Esempio n. 1
0
    public void SetData(int godId, Action nextAction)
    {
        this.mNextAction = nextAction;
        this.mGodData    = DataReader <Artifact> .Get(godId);

        if (this.mGodData != null)
        {
            if (UIManagerControl.Instance.IsOpen("TownUI") && this.mGodData.areaIndex == 5)
            {
                Transform transform = WidgetSystem.FindWidgetOnUI(this.mGodData.widgetId, true);
                if (transform != null)
                {
                    transform.get_gameObject().SetActive(true);
                }
                TownUI.Instance.ForceOpenRightBottom();
            }
            this.RefreshDesc(this.mGodData);
            this.mFxIconId = FXSpineManager.Instance.PlaySpine(3907, this.mRectIcon.get_transform(), "TownUI", 14001, null, "UI", 0f, 0f, 1f, 1f, false, FXMaskLayer.MaskState.None);
            TimerHeap.AddTimer(500u, 0, delegate
            {
                this.mCanClick = true;
            });
            Debug.Log("=====神器[" + godId + "]开放指导!!!=====");
        }
        else
        {
            this.ExecuteNext();
        }
    }
Esempio n. 2
0
    public static bool IsWidgetActiveSelf(int widgetId)
    {
        Transform transform = WidgetSystem.FindWidgetOnUI(widgetId, true);

        return(!(transform == null) && transform.get_gameObject().get_activeSelf());
    }
 private static Transform GetWidget(int widgetId)
 {
     return(WidgetSystem.FindWidgetOnUI(widgetId, true));
 }
    public static bool GetTargetPosition(int areaId, int widgetId, ref Vector3 position, ref Vector2 offset)
    {
        offset = Vector2.get_zero();
        TownUI instance = TownUI.Instance;

        if (instance == null)
        {
            Debug.LogError("TownUI is null");
            return(false);
        }
        Transform transform = null;

        switch (areaId)
        {
        case 1:
            transform = instance.FindTransform("HeadIcon");
            break;

        case 2:
        {
            transform = instance.FindTransform("ButtonsLeftBase");
            int indexOfLeftMiddle = SystemOpenManager.GetIndexOfLeftMiddle(areaId);
            offset = new Vector2(0f, (float)(-(float)indexOfLeftMiddle * 110));
            break;
        }

        case 3:
            transform = WidgetSystem.FindWidgetOnUI(widgetId, true);
            if (transform != null)
            {
                transform.get_gameObject().SetActive(true);
            }
            instance.SwitchTopRightButtonToShow();
            break;

        case 5:
            transform = WidgetSystem.FindWidgetOnUI(widgetId, true);
            if (transform != null)
            {
                transform.get_gameObject().SetActive(true);
            }
            instance.ForceOpenRightBottom();
            break;

        case 6:
            transform = instance.FindTransform("BigFight");
            break;

        case 7:
            instance.CloseRightMoreButton();
            transform = instance.FindTransform("DailyTask");
            break;

        case 8:
            transform = instance.FindTransform("GodWeaponButton");
            break;
        }
        if (transform == null)
        {
            Debug.LogError(string.Concat(new object[]
            {
                "指导目标为空!!!区域:",
                areaId,
                ", 组件:",
                widgetId
            }));
            return(false);
        }
        position = transform.get_position();
        Debug.Log(string.Concat(new object[]
        {
            "指导目标:",
            transform.get_gameObject().get_name(),
            ", 坐标:",
            position
        }));
        return(true);
    }