 1
0
        /// <summary>
        /// This method is used to get anything in our posession.   Inventory in main or any packs,
        /// as well as wielded items.   If we have it, this will return it.
        /// </summary>
        /// <param name="objectGuid"></param>
        /// <returns></returns>
        public virtual WorldObject GetInventoryItem(ObjectGuid objectGuid)
        {
            WorldObject inventoryItem;

            if (InventoryObjects.TryGetValue(objectGuid, out inventoryItem))
            {
                return(inventoryItem);
            }

            WorldObject item       = null;
            var         containers = InventoryObjects.Where(wo => wo.Value.WeenieType == WeenieType.Container).ToList();

            foreach (var container in containers)
            {
                if (container.Value.InventoryObjects.TryGetValue(objectGuid, out item))
                {
                    break;
                }
            }

            // It is not in inventory - main pack or container - last check the wielded items.
            if (item == null)
            {
                WieldedObjects.TryGetValue(objectGuid, out item);
            }

            return(item);
        }
Esempio n. 2
0
        /// <summary>
        /// GetWilded Items
        /// </summary>
        public virtual WorldObject GetWieldedItem(ObjectGuid objectGuid)
        {
            // check wielded objects
            WorldObject inventoryItem;

            if (WieldedObjects.ContainsKey(objectGuid))
            {
                if (WieldedObjects.TryGetValue(objectGuid, out inventoryItem))
                {
                    return(inventoryItem);
                }
            }
            return(null);
        }