private void UpdatePlayerInputCache(int i_PlayerIndex) { if (!IsValidIndex(i_PlayerIndex)) { return; } int playerId = m_Ids[i_PlayerIndex]; if (playerId == Hash.s_NULL) { return; } tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId); if (playerData != null) { if (!StringUtils.IsNullOrEmpty(playerData.playerInputName)) { m_Players[i_PlayerIndex] = InputSystem.GetPlayerByNameMain(playerData.playerInputName); } else { if (!StringUtils.IsNullOrEmpty(playerData.wifiPlayerInputName)) { m_WifiPlayers[i_PlayerIndex] = WiFiInputSystem.GetPlayerByNameMain(playerData.wifiPlayerInputName); } } } }
public static bool GetPlayersInputs(int i_PlayerId, out PlayerInput o_PlayerInput, out WiFiPlayerInput o_WifiPlayerInput) { o_PlayerInput = null; o_WifiPlayerInput = null; if (Hash.IsNullOrEmpty(i_PlayerId)) { return(false); } tnPlayerData playerData = tnGameData.GetPlayerDataMain(i_PlayerId); if (playerData == null) { return(false); } string playerInputName = playerData.playerInputName; string wifiPlayerInputName = playerData.wifiPlayerInputName; PlayerInput playerInput = InputSystem.GetPlayerByNameMain(playerInputName); WiFiPlayerInput wifiPlayerInput = WiFiInputSystem.GetPlayerByNameMain(wifiPlayerInputName); o_PlayerInput = playerInput; o_WifiPlayerInput = wifiPlayerInput; return(true); }
// MonoBehaviour's interface void Awake() { // Get players references. { for (int playerIndex = 0; playerIndex < m_PlayerNames.Count; ++playerIndex) { string playerName = m_PlayerNames[playerIndex]; PlayerInput playerInput = InputSystem.GetPlayerByNameMain(playerName); if (playerInput != null) { m_Players.Add(playerInput); } } } if (m_UseWifi) { // Get wifi players references. for (int playerIndex = 0; playerIndex < m_WifiPlayerNames.Count; ++playerIndex) { string playerName = m_WifiPlayerNames[playerIndex]; WiFiPlayerInput playerInput = WiFiInputSystem.GetPlayerByNameMain(playerName); if (playerInput != null) { m_WifiPlayers.Add(playerInput); } } } }
// INTERNALS private void BindTo(string i_PlayerName) { if (StringUtils.IsNullOrEmpty(i_PlayerName)) { return; } WiFiPlayerInput playerInput = WiFiInputSystem.GetPlayerByNameMain(i_PlayerName); m_PlayerInput = playerInput; }
private void SetupInputModule() { InputModule inputModule = UIEventSystem.inputModuleMain; if (inputModule == null) { return; } inputModule.Clear(); tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); if (localPartyModule != null) { for (int playerIndex = 0; playerIndex < localPartyModule.playersCount; ++playerIndex) { int playerId = localPartyModule.GetPlayerId(playerIndex); if (Hash.IsNullOrEmpty(playerId)) { continue; } tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId); if (playerData == null) { continue; } string playerInputName = playerData.playerInputName; string wifiPlayerInputName = playerData.wifiPlayerInputName; PlayerInput playerInput = InputSystem.GetPlayerByNameMain(playerInputName); WiFiPlayerInput wifiPlyerInput = WiFiInputSystem.GetPlayerByNameMain(wifiPlayerInputName); if (playerInput != null) { inputModule.AddPlayer(playerInput); } else { if (wifiPlyerInput != null) { inputModule.AddWifiPlayer(wifiPlyerInput); } } } } }
private void SetAllPlayersOnInputModule() { InputModule inputModule = UIEventSystem.inputModuleMain; if (inputModule == null) { return; } inputModule.Clear(); List <int> playersIds = tnGameData.GetPlayersKeysMain(); if (playersIds != null) { for (int index = 0; index < playersIds.Count; ++index) { int playerId = playersIds[index]; if (Hash.IsNullOrEmpty(playerId)) { continue; } tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId); if (playerData == null) { continue; } string playerInputName = playerData.playerInputName; string wifiPlayerInputName = playerData.wifiPlayerInputName; PlayerInput playerInput = InputSystem.GetPlayerByNameMain(playerInputName); WiFiPlayerInput wifiPlayerInput = WiFiInputSystem.GetPlayerByNameMain(wifiPlayerInputName); if (playerInput != null) { inputModule.AddPlayer(playerInput); } else { if (wifiPlayerInput != null) { inputModule.AddWifiPlayer(wifiPlayerInput); } } } } }
// INTERNALS private void SelectPlayer(int i_TeamIndex) { tnTeamsModule teamsModule = GameModulesManager.GetModuleMain <tnTeamsModule>(); if (teamsModule == null) { return; } tnTeamDescription teamDescription = teamsModule.GetTeamDescription(i_TeamIndex); if (teamDescription != null) { int playerId = teamDescription.captainPlayerId; m_Ids[i_TeamIndex] = playerId; // Cache PlayerInput. tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId); if (playerData != null) { if (!StringUtils.IsNullOrEmpty(playerData.playerInputName)) { m_Players[i_TeamIndex] = InputSystem.GetPlayerByNameMain(playerData.playerInputName); PushControllingMap(i_TeamIndex, i_TeamIndex); } else { if (!StringUtils.IsNullOrEmpty(playerData.wifiPlayerInputName)) { m_WifiPlayers[i_TeamIndex] = WiFiInputSystem.GetPlayerByNameMain(playerData.wifiPlayerInputName); PushControllingMap(i_TeamIndex, i_TeamIndex); } } } } // Update image and label. UpdateImageColor(i_TeamIndex); UpdateLabel(i_TeamIndex); }
protected override void Awake() { WiFiInputSystem.InitializeMain(); for (int index = 0; index < m_Players.Count; ++index) { PlayerEntry entry = m_Players[index]; if (entry != null) { WiFiPlayerInput playerInput = WiFiInputSystem.GetPlayerByNameMain(entry.playerName); if (playerInput != null) { WiFiPlayer player = new WiFiPlayer(entry.playerName, playerInput); for (int buttonIndex = 0; buttonIndex < entry.buttonsCount; ++buttonIndex) { string button = entry.GetButton(buttonIndex); if (button != "") { player.AddButton(button); } } for (int axisIndex = 0; axisIndex < entry.axesCount; ++axisIndex) { string axis = entry.GetAxis(axisIndex); if (axis != "") { player.AddAxis(axis); } } m_WiFiPlayers.Add(player); } } } }
private void SpawnCharacter(int i_TeamIndex, int i_TeamSize, int i_SpawnIndex, int i_PhotonPlayerId, tnCharacterDescription i_CharacterDescription) { if (m_CharacterPrefab == null || i_CharacterDescription == null) { return; } int descriptorCharacterId = i_CharacterDescription.characterId; int descriptorOnlinePlayerIndex = i_CharacterDescription.onlinePlayerIndex; int descriptorPlayerId = i_CharacterDescription.playerId; string[] spawnPointsNames = SpawnPoints.GetSpawnPoints(i_TeamIndex, i_TeamSize); if (spawnPointsNames == null) { return; } if (i_SpawnIndex < 0 || i_SpawnIndex >= spawnPointsNames.Length) { return; } string spawnPointName = spawnPointsNames[i_SpawnIndex]; GameObject spawnPointGo = GameObject.Find(spawnPointName); if (spawnPointGo == null) { return; } TSTransform2D spawnPoint = spawnPointGo.GetComponent <TSTransform2D>(); if (spawnPoint == null) { return; } tnCharacterData characterData = tnGameData.GetCharacterDataMain(descriptorCharacterId); if (characterData == null) { return; } tnTeamsModule teamsModule = GameModulesManager.GetModuleMain <tnTeamsModule>(); if (teamsModule == null) { return; } tnTeamDescription teamDescription = teamsModule.GetTeamDescription(i_TeamIndex); if (teamDescription == null) { return; } int teamId = teamDescription.teamId; Color teamColor = teamDescription.teamColor; tnTeamData teamData = tnGameData.GetTeamDataMain(teamId); if (teamData == null) { return; } bool isLocal = (PhotonNetwork.offlineMode) ? true : tnGameModulesUtils.IsLocalPlayer(descriptorOnlinePlayerIndex); bool isHuman = (PhotonNetwork.offlineMode) ? (descriptorPlayerId != Hash.s_NULL) : (descriptorOnlinePlayerIndex >= 0); Vector3 spawnPosition = spawnPoint.position.ToVector(); Quaternion spawnRotation = Quaternion.Euler(0f, 0f, spawnPoint.rotation.AsFloat()); // Spawn character. GameObject characterInstance = Instantiate <GameObject>(m_CharacterPrefab); characterInstance.name = characterData.displayName; characterInstance.transform.position = spawnPosition; characterInstance.transform.rotation = spawnRotation; // Configure TSTransform TSTransform2D tsTransform = characterInstance.GetComponent <TSTransform2D>(); if (tsTransform != null) { tsTransform.position = spawnPoint.position; tsTransform.rotation = spawnPoint.rotation; } // Configure depth2d. tnDepth2d depth2d = characterInstance.GetComponent <tnDepth2d>(); if (depth2d != null) { depth2d.SetOffset(spawnPointGo.transform.position.z); } // Configure character stats database. tnStatsDatabase teamStats = teamData.teamStats; tnStatsContainer statsContainer = characterInstance.GetComponent <tnStatsContainer>(); if (statsContainer != null) { statsContainer.SetStatsDatabase(teamStats); } // Configure character view. tnCharacterViewController characterViewController = characterInstance.GetComponent <tnCharacterViewController>(); if (characterViewController != null) { // Base color. characterViewController.SetBaseColor(teamColor); // Charging force bar. characterViewController.SetChargingForceBarColor(teamColor); // Energy bar. characterViewController.SetEnergyBarColor(teamColor); // Flag. characterViewController.SetFlagSprite(teamData.baseSprite); // Animator characterViewController.SetAnimatorController(characterData.animatorController); // Set facing right. characterViewController.SetFacingRight((spawnPoint.position.x < 0f)); // Player color. characterViewController.TurnOffColor(); characterViewController.SetArrowVisible(false); characterViewController.SetArrowColor(Color.white); if (isLocal) { if (PhotonNetwork.offlineMode) { if (isHuman) { tnPlayerData playerData = tnGameData.GetPlayerDataMain(descriptorPlayerId); if (playerData != null) { Color playerColor = playerData.color; characterViewController.SetPlayerColor(playerColor); characterViewController.SetArrowVisible(true); characterViewController.SetArrowColor(playerColor); } } } else { List <int> onlinePlayersKeys = tnGameData.GetOnlinePlayersKeysMain(); if (onlinePlayersKeys != null) { if (descriptorOnlinePlayerIndex >= 0 && descriptorOnlinePlayerIndex < onlinePlayersKeys.Count) { int onlinePlayerKey = onlinePlayersKeys[descriptorOnlinePlayerIndex]; tnOnlinePlayerData onlinePlayerData = tnGameData.GetOnlinePlayerDataMain(onlinePlayerKey); if (onlinePlayerData != null) { Color playerColor = onlinePlayerData.color; characterViewController.SetPlayerColor(playerColor); characterViewController.SetArrowVisible(true); characterViewController.SetArrowColor(playerColor); } } } } } } // Input: NOTE that current aiFacotry assumes that all AI are handled by the same client. // If you want to support AI in multiplayer you should change the ai factory implementation. // Now multiplayer isn't implemented, so now, if you're using AI, you are playing offline --> All AIs are yours. if (isLocal) { tnInputFiller inputFiller = null; tnRumbleController rumbleController = null; int localPlayerIndex; bool localPlayerIndexFound = tnGameModulesUtils.OnlineToLocalPlayerIndex(descriptorOnlinePlayerIndex, out localPlayerIndex); if (localPlayerIndexFound || PhotonNetwork.offlineMode) { tnLocalPartyModule localPartyModule = GameModulesManager.GetModuleMain <tnLocalPartyModule>(); int playerId = (PhotonNetwork.offlineMode) ? descriptorPlayerId : ((localPartyModule != null) ? localPartyModule.GetPlayerId(localPlayerIndex) : Hash.s_NULL); tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId); if (playerData != null) { string playerInputName = playerData.playerInputName; string wifiPlayerInputName = playerData.wifiPlayerInputName; PlayerInput playerInput = InputSystem.GetPlayerByNameMain(playerInputName); WiFiPlayerInput wifiPlayerInput = WiFiInputSystem.GetPlayerByNameMain(wifiPlayerInputName); if (playerInput != null) { inputFiller = new tnPlayerInputFiller(playerInput); rumbleController = new tnRumbleController(playerInput); m_LocalPlayersInput.Add(playerInput); } else { if (wifiPlayerInput != null) { inputFiller = new tnWiFiPlayerInputFiller(wifiPlayerInput); m_LocalWifiPlayersInput.Add(wifiPlayerInput); } } } else { tnAIInputFiller aiInputFiller = CreateAIInputFiller(i_TeamIndex, i_SpawnIndex, characterInstance); inputFiller = aiInputFiller; List <tnAIInputFiller> aiList = m_LocalAI[i_TeamIndex]; aiList.Add(aiInputFiller); } } // Bind input filler to character instance. if (inputFiller != null) { tnInputController inputController = new tnInputController(inputFiller); inputController.SetRumbleController(rumbleController); AddInputController(inputController); tnCharacterInput characterInput = characterInstance.GetComponent <tnCharacterInput>(); if (characterInput != null) { characterInput.Bind(inputController); } } // Add rumble component. if (isHuman) { tnRumbleParams rumbleParams = Resources.Load <tnRumbleParams>(s_RumbleParams_ResourcePath); if (rumbleParams != null) { tnRumble rumbleComponent = characterInstance.GetComponent <tnRumble>(); if (rumbleComponent == null) { rumbleComponent = characterInstance.AddComponent <tnRumble>(); } rumbleComponent.SetParams(rumbleParams); } } // Input Delay. int delay = (TrueSyncManager.isOfflineMain) ? m_OfflinePlayerInputDelay : 0; if (!isHuman) { tnMatchSettingsModule matchSettingsModule = GameModulesManager.GetModuleMain <tnMatchSettingsModule>(); int aiLevelIndex = (matchSettingsModule != null) ? matchSettingsModule.aiLevelIndex : (tnGameData.aiLevelCountMain / 2); tnAILevel aiLevel = tnGameData.GetAILevelMain(aiLevelIndex); if (aiLevel != null) { delay = aiLevel.inputDelay; } } // Register on player input collector. RegisterObjectOnInputCollector(characterInstance, delay); } // Configure character info. tnCharacterInfo characterInfo = characterInstance.GetComponent <tnCharacterInfo>(); if (characterInfo == null) { characterInfo = characterInstance.AddComponent <tnCharacterInfo>(); } int characterIndex = m_Characters.Count; characterInfo.SetCharacterIndex(characterIndex); characterInfo.SetCharacterId(descriptorCharacterId); characterInfo.SetTeamIndex(i_TeamIndex); characterInfo.SetTeamId(teamId); characterInfo.SetTeamColor(teamColor); // Callback. OnCharacterSpawned(i_TeamIndex, characterIndex, characterInstance); // Add characters to lists. m_Characters.Add(characterInstance); if (isLocal) { m_LocalCharacters.Add(characterInstance); } List <GameObject> team = m_Teams[i_TeamIndex]; team.Add(characterInstance); // Create character result. tnCharacterResults characterResults = CreateCharacterResults(descriptorCharacterId); characterResults.isHuman = isHuman; tnTeamResults teamResults = GetTeamResultsByIndex(i_TeamIndex); if (teamResults != null) { teamResults.AddCharacterResults(characterResults); } m_CharactersResults.Add(characterResults); // Track character result. StateTracker.AddTracking(characterResults); // Configure TrueSyncObject. TrueSyncObject trueSyncObject = characterInstance.GetComponent <TrueSyncObject>(); if (trueSyncObject != null) { trueSyncObject.SetOwnerId(i_PhotonPlayerId); TrueSyncManager.RegisterTrueSyncObjectMain(trueSyncObject); } }
private void SetupInputModule() { InputModule inputModule = UIEventSystem.inputModuleMain; if (inputModule == null) { return; } inputModule.Clear(); tnTeamsModule teamsModule = GameModulesManager.GetModuleMain <tnTeamsModule>(); if (teamsModule != null) { for (int teamIndex = 0; teamIndex < teamsModule.teamsCount; ++teamIndex) { tnTeamDescription teamDescription = teamsModule.GetTeamDescription(teamIndex); if (teamDescription == null) { continue; } for (int characterIndex = 0; characterIndex < teamDescription.charactersCount; ++characterIndex) { tnCharacterDescription characterDescription = teamDescription.GetCharacterDescription(characterIndex); if (characterDescription == null) { continue; } int playerId = characterDescription.playerId; if (Hash.IsNullOrEmpty(playerId)) { continue; } tnPlayerData playerData = tnGameData.GetPlayerDataMain(playerId); if (playerData == null) { continue; } string playerInputName = playerData.playerInputName; string wifiPlayerInputName = playerData.wifiPlayerInputName; PlayerInput playerInput = InputSystem.GetPlayerByNameMain(playerInputName); WiFiPlayerInput wifiPlyerInput = WiFiInputSystem.GetPlayerByNameMain(wifiPlayerInputName); if (playerInput != null) { inputModule.AddPlayer(playerInput); } else { if (wifiPlyerInput != null) { inputModule.AddWifiPlayer(wifiPlyerInput); } } } } } }
public override void OnEnter() { InputModule inputModule = UIEventSystem.inputModuleMain; if (inputModule != null) { // Clear input module. inputModule.Clear(); // Handle players. if (useAllPlayers != null && useAllPlayers.Value) { for (int playerIndex = 0; playerIndex < InputSystem.numPlayersMain; ++playerIndex) { PlayerInput playerInput = InputSystem.GetPlayerByIndexMain(playerIndex); inputModule.AddPlayer(playerInput); } } else { if (players != null) { for (int playerIndex = 0; playerIndex < players.Length; ++playerIndex) { FsmString str = players[playerIndex]; if (!str.IsNone && str.Value != "") { inputModule.AddPlayer(str.Value); } } } } // Handle wifi players. if (useAllWifiPlayers != null && useAllWifiPlayers.Value) { for (int playerIndex = 0; playerIndex < WiFiInputSystem.playersCountMain; ++playerIndex) { WiFiPlayerInput playerInput = WiFiInputSystem.GetPlayerByIndexMain(playerIndex); inputModule.AddWifiPlayer(playerInput); } } else { if (wifiPlayers != null) { for (int playerIndex = 0; playerIndex < wifiPlayers.Length; ++playerIndex) { FsmString str = wifiPlayers[playerIndex]; if (!str.IsNone && str.Value != "") { inputModule.AddWifiPlayer(str.Value); } } } } } Finish(); }
public override void OnEnter() { WiFiInputSystem.InitializeMain(); Finish(); }
public override void OnEnter() { // Create background camera. { GameObject cameraGo = new GameObject("BackgroundCamera"); cameraGo.transform.position = new Vector3(0f, 0f, -10f); Camera camera = cameraGo.AddComponent <Camera>(); camera.clearFlags = CameraClearFlags.SolidColor; camera.backgroundColor = Color.black; camera.cullingMask = 0; camera.orthographic = true; camera.orthographicSize = 5f; camera.depth = -1f; camera.useOcclusionCulling = false; camera.allowHDR = false; GameObject.DontDestroyOnLoad(cameraGo); } // Initialize Input system. { InputSystem.InitializeMain(); InputSystem.AddPlayerMain("Player0"); InputSystem.AddPlayerMain("Player1"); InputSystem.AddPlayerMain("Player2"); InputSystem.AddPlayerMain("Player3"); InputSystem.AddPlayerMain("Player4"); InputSystem.AddPlayerMain("Player5"); InputSystem.AddPlayerMain("Player6"); InputSystem.AddPlayerMain("Player7"); InputSystem.RefreshMapsMain(); } // Initialize WiFi Input system. { WiFiInputSystem.InitializeMain(); } // Init systems. { Messenger.Cleanup(); GameModulesManager.InitializeMain(); ObjectPool.InitializeMain(); MusicPlayer.InitializeMain(); if (musicPlayerOutputChannel != null && !musicPlayerOutputChannel.IsNone && musicPlayerOutputChannel.Value != null) { MusicPlayer.SetChannelMain((AudioMixerGroup)musicPlayerOutputChannel.Value); } // TODO: Set MusicPlayer output channel. SfxPlayer.InitializeMain(); AudioMixerManager.InitializeMain(); if (audioMixerSnapshot != null && !audioMixerSnapshot.IsNone && audioMixerSnapshot.Value != null) { AudioMixerManager.SetSnapshotMain((AudioMixerSnapshot)audioMixerSnapshot.Value, 0f); } GameServices.InitializeMain(); GameSettings.InitializeMain(); UIEventSystem.InitializeMain(); } // Init UI. { GameObject uiCamera = new GameObject("UICamera"); Camera cam = uiCamera.AddComponent <Camera>(); cam.clearFlags = CameraClearFlags.Depth; cam.cullingMask = 0; cam.cullingMask |= (1 << LayerMask.NameToLayer("UI")); cam.cullingMask |= (1 << LayerMask.NameToLayer("GUI")); cam.orthographic = true; cam.orthographicSize = 5f; cam.depth = float.MaxValue; cam.useOcclusionCulling = false; cam.allowHDR = false; /* FixedAspectRatio fixedAspectRatio = */ uiCamera.AddComponent <FixedAspectRatio>(); // fixedAspectRatio.targetAspectRatio = 1920f / 1080f; // uiCamera.AddComponent<GUILayer>(); GameObject.DontDestroyOnLoad(uiCamera); GameObject uiCanvas = new GameObject("UICanvas"); uiCanvas.layer = LayerMask.NameToLayer("UI"); Canvas canvas = uiCanvas.AddComponent <Canvas>(); canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.pixelPerfect = false; canvas.worldCamera = cam; uiCanvas.AddComponent <UICanvas>(); CanvasScaler canvasScaler = uiCanvas.AddComponent <CanvasScaler>(); canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; canvasScaler.referenceResolution = new Vector2(1920, 1080); canvasScaler.screenMatchMode = CanvasScaler.ScreenMatchMode.Expand; canvasScaler.referencePixelsPerUnit = 100; GraphicRaycaster graphicRaycaster = uiCanvas.AddComponent <GraphicRaycaster>(); graphicRaycaster.ignoreReversedGraphics = true; uiCanvas.tag = "MainCanvas"; GameObject.DontDestroyOnLoad(uiCanvas); } // PlayMaker Proxy. { GameObject playmakerProxy = new GameObject("PlayMaker Proxy"); GameObject playmakerGUIPrefab = (GameObject)Resources.Load("Core/PlayMakerGUI"); if (playmakerGUIPrefab != null) { GameObject playmakerGUI = (GameObject)GameObject.Instantiate(playmakerGUIPrefab, Vector3.zero, Quaternion.identity); playmakerGUI.SetParent(playmakerProxy); } GameObject playmakerUGUIProxyPrefab = (GameObject)Resources.Load("Core/PlayMakerUGUI"); if (playmakerUGUIProxyPrefab != null) { GameObject playmakerUGUIProxy = (GameObject)GameObject.Instantiate(playmakerUGUIProxyPrefab, Vector3.zero, Quaternion.identity); playmakerUGUIProxy.SetParent(playmakerProxy); } GameObject.DontDestroyOnLoad(playmakerProxy); } Finish(); }