private void StartAction()
        {
            // 根据Action增加相应属性
            foreach (SelectedActionButton s in m_ActionListBtns)
            {
                if (s.action != null)
                {
                    Widget.AddProperty(GlobalManager.Instance.player, s.action);
                    // 舍友邀请后一同行动
                    if (GlobalManager.Instance.Invitation != 0)
                    {
                        Widget.AddProperty(GlobalManager.Instance.roommates[GlobalManager.Instance.Invitation - 1], s.action);
                        if (GlobalManager.Instance.player.stateDic.ContainsKey(StateName.Help1))
                        {
                            // 劳动+大于1体力的 增加亲密度值为 (行动的消耗体力值+减免的值) *2
                            if (s.action.Type == ActionType.Labor && s.action.Consume > 1)
                            {
                                GlobalManager.Instance.roommates[GlobalManager.Instance.Invitation - 1].RelationShip +=
                                    ((s.action.Consume + s.action.ConsumeBonus) * 2);
                            }
                            else
                            {
                                // 否则增加 行动的消耗体力值 *2
                                GlobalManager.Instance.roommates[GlobalManager.Instance.Invitation - 1].RelationShip += (s.action.Consume * 2);
                            }
                        }
                    }

                    s.SetActionName("");
                    s.action = null;
                    EventCenter.Broadcast(EventType.UpdateActionCaption, "", "");
                }
            }
        }