Esempio n. 1
0
        private static void CreateInventionAndAddToInventory(InventionData data, Sim Actor, bool isCheapToy, out GameObject invention)
        {
            Simulator.ObjectInitParameters initData = null;
            InventingSkill skill            = Actor.SkillManager.GetSkill <InventingSkill>(SkillNames.Inventing);
            bool           isImprovedWidget = false;

            if (data.InventType == InventionType.Widget)
            {
                Widget.Awesomeness standard = Widget.Awesomeness.Standard;
                if (skill.OppMasterInventorCompleted)
                {
                    standard = Widget.Awesomeness.Masterful;
                }
                else if (skill.OppWidgetWonderCompleted)
                {
                    standard = Widget.Awesomeness.Improved;
                }
                else
                {
                    float chance = 0f;
                    if (skill.SkillLevel >= InventionWorkbench.kLevelCanMakeImprovedWidget)
                    {
                        chance += InventionWorkbench.kChanceOfImprovedWidget;
                        if (Actor.HasTrait(TraitNames.Eccentric))
                        {
                            chance += InventionWorkbench.kChanceOfImprovedWidgetEccentric;
                        }
                        if (RandomUtil.RandomChance01(chance))
                        {
                            standard = Widget.Awesomeness.Improved;
                        }
                    }
                }
                isImprovedWidget = standard == Widget.Awesomeness.Improved;
                initData         = new WidgetInitParameters(standard, Actor.SimDescription, data.InventType, data.MedatorName);
            }

            if ((data.InventType == InventionType.Invention) || (data.InventType == InventionType.Toy))
            {
                initData = new CraftedToyInitParameters(skill.OppMasterInventorCompleted, Actor.SimDescription, data.InventType, isCheapToy);
            }

            invention = GlobalFunctions.CreateObject(data.MedatorName, data.ProdVersion, Vector3.OutOfWorld, 0x0, Vector3.UnitZ, null, initData) as GameObject;
            if (invention != null)
            {
                skill.RegisterInventionMade(data);
                if (data.PutInFamilyInventory)
                {
                    if (!Actor.Household.SharedFamilyInventory.Inventory.TryToAdd(invention))
                    {
                        invention.Destroy();
                        invention = null;
                    }
                }
                else if (!Inventories.TryToMove(invention, Actor))
                {
                    invention.Destroy();
                    invention = null;
                }
                if (invention != null)
                {
                    EventTracker.SendEvent(new CreatedInventionEvent(EventTypeId.kCreatedInvention, Actor, invention, data.InventType, isImprovedWidget));
                    if (data.InventType == InventionType.Widget)
                    {
                        EventTracker.SendEvent(EventTypeId.kInventorMadeWidget, Actor);
                    }
                    if (invention is TimeMachine)
                    {
                        EventTracker.SendEvent(EventTypeId.kInventorMadeTimeMachine, Actor);
                    }
                }
            }
        }
Esempio n. 2
0
        private static void CreateInventionAndAddToInventory(InventionData data, Sim Actor, bool isCheapToy, out GameObject invention)
        {
            Simulator.ObjectInitParameters initData = null;
            InventingSkill skill = Actor.SkillManager.GetSkill<InventingSkill>(SkillNames.Inventing);
            bool isImprovedWidget = false;
            if (data.InventType == InventionType.Widget)
            {
                Widget.Awesomeness standard = Widget.Awesomeness.Standard;
                if (skill.OppMasterInventorCompleted)
                {
                    standard = Widget.Awesomeness.Masterful;
                }
                else if (skill.OppWidgetWonderCompleted)
                {
                    standard = Widget.Awesomeness.Improved;
                }
                else
                {
                    float chance = 0f;
                    if (skill.SkillLevel >= InventionWorkbench.kLevelCanMakeImprovedWidget)
                    {
                        chance += InventionWorkbench.kChanceOfImprovedWidget;
                        if (Actor.HasTrait(TraitNames.Eccentric))
                        {
                            chance += InventionWorkbench.kChanceOfImprovedWidgetEccentric;
                        }
                        if (RandomUtil.RandomChance01(chance))
                        {
                            standard = Widget.Awesomeness.Improved;
                        }
                    }
                }
                isImprovedWidget = standard == Widget.Awesomeness.Improved;
                initData = new WidgetInitParameters(standard, Actor.SimDescription, data.InventType, data.MedatorName);
            }

            if ((data.InventType == InventionType.Invention) || (data.InventType == InventionType.Toy))
            {
                initData = new CraftedToyInitParameters(skill.OppMasterInventorCompleted, Actor.SimDescription, data.InventType, isCheapToy);
            }

            invention = GlobalFunctions.CreateObject(data.MedatorName, data.ProdVersion, Vector3.OutOfWorld, 0x0, Vector3.UnitZ, null, initData) as GameObject;
            if (invention != null)
            {
                skill.RegisterInventionMade(data);
                if (data.PutInFamilyInventory)
                {
                    if (!Actor.Household.SharedFamilyInventory.Inventory.TryToAdd(invention))
                    {
                        invention.Destroy();
                        invention = null;
                    }
                }
                else if (!Inventories.TryToMove(invention, Actor))
                {
                    invention.Destroy();
                    invention = null;
                }
                if (invention != null)
                {
                    EventTracker.SendEvent(new CreatedInventionEvent(EventTypeId.kCreatedInvention, Actor, invention, data.InventType, isImprovedWidget));
                    if (data.InventType == InventionType.Widget)
                    {
                        EventTracker.SendEvent(EventTypeId.kInventorMadeWidget, Actor);
                    }
                    if (invention is TimeMachine)
                    {
                        EventTracker.SendEvent(EventTypeId.kInventorMadeTimeMachine, Actor);
                    }
                }
            }
        }