Esempio n. 1
0
        public LSL_List aaWindlightGetScene(int dayCycleIndex, LSL_List rules)
        {
            IEnvironmentSettingsModule environmentSettings = World.RequestModuleInterface<IEnvironmentSettingsModule>();
            if (environmentSettings == null)
                return new LSL_List(new object[2] {ScriptBaseClass.WL_ERROR, ScriptBaseClass.WL_ERROR_NO_SCENE_SET});
            WindlightDayCycle cycle = environmentSettings.GetCurrentDayCycle();
            if (cycle == null)
                return new LSL_List(new object[2] {ScriptBaseClass.WL_ERROR, ScriptBaseClass.WL_ERROR_NO_SCENE_SET});

            if (cycle.Cycle.IsStaticDayCycle)
                return
                    new LSL_List(new object[2]
                                     {ScriptBaseClass.WL_ERROR, ScriptBaseClass.WL_ERROR_SCENE_MUST_NOT_BE_STATIC});

            if (dayCycleIndex >= cycle.Cycle.DataSettings.Count)
                return new LSL_List(new object[2] {ScriptBaseClass.WL_ERROR, ScriptBaseClass.WL_ERROR_NO_PRESET_FOUND});

            LSL_List list = new LSL_List();
            for (int i = 0; i < rules.Data.Length; i++)
            {
                int rule = rules.GetLSLIntegerItem(i);

                ConvertWindlightDayCycle(cycle, dayCycleIndex, rule, ref list);
            }
            return list;
        }
Esempio n. 2
0
        public void osSetParcelDetails(LSL_Vector pos, LSL_List rules)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.High, "osSetParcelDetails", m_host, "OSSL", m_itemID))
                return;

            // Get a reference to the land data and make sure the owner of the script
            // can modify it

            IParcelManagementModule parcelManagement = World.RequestModuleInterface<IParcelManagementModule>();
            if (parcelManagement != null)
            {
                ILandObject startLandObject = parcelManagement.GetLandObject((int) pos.x, (int) pos.y);
                if (startLandObject == null)
                {
                    OSSLShoutError("There is no land at that location");
                    return;
                }

                if (!World.Permissions.CanEditParcel(m_host.OwnerID, startLandObject))
                {
                    OSSLShoutError("You do not have permission to modify the parcel");
                    return;
                }

                // Create a new land data object we can modify

                // Process the rules, not sure what the impact would be of changing owner or group
                for (int idx = 0; idx < rules.Length;)
                {
                    int code = rules.GetLSLIntegerItem(idx++);
                    string arg = rules.GetLSLStringItem(idx++);
                    UUID uuid;
                    switch (code)
                    {
                        case 0:
                            startLandObject.LandData.Name = arg;
                            break;

                        case 1:
                            startLandObject.LandData.Description = arg;
                            break;

                        case 2:
                            if (
                                !ScriptProtection.CheckThreatLevel(ThreatLevel.VeryHigh, "osSetParcelDetails", m_host,
                                                                   "OSSL", m_itemID)) return;
                            if (UUID.TryParse(arg, out uuid))
                                startLandObject.LandData.OwnerID = uuid;
                            break;

                        case 3:
                            if (
                                !ScriptProtection.CheckThreatLevel(ThreatLevel.VeryHigh, "osSetParcelDetails", m_host,
                                                                   "OSSL", m_itemID)) return;
                            if (UUID.TryParse(arg, out uuid))
                                startLandObject.LandData.GroupID = uuid;
                            break;
                    }
                }

                parcelManagement.UpdateLandObject(startLandObject);
            }
        }
Esempio n. 3
0
        private void ConvertLSLToWindlight(ref WindlightDayCycle cycle, int preset, LSL_List list)
        {
            var skyDatas = cycle.Cycle.DataSettings.Values.ToList();
            var skyData = skyDatas[preset];

            for (int i = 0; i < list.Data.Length; i += 2)
            {
                int key = list.GetLSLIntegerItem(i);
                switch (key)
                {
                    case ScriptBaseClass.WL_AMBIENT:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.ambient = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_CLOUD_COLOR:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.cloud_color = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_CLOUD_POS_DENSITY1:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.cloud_pos_density1 = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_CLOUD_POS_DENSITY2:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.cloud_pos_density2 = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_CLOUD_SCALE:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.cloud_scale = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_CLOUD_SCROLL_X:
                        {
                            LSL_Integer integer = list.GetLSLIntegerItem(i + 1);
                            skyData.cloud_scroll_rate.X = integer;
                            break;
                        }
                    case ScriptBaseClass.WL_CLOUD_SCROLL_Y:
                        {
                            LSL_Integer integer = list.GetLSLIntegerItem(i + 1);
                            skyData.cloud_scroll_rate.Y = integer;
                            break;
                        }
                    case ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
                        {
                            LSL_Integer integer = list.GetLSLIntegerItem(i + 1);
                            skyData.enable_cloud_scroll.X = integer;
                            break;
                        }
                    case ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
                        {
                            LSL_Integer integer = list.GetLSLIntegerItem(i + 1);
                            skyData.enable_cloud_scroll.Y = integer;
                            break;
                        }
                    case ScriptBaseClass.WL_CLOUD_SHADOW:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.cloud_shadow = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_BLUE_DENSITY:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.blue_density = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_BLUR_HORIZON:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.blue_horizon = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_DENSITY_MULTIPLIER:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.density_multiplier = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_DISTANCE_MULTIPLIER:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.distance_multiplier = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_GAMMA:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.gamma = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_GLOW:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.glow = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_HAZE_DENSITY:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.haze_density = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_HAZE_HORIZON:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.haze_horizon = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_LIGHT_NORMALS:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.lightnorm = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_MAX_ALTITUDE:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.max_y = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_STAR_BRIGHTNESS:
                        {
                            LSL_Float f = list.GetLSLFloatItem(i + 1);
                            skyData.star_brightness = (float) f.value;
                            break;
                        }
                    case ScriptBaseClass.WL_SKY_SUNLIGHT_COLOR:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            skyData.sunlight_color = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_BIG_WAVE_DIRECTION:
                        {
                            var rot = list.GetVector3Item(i + 1);
                            cycle.Water.wave1Dir = new Vector2((float) rot.x.value, (float) rot.y.value);
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_BLUR_MULTIPLIER:
                        {
                            var f = list.GetLSLFloatItem(i + 1);
                            cycle.Water.blurMultiplier = (float) f.value;
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_FOG_COLOR:
                        {
                            LSL_Rotation rot = list.GetQuaternionItem(i + 1);
                            cycle.Water.waterFogColor = rot.ToVector4();
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_FOG_DENSITY:
                        {
                            var f = list.GetLSLFloatItem(i + 1);
                            cycle.Water.waterFogDensity = (float) f.value;
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_FRESNEL_OFFSET:
                        {
                            var f = list.GetLSLFloatItem(i + 1);
                            cycle.Water.fresnelOffset = (float) f.value;
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_FRESNEL_SCALE:
                        {
                            var f = list.GetLSLFloatItem(i + 1);
                            cycle.Water.fresnelScale = (float) f.value;
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_LITTLE_WAVE_DIRECTION:
                        {
                            var rot = list.GetVector3Item(i + 1);
                            cycle.Water.wave2Dir = new Vector2((float) rot.x.value, (float) rot.y.value);
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_NORMAL_MAP:
                        {
                            var f = list.GetLSLStringItem(i + 1);
                            cycle.Water.normalMap = UUID.Parse(f.m_string);
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_NORMAL_SCALE:
                        {
                            LSL_Vector rot = list.GetVector3Item(i + 1);
                            cycle.Water.normScale = rot.ToVector3();
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_SCALE_ABOVE:
                        {
                            var f = list.GetLSLFloatItem(i + 1);
                            cycle.Water.scaleAbove = (float) f.value;
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_SCALE_BELOW:
                        {
                            var f = list.GetLSLFloatItem(i + 1);
                            cycle.Water.scaleBelow = (float) f.value;
                            break;
                        }
                    case ScriptBaseClass.WL_WATER_UNDERWATER_FOG_MODIFIER:
                        {
                            var f = list.GetLSLFloatItem(i + 1);
                            cycle.Water.underWaterFogMod = (float) f.value;
                            break;
                        }
                }
            }
        }
Esempio n. 4
0
 public void aaSetEnv(LSL_String name, LSL_List value)
 {
     if (!ScriptProtection.CheckThreatLevel(ThreatLevel.VeryHigh, "aaSetEnv", m_host, "AA", m_itemID))
         return;
     if (!World.Permissions.IsGod(m_host.OwnerID))
     {
         LSLError("You do not have god permissions.");
         return;
     }
     if (name == ScriptBaseClass.ENABLE_GRAVITY)
     {
         LSL_Integer enabled = value.GetLSLIntegerItem(0);
         float[] grav = m_host.ParentEntity.Scene.PhysicsScene.GetGravityForce();
         m_host.ParentEntity.Scene.PhysicsScene.SetGravityForce(enabled == 1, grav[0], grav[1], grav[2]);
     }
     else if (name == ScriptBaseClass.GRAVITY_FORCE_X)
     {
         LSL_Float f = value.GetLSLFloatItem(0);
         float[] grav = m_host.ParentEntity.Scene.PhysicsScene.GetGravityForce();
         m_host.ParentEntity.Scene.PhysicsScene.SetGravityForce(true, (float) f.value, grav[1], grav[2]);
     }
     else if (name == ScriptBaseClass.GRAVITY_FORCE_Y)
     {
         LSL_Float f = value.GetLSLFloatItem(0);
         float[] grav = m_host.ParentEntity.Scene.PhysicsScene.GetGravityForce();
         m_host.ParentEntity.Scene.PhysicsScene.SetGravityForce(true, grav[0], (float) f.value, grav[2]);
     }
     else if (name == ScriptBaseClass.GRAVITY_FORCE_Z)
     {
         LSL_Float f = value.GetLSLFloatItem(0);
         float[] grav = m_host.ParentEntity.Scene.PhysicsScene.GetGravityForce();
         m_host.ParentEntity.Scene.PhysicsScene.SetGravityForce(true, grav[0], grav[1], (float) f.value);
     }
     else if (name == ScriptBaseClass.ADD_GRAVITY_POINT)
     {
         LSL_Vector pos = value.GetVector3Item(0);
         LSL_Float gravForce = value.GetLSLFloatItem(1);
         LSL_Float radius = value.GetLSLFloatItem(2);
         LSL_Integer ident = value.GetLSLIntegerItem(3);
         m_host.ParentEntity.Scene.PhysicsScene.AddGravityPoint(false,
                                                                new Vector3((float) pos.x, (float) pos.y,
                                                                            (float) pos.z),
                                                                0, 0, 0, (float) gravForce.value,
                                                                (float) radius.value, ident.value);
     }
     else if (name == ScriptBaseClass.ADD_GRAVITY_FORCE)
     {
         LSL_Vector pos = value.GetVector3Item(0);
         LSL_Float xForce = value.GetLSLFloatItem(1);
         LSL_Float yForce = value.GetLSLFloatItem(2);
         LSL_Float zForce = value.GetLSLFloatItem(3);
         LSL_Float radius = value.GetLSLFloatItem(4);
         LSL_Integer ident = value.GetLSLIntegerItem(5);
         m_host.ParentEntity.Scene.PhysicsScene.AddGravityPoint(true,
                                                                new Vector3((float) pos.x, (float) pos.y,
                                                                            (float) pos.z),
                                                                (float) xForce, (float) yForce, (float) zForce, 0,
                                                                (float) radius.value, ident.value);
     }
     else if (name == ScriptBaseClass.START_TIME_REVERSAL_SAVING)
     {
         IPhysicsStateModule physicsState = World.RequestModuleInterface<IPhysicsStateModule>();
         if (physicsState != null)
             physicsState.StartSavingPhysicsTimeReversalStates();
     }
     else if (name == ScriptBaseClass.STOP_TIME_REVERSAL_SAVING)
     {
         IPhysicsStateModule physicsState = World.RequestModuleInterface<IPhysicsStateModule>();
         if (physicsState != null)
             physicsState.StopSavingPhysicsTimeReversalStates();
     }
     else if (name == ScriptBaseClass.START_TIME_REVERSAL)
     {
         IPhysicsStateModule physicsState = World.RequestModuleInterface<IPhysicsStateModule>();
         if (physicsState != null)
             physicsState.StartPhysicsTimeReversal();
     }
     else if (name == ScriptBaseClass.STOP_TIME_REVERSAL)
     {
         IPhysicsStateModule physicsState = World.RequestModuleInterface<IPhysicsStateModule>();
         if (physicsState != null)
             physicsState.StopPhysicsTimeReversal();
     }
 }
Esempio n. 5
0
 public void llSetKeyframedMotion(LSL_List keyframes, LSL_List options)
 {
     if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;
     if (!m_host.IsRoot)
     {
         ShoutError("Must be used in the root object!");
         return;
     }
     KeyframeAnimation.Data dataType = KeyframeAnimation.Data.Both;
     KeyframeAnimation.Modes currentMode = KeyframeAnimation.Modes.Forward;
     for (int i = 0; i < options.Length; i += 2)
     {
         LSL_Integer option = options.GetLSLIntegerItem(i);
         LSL_Integer value = options.GetLSLIntegerItem(i + 1);
         if (option == ScriptBaseClass.KFM_COMMAND)
         {
             m_host.ParentEntity.AddKeyframedMotion(null, (KeyframeAnimation.Commands) value.value);
             break; //Its supposed to be the only option in the list
         }
         if (option == ScriptBaseClass.KFM_MODE)
         {
             currentMode = (KeyframeAnimation.Modes) value.value;
         }
         else if (option == ScriptBaseClass.KFM_DATA)
         {
             dataType = (KeyframeAnimation.Data) value.value;
         }
     }
     List<Vector3> positions = new List<Vector3>();
     List<Quaternion> rotations = new List<Quaternion>();
     List<float> times = new List<float>();
     for (int i = 0; i < keyframes.Length; i += (dataType == KeyframeAnimation.Data.Both ? 3 : 2))
     {
         if (dataType == KeyframeAnimation.Data.Both ||
             dataType == KeyframeAnimation.Data.Translation)
         {
             LSL_Vector pos = keyframes.GetVector3Item(i);
             positions.Add(pos.ToVector3());
         }
         if (dataType == KeyframeAnimation.Data.Both ||
             dataType == KeyframeAnimation.Data.Rotation)
         {
             LSL_Rotation rot = keyframes.GetQuaternionItem(i + (dataType == KeyframeAnimation.Data.Both ? 1 : 0));
             Quaternion quat = rot.ToQuaternion();
             quat.Normalize();
             rotations.Add(quat);
         }
         LSL_Float time = keyframes.GetLSLFloatItem(i + (dataType == KeyframeAnimation.Data.Both ? 2 : 1));
         times.Add((float)time);
     }
     KeyframeAnimation animation = new KeyframeAnimation
                                       {
                                           CurrentMode = currentMode,
                                           PositionList = positions.ToArray(),
                                           RotationList = rotations.ToArray(),
                                           TimeList = times.ToArray(),
                                           CurrentAnimationPosition = 0,
                                           InitialPosition = m_host.AbsolutePosition,
                                           InitialRotation = m_host.GetRotationOffset()
                                       };
     m_host.ParentEntity.AddKeyframedMotion(animation, KeyframeAnimation.Commands.Play);
 }
Esempio n. 6
0
        public void botSetMap(string keyOfBot, LSL_List positions, LSL_List movementType, LSL_Integer flags)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.Moderate, "botSetMap", m_host, "bot", m_itemID)) return;
            List<Vector3> PositionsMap = new List<Vector3>();
            for (int i = 0; i < positions.Length; i++)
            {
                LSL_Vector pos = positions.GetVector3Item(i);
                PositionsMap.Add(new Vector3((float) pos.x, (float) pos.y, (float) pos.z));
            }
            List<TravelMode> TravelMap = new List<TravelMode>();
            for (int i = 0; i < movementType.Length; i++)
            {
                LSL_Integer travel = movementType.GetLSLIntegerItem(i);
                TravelMap.Add((TravelMode) travel.value);
            }

            IBotManager manager = World.RequestModuleInterface<IBotManager>();
            if (manager != null)
                manager.SetBotMap(UUID.Parse(keyOfBot), PositionsMap, TravelMap, flags.value, m_host.OwnerID);
        }
Esempio n. 7
0
 public void llNavigateTo(LSL_Vector point, LSL_List options)
 {
     List<Vector3> positions = new List<Vector3>() {point.ToVector3()};
     List<TravelMode> travelMode = new List<TravelMode>() {TravelMode.Walk};
     IBotManager botManager = World.RequestModuleInterface<IBotManager>();
     int flags = 0;
     if (options.Length > 0)
         flags |= options.GetLSLIntegerItem(0);
     if (botManager != null)
         botManager.SetBotMap(m_host.ParentEntity.UUID, positions, travelMode, flags, m_host.ParentEntity.OwnerID);
 }
Esempio n. 8
0
 public void llPursue(LSL_String target, LSL_List options)
 {
     IBotManager botManager = World.RequestModuleInterface<IBotManager>();
     if (botManager != null)
     {
         float fuzz = 2;
         Vector3 offset = Vector3.Zero;
         bool requireLOS = false;
     // 20131224 not used				bool intercept;  = false; //Not implemented
         for (int i = 0; i < options.Length; i += 2)
         {
             LSL_Types.LSLInteger opt = options.GetLSLIntegerItem(i);
             if (opt == ScriptBaseClass.PURSUIT_FUZZ_FACTOR)
                 fuzz = (float) options.GetLSLFloatItem(i + 1).value;
             if (opt == ScriptBaseClass.PURSUIT_OFFSET)
                 offset = options.GetVector3Item(i + 1).ToVector3();
             if (opt == ScriptBaseClass.REQUIRE_LINE_OF_SIGHT)
                 requireLOS = options.GetLSLIntegerItem(i + 1) == 1;
     // 20131224 not used                    if (opt == ScriptBaseClass.PURSUIT_INTERCEPT)
     // 20131224 not used                        intercept = options.GetLSLIntegerItem(i + 1) == 1;
         }
         botManager.FollowAvatar(m_host.ParentEntity.UUID, target.m_string, fuzz, fuzz, requireLOS, offset,
                                 m_host.ParentEntity.OwnerID);
     }
 }
Esempio n. 9
0
        public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID))
                return new LSL_List();

            LSL_List list = new LSL_List();

            Vector3 rayStart = start.ToVector3();
            Vector3 rayEnd = end.ToVector3();
            Vector3 dir = rayEnd - rayStart;

            float dist = Vector3.Mag(dir);

            int count = 1;
            bool detectPhantom = false;
            int dataFlags = 0;
            int rejectTypes = 0;

            for (int i = 0; i < options.Length; i += 2)
            {
                if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS)
                    count = options.GetLSLIntegerItem(i + 1);
                else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM)
                    detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0);
                else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS)
                    dataFlags = options.GetLSLIntegerItem(i + 1);
                else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES)
                    rejectTypes = options.GetLSLIntegerItem(i + 1);
            }

            if (count > 16)
                count = 16;
            else if (count <= 0)
            {
                LSLError("You must request at least one result from llCastRay.");
                return new LSL_List();
            }

            List<ContactResult> results = new List<ContactResult>();

            bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND);
            bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS);
            bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL);
            bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);

            if (checkAgents)
            {
                ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
                foreach (ContactResult r in agentHits)
                    results.Add(r);
            }

            if (checkPhysical || checkNonPhysical || detectPhantom)
            {
                ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom, count+2);
                for (int iter = 0; iter < objectHits.Length; iter++)
                {
                    // Redistance the Depth because the Scene RayCaster returns distance from center to make the rezzing code simpler.
                    objectHits[iter].Depth = Vector3.Distance(objectHits[iter].Pos, rayStart);
                    results.Add(objectHits[iter]);
                }
            }

            if (checkTerrain)
            {
                ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
                if (groundContact != null)
                    results.Add((ContactResult)groundContact);
            }

            results.Sort(delegate(ContactResult a, ContactResult b)
            {
                return a.Depth.CompareTo(b.Depth);
            });

            int values = 0;
            ISceneEntity thisgrp = m_host.ParentEntity;

            foreach (ContactResult result in results)
            {
                if (result.Depth > dist)
                    continue;

                // physics ray can return colisions with host prim
                // this is supposed to happen
                if (m_host.LocalId == result.ConsumerID)
                    continue;

                if (!checkTerrain && result.ConsumerID == 0)
                    continue; //Terrain

                UUID itemID = UUID.Zero;
                int linkNum = 0;

                ISceneChildEntity part = World.GetSceneObjectPart(result.ConsumerID);
                // It's a prim!
                if (part != null)
                {
                    // dont detect members of same object ???
                    if (part.ParentEntity == thisgrp)
                        continue;

                    if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY)
                        itemID = part.ParentEntity.UUID;
                    else
                        itemID = part.UUID;

                    linkNum = part.LinkNum;
                }
                else
                {
                    IScenePresence sp = World.GetScenePresence(result.ConsumerID);
                    /// It it a boy? a girl?
                    if (sp != null)
                        itemID = sp.UUID;
                }

                list.Add(new LSL_String(itemID.ToString()));

                if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM)
                    list.Add(new LSL_Integer(linkNum));

                list.Add(new LSL_Vector(result.Pos));

                if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL)
                {
                    Vector3 norm = result.Normal * -1;
                    list.Add(new LSL_Vector(norm));
                }

                values++;
                if (values >= count)
                    break;
            }

            list.Add(new LSL_Integer(values));

            return list;
        }
Esempio n. 10
0
        public LSL_List GetLinkPrimitiveParams(ISceneChildEntity part, LSL_List rules, bool allowOpenSimParams)
        {
            LSL_List res = new LSL_List();
            int idx = 0;
            while (idx < rules.Length)
            {
                int code = rules.GetLSLIntegerItem(idx++);
                int remain = rules.Length - idx;
                Primitive.TextureEntry tex = part.Shape.Textures;
                int face = 0;

                if (code == (int) ScriptBaseClass.PRIM_NAME)
                {
                    res.Add(new LSL_String(part.Name));
                }

                else if (code == (int) ScriptBaseClass.PRIM_DESC)
                {
                    res.Add(new LSL_String(part.Description));
                }

                else if (code == (int) ScriptBaseClass.PRIM_MATERIAL)
                {
                    res.Add(new LSL_Integer(part.Material));
                }

                else if (code == (int) ScriptBaseClass.PRIM_PHYSICS)
                {
                    res.Add((part.GetEffectiveObjectFlags() & (uint) PrimFlags.Physics) != 0
                                ? new LSL_Integer(1)
                                : new LSL_Integer(0));
                }

                else if (code == (int) ScriptBaseClass.PRIM_TEMP_ON_REZ)
                {
                    res.Add((part.GetEffectiveObjectFlags() & (uint) PrimFlags.TemporaryOnRez) != 0
                                ? new LSL_Integer(1)
                                : new LSL_Integer(0));
                }

                else if (code == (int) ScriptBaseClass.PRIM_PHANTOM)
                {
                    res.Add((part.GetEffectiveObjectFlags() & (uint) PrimFlags.Phantom) != 0
                                ? new LSL_Integer(1)
                                : new LSL_Integer(0));
                }

                else if (code == (int) ScriptBaseClass.PRIM_POSITION)
                {
                    Vector3 tmp = part.AbsolutePosition;
                    LSL_Vector v = new LSL_Vector(tmp.X,
                                                  tmp.Y,
                                                  tmp.Z);
                    // For some reason, the part.AbsolutePosition.* values do not change if the
                    // linkset is rotated; they always reflect the child prim's world position
                    // as though the linkset is unrotated. This is incompatible behavior with SL's
                    // implementation, so will break scripts imported from there (not to mention it
                    // makes it more difficult to determine a child prim's actual inworld position).
                    if (part.ParentID != 0)
                    {
                        LSL_Rotation rtmp = llGetRootRotation();
                        LSL_Vector rpos = llGetRootPosition();
                        v = ((v - rpos)*rtmp) + rpos;
                    }
                    res.Add(v);
                }
                else if (code == (int) ScriptBaseClass.PRIM_POS_LOCAL)
                {
                    res.Add(GetLocalPos(part));
                }
                else if (code == (int) ScriptBaseClass.PRIM_SIZE)
                {
                    Vector3 tmp = part.Scale;
                    res.Add(new LSL_Vector(tmp.X,
                                           tmp.Y,
                                           tmp.Z));
                }

                else if (code == (int) ScriptBaseClass.PRIM_ROTATION)
                {
                    res.Add(GetPartRot(part));
                }

                else if (code == (int) ScriptBaseClass.PRIM_TYPE)
                {
                    // implementing box
                    PrimitiveBaseShape Shape = part.Shape;
                    int primType = (int) part.GetPrimType();
                    res.Add(new LSL_Integer(primType));
                    double topshearx = (sbyte) Shape.PathShearX/100.0; // Fix negative values for PathShearX
                    double topsheary = (sbyte) Shape.PathShearY/100.0; // and PathShearY.
                    if (primType == ScriptBaseClass.PRIM_TYPE_BOX ||
                        primType == ScriptBaseClass.PRIM_TYPE_CYLINDER ||
                        primType == ScriptBaseClass.PRIM_TYPE_PRISM)
                    {
                        res.Add(new LSL_Integer(Shape.ProfileCurve));
                        res.Add(new LSL_Vector(Shape.ProfileBegin/50000.0, 1 - Shape.ProfileEnd/50000.0, 0));
                        res.Add(new LSL_Float(Shape.ProfileHollow/50000.0));
                        res.Add(new LSL_Vector(Shape.PathTwistBegin/100.0, Shape.PathTwist/100.0, 0));
                        res.Add(new LSL_Vector(1 - (Shape.PathScaleX/100.0 - 1), 1 - (Shape.PathScaleY/100.0 - 1), 0));
                        res.Add(new LSL_Vector(topshearx, topsheary, 0));
                    }

                    if (primType == ScriptBaseClass.PRIM_TYPE_SPHERE)
                    {
                        res.Add(new LSL_Integer(Shape.ProfileCurve));
                        res.Add(new LSL_Vector(Shape.PathBegin/50000.0, 1 - Shape.PathEnd/50000.0, 0));
                        res.Add(new LSL_Float(Shape.ProfileHollow/50000.0));
                        res.Add(new LSL_Vector(Shape.PathTwistBegin/100.0, Shape.PathTwist/100.0, 0));
                        res.Add(new LSL_Vector(Shape.ProfileBegin/50000.0, 1 - Shape.ProfileEnd/50000.0, 0));
                    }

                    if (primType == ScriptBaseClass.PRIM_TYPE_SCULPT)
                    {
                        res.Add(Shape.SculptTexture.ToString());
                        res.Add(new LSL_Integer(Shape.SculptType));
                    }
                    if (primType == ScriptBaseClass.PRIM_TYPE_RING ||
                        primType == ScriptBaseClass.PRIM_TYPE_TUBE ||
                        primType == ScriptBaseClass.PRIM_TYPE_TORUS)
                    {
                        // holeshape
                        res.Add(new LSL_Integer(Shape.ProfileCurve));

                        // cut
                        res.Add(new LSL_Vector(Shape.PathBegin/50000.0, 1 - Shape.PathEnd/50000.0, 0));

                        // hollow
                        res.Add(new LSL_Float(Shape.ProfileHollow/50000.0));

                        // twist
                        res.Add(new LSL_Vector(Shape.PathTwistBegin/100.0, Shape.PathTwist/100.0, 0));

                        // vector holesize
                        res.Add(new LSL_Vector(1 - (Shape.PathScaleX/100.0 - 1), 1 - (Shape.PathScaleY/100.0 - 1), 0));

                        // vector topshear
                        res.Add(new LSL_Vector(topshearx, topsheary, 0));

                        // vector profilecut
                        res.Add(new LSL_Vector(Shape.ProfileBegin/50000.0, 1 - Shape.ProfileEnd/50000.0, 0));

                        // vector tapera
                        res.Add(new LSL_Vector(Shape.PathTaperX/100.0, Shape.PathTaperY/100.0, 0));

                        // float revolutions
                        res.Add(
                            new LSL_Float(Math.Round(Shape.PathRevolutions*0.015d, 2, MidpointRounding.AwayFromZero)) +
                            1.0d);
                        // Slightly inaccurate, because an unsigned byte is being used to represent
                        // the entire range of floating-point values from 1.0 through 4.0 (which is how
                        // SL does it).
                        //
                        // Using these formulas to store and retrieve PathRevolutions, it is not
                        // possible to use all values between 1.00 and 4.00. For instance, you can't
                        // represent 1.10. You can represent 1.09 and 1.11, but not 1.10. So, if you
                        // use llSetPrimitiveParams to set revolutions to 1.10 and then retreive them
                        // with llGetPrimitiveParams, you'll retrieve 1.09. You can also see a similar
                        // behavior in the viewer as you cannot set 1.10. The viewer jumps to 1.11.
                        // In SL, llSetPrimitveParams and llGetPrimitiveParams can set and get a value
                        // such as 1.10. So, SL must store and retreive the actual user input rather
                        // than only storing the encoded value.

                        // float radiusoffset
                        res.Add(new LSL_Float(Shape.PathRadiusOffset/100.0));

                        // float skew
                        res.Add(new LSL_Float(Shape.PathSkew/100.0));
                    }
                }

                else if (code == (int) ScriptBaseClass.PRIM_TEXTURE)
                {
                    if (remain < 1)
                        return res;
                    face = rules.GetLSLIntegerItem(idx++);
                    if (face == ScriptBaseClass.ALL_SIDES)
                    {
                        for (face = 0; face < GetNumberOfSides(part); face++)
                        {
                            Primitive.TextureEntryFace texface = tex.GetFace((uint) face);

                            res.Add(new LSL_String(texface.TextureID.ToString()));
                            res.Add(new LSL_Vector(texface.RepeatU,
                                                   texface.RepeatV,
                                                   0));
                            res.Add(new LSL_Vector(texface.OffsetU,
                                                   texface.OffsetV,
                                                   0));
                            res.Add(new LSL_Float(texface.Rotation));
                        }
                    }
                    else
                    {
                        if (face >= 0 && face < GetNumberOfSides(part))
                        {
                            Primitive.TextureEntryFace texface = tex.GetFace((uint) face);

                            res.Add(new LSL_String(texface.TextureID.ToString()));
                            res.Add(new LSL_Vector(texface.RepeatU,
                                                   texface.RepeatV,
                                                   0));
                            res.Add(new LSL_Vector(texface.OffsetU,
                                                   texface.OffsetV,
                                                   0));
                            res.Add(new LSL_Float(texface.Rotation));
                        }
                    }
                }

                else if (code == (int) ScriptBaseClass.PRIM_COLOR)
                {
                    if (remain < 1)
                        return res;
                    face = rules.GetLSLIntegerItem(idx++);
                    tex = part.Shape.Textures;
                    Color4 texcolor;
                    if (face == ScriptBaseClass.ALL_SIDES)
                    {
                        for (face = 0; face < GetNumberOfSides(part); face++)
                        {
                            texcolor = tex.GetFace((uint) face).RGBA;
                            res.Add(new LSL_Vector(texcolor.R,
                                                   texcolor.G,
                                                   texcolor.B));
                            res.Add(new LSL_Float(texcolor.A));
                        }
                    }
                    else
                    {
                        texcolor = tex.GetFace((uint) face).RGBA;
                        res.Add(new LSL_Vector(texcolor.R,
                                               texcolor.G,
                                               texcolor.B));
                        res.Add(new LSL_Float(texcolor.A));
                    }
                }

                else if (code == (int) ScriptBaseClass.PRIM_BUMP_SHINY)
                {
                    if (remain < 1)
                        return res;

                    face = rules.GetLSLIntegerItem(idx++);

                    if (face == ScriptBaseClass.ALL_SIDES)
                    {
                        for (face = 0; face < GetNumberOfSides(part); face++)
                        {
                            Primitive.TextureEntryFace texface = tex.GetFace((uint) face);
                            // Convert Shininess to PRIM_SHINY_*
                            res.Add(new LSL_Integer((uint) texface.Shiny >> 6));
                            // PRIM_BUMP_*
                            res.Add(new LSL_Integer((int) texface.Bump));
                        }
                    }
                    else
                    {
                        if (face >= 0 && face < GetNumberOfSides(part))
                        {
                            Primitive.TextureEntryFace texface = tex.GetFace((uint) face);
                            // Convert Shininess to PRIM_SHINY_*
                            res.Add(new LSL_Integer((uint) texface.Shiny >> 6));
                            // PRIM_BUMP_*
                            res.Add(new LSL_Integer((int) texface.Bump));
                        }
                    }
                }

                else if (code == (int) ScriptBaseClass.PRIM_FULLBRIGHT)
                {
                    if (remain < 1)
                        return res;

                    face = rules.GetLSLIntegerItem(idx++);
                    tex = part.Shape.Textures;
                    if (face == ScriptBaseClass.ALL_SIDES)
                    {
                        for (face = 0; face < GetNumberOfSides(part); face++)
                        {
                            Primitive.TextureEntryFace texface = tex.GetFace((uint) face);
                            res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0));
                        }
                    }
                    else
                    {
                        if (face >= 0 && face < GetNumberOfSides(part))
                        {
                            Primitive.TextureEntryFace texface = tex.GetFace((uint) face);
                            res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0));
                        }
                    }
                }

                else if (code == (int) ScriptBaseClass.PRIM_FLEXIBLE)
                {
                    PrimitiveBaseShape shape = part.Shape;

                    res.Add(shape.FlexiEntry ? new LSL_Integer(1) : new LSL_Integer(0));
                    res.Add(new LSL_Integer(shape.FlexiSoftness)); // softness
                    res.Add(new LSL_Float(shape.FlexiGravity)); // gravity
                    res.Add(new LSL_Float(shape.FlexiDrag)); // friction
                    res.Add(new LSL_Float(shape.FlexiWind)); // wind
                    res.Add(new LSL_Float(shape.FlexiTension)); // tension
                    res.Add(new LSL_Vector(shape.FlexiForceX, // force
                                           shape.FlexiForceY,
                                           shape.FlexiForceZ));
                }

                else if (code == (int) ScriptBaseClass.PRIM_TEXGEN)
                {
                    if (remain < 1)
                        return res;

                    face = rules.GetLSLIntegerItem(idx++);
                    if (face == ScriptBaseClass.ALL_SIDES)
                    {
                        for (face = 0; face < GetNumberOfSides(part); face++)
                        {
                            MappingType texgen = tex.GetFace((uint) face).TexMapType;
                            // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc.
                            res.Add(new LSL_Integer((uint) texgen >> 1));
                        }
                    }
                    else
                    {
                        if (face >= 0 && face < GetNumberOfSides(part))
                        {
                            MappingType texgen = tex.GetFace((uint) face).TexMapType;
                            res.Add(new LSL_Integer((uint) texgen >> 1));
                        }
                    }
                }

                else if (code == (int) ScriptBaseClass.PRIM_POINT_LIGHT)
                {
                    PrimitiveBaseShape shape = part.Shape;

                    res.Add(shape.LightEntry ? new LSL_Integer(1) : new LSL_Integer(0));
                    res.Add(new LSL_Vector(shape.LightColorR, // color
                                           shape.LightColorG,
                                           shape.LightColorB));
                    res.Add(new LSL_Float(shape.LightIntensity)); // intensity
                    res.Add(new LSL_Float(shape.LightRadius)); // radius
                    res.Add(new LSL_Float(shape.LightFalloff)); // falloff
                }

                else if (code == (int) ScriptBaseClass.PRIM_GLOW)
                {
                    if (remain < 1)
                        return res;

                    face = rules.GetLSLIntegerItem(idx++);
                    if (face == ScriptBaseClass.ALL_SIDES)
                    {
                        for (face = 0; face < GetNumberOfSides(part); face++)
                        {
                            Primitive.TextureEntryFace texface = tex.GetFace((uint) face);
                            res.Add(new LSL_Float(texface.Glow));
                        }
                    }
                    else
                    {
                        if (face >= 0 && face < GetNumberOfSides(part))
                        {
                            Primitive.TextureEntryFace texface = tex.GetFace((uint) face);
                            res.Add(new LSL_Float(texface.Glow));
                        }
                    }
                }

                else if (code == (int) ScriptBaseClass.PRIM_TEXT)
                {
                    Color4 textColor = part.GetTextColor();
                    res.Add(new LSL_String(part.Text));
                    res.Add(new LSL_Vector(textColor.R,
                                           textColor.G,
                                           textColor.B));
                    res.Add(new LSL_Float(textColor.A));
                }
                else if (code == (int) ScriptBaseClass.PRIM_ROT_LOCAL)
                {
                    Quaternion rtmp = part.GetRotationOffset();
                    res.Add(new LSL_Rotation(rtmp.X, rtmp.Y, rtmp.Z, rtmp.W));
                }
                else if (code == (int) ScriptBaseClass.PRIM_OMEGA)
                {
                    Vector3 axis = part.OmegaAxis;
                    LSL_Float spinRate = part.OmegaSpinRate;
                    LSL_Float gain = part.OmegaGain;
                    res.Add(axis);
                    res.Add(spinRate);
                    res.Add(gain);
                }
                else if (code == (int) ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE)
                {
                    res.Add(new LSL_Integer(part.PhysicsType));
                }
                else if (code == (int)ScriptBaseClass.PRIM_LINK_TARGET)
                {
                    if (remain < 1)
                        continue;
                    LSL_Integer nextLink = rules.GetLSLIntegerItem(idx++);
                    List<ISceneChildEntity> entities = GetLinkParts(nextLink);
                    if (entities.Count > 0)
                        part = entities[0];
                }
                else if (code == (int)ScriptBaseClass.OS_PRIM_PROJECTION)
                {
                    if (!allowOpenSimParams)
                        return null;
                    res.Add((LSL_Integer)(
                            part.Shape.ProjectionEntry ? 1 : 0));
                    res.Add((LSL_Key)part.Shape.ProjectionTextureUUID.ToString());
                    res.Add((LSL_Float)part.Shape.ProjectionFOV);
                    res.Add((LSL_Float)part.Shape.ProjectionFocus);
                    res.Add((LSL_Float)part.Shape.ProjectionAmbiance);
                }
                else if (code == (int)ScriptBaseClass.OS_PRIM_VELOCITY)
                {
                    if (!allowOpenSimParams)
                        return null;
                    res.Add(new LSL_Vector(part.Velocity));
                }
                else if (code == (int)ScriptBaseClass.OS_PRIM_ACCELERATION)
                {
                    if (!allowOpenSimParams)
                        return null;
                    res.Add(new LSL_Vector(part.Acceleration));
                }
            }
            return res;
        }
Esempio n. 11
0
        private void SetParticleSystem(ISceneChildEntity part, LSL_List rules)
        {
            if (rules.Length == 0)
            {
                part.RemoveParticleSystem();
            }
            else
            {
                Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues();
                LSL_Vector tempv = new LSL_Vector();

                for (int i = 0; i < rules.Length; i += 2)
                {
                    LSL_Integer rule = rules.GetLSLIntegerItem(i);
                    if (rule == (int) ScriptBaseClass.PSYS_PART_FLAGS)
                    {
                        prules.PartDataFlags =
                            (Primitive.ParticleSystem.ParticleDataFlags) (uint) rules.GetLSLIntegerItem(i + 1);
                    }

                    else if (rule == (int) ScriptBaseClass.PSYS_PART_START_COLOR)
                    {
                        tempv = rules.GetVector3Item(i + 1);
                        prules.PartStartColor.R = (float) tempv.x;
                        prules.PartStartColor.G = (float) tempv.y;
                        prules.PartStartColor.B = (float) tempv.z;
                    }

                    else
                    {
                        float tempf = 0;
                        if (rule == (int) ScriptBaseClass.PSYS_PART_START_ALPHA)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.PartStartColor.A = tempf;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_PART_END_COLOR)
                        {
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartEndColor.R = (float) tempv.x;
                            prules.PartEndColor.G = (float) tempv.y;
                            prules.PartEndColor.B = (float) tempv.z;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_PART_END_ALPHA)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.PartEndColor.A = tempf;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_PART_START_SCALE)
                        {
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartStartScaleX = (float) tempv.x;
                            prules.PartStartScaleY = (float) tempv.y;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_PART_END_SCALE)
                        {
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartEndScaleX = (float) tempv.x;
                            prules.PartEndScaleY = (float) tempv.y;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_PART_MAX_AGE)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.PartMaxAge = tempf;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_ACCEL)
                        {
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartAcceleration.X = (float) tempv.x;
                            prules.PartAcceleration.Y = (float) tempv.y;
                            prules.PartAcceleration.Z = (float) tempv.z;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_PATTERN)
                        {
                            int tmpi = rules.GetLSLIntegerItem(i + 1);
                            prules.Pattern = (Primitive.ParticleSystem.SourcePattern) tmpi;
                        }

                            // PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
                            // PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
                            // client tells the difference between the two by looking at the 0x02 bit in
                            // the PartFlags variable.
                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_INNERANGLE)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.InnerAngle = tempf;
                            prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_OUTERANGLE)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.OuterAngle = tempf;
                            prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_TEXTURE)
                        {
                            prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1), AssetType.Texture, false);
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_BURST_RATE)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.BurstRate = tempf;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT)
                        {
                            prules.BurstPartCount = (byte) (int) rules.GetLSLIntegerItem(i + 1);
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_BURST_RADIUS)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.BurstRadius = tempf;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.BurstSpeedMin = tempf;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.BurstSpeedMax = tempf;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_MAX_AGE)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.MaxAge = tempf;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_TARGET_KEY)
                        {
                            UUID key = UUID.Zero;
                            prules.Target = UUID.TryParse(rules.Data[i + 1].ToString(), out key) ? key : part.UUID;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_OMEGA)
                        {
                            // AL: This is an assumption, since it is the only thing that would match.
                            tempv = rules.GetVector3Item(i + 1);
                            prules.AngularVelocity.X = (float) tempv.x;
                            prules.AngularVelocity.Y = (float) tempv.y;
                            prules.AngularVelocity.Z = (float) tempv.z;
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.InnerAngle = tempf;
                            prules.PartFlags |= 0x02; // Set new angle format.
                        }

                        else if (rule == (int) ScriptBaseClass.PSYS_SRC_ANGLE_END)
                        {
                            tempf = (float) rules.GetLSLFloatItem(i + 1);
                            prules.OuterAngle = tempf;
                            prules.PartFlags |= 0x02; // Set new angle format.
                        }
                    }
                }
                prules.CRC = 1;

                part.AddNewParticleSystem(prules);
            }
            part.ScheduleUpdate(PrimUpdateFlags.Particles);
        }
Esempio n. 12
0
        private LSL_List GetPrimMediaParams(ISceneChildEntity obj, int face, LSL_List rules)
        {
            IMoapModule module = World.RequestModuleInterface<IMoapModule>();
            if (null == module)
                throw new Exception("Media on a prim functions not available");

            MediaEntry me = module.GetMediaEntry(obj, face);

            // As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams
            if (null == me)
                return new LSL_List();

            LSL_List res = new LSL_List();

            for (int i = 0; i < rules.Length; i++)
            {
                int code = (int) rules.GetLSLIntegerItem(i);

                if (code == ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE)
                {
                    // Not implemented
                    res.Add(new LSL_Integer(0));
                }

                else if (code == ScriptBaseClass.PRIM_MEDIA_CONTROLS)
                {
                    res.Add(me.Controls == MediaControls.Standard
                                ? new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD)
                                : new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_MINI));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_CURRENT_URL)
                {
                    res.Add(new LSL_String(me.CurrentURL));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_HOME_URL)
                {
                    res.Add(new LSL_String(me.HomeURL));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP)
                {
                    res.Add(me.AutoLoop ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY)
                {
                    res.Add(me.AutoPlay ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE)
                {
                    res.Add(me.AutoScale ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM)
                {
                    res.Add(me.AutoZoom ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT)
                {
                    res.Add(me.InteractOnFirstClick ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS)
                {
                    res.Add(new LSL_Integer(me.Width));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS)
                {
                    res.Add(new LSL_Integer(me.Height));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE)
                {
                    res.Add(me.EnableWhiteList ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_WHITELIST)
                {
                    string[] urls = (string[]) me.WhiteList.Clone();

                    for (int j = 0; j < urls.Length; j++)
                        urls[j] = Uri.EscapeDataString(urls[j]);

                    res.Add(new LSL_String(string.Join(", ", urls)));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT)
                {
                    res.Add(new LSL_Integer((int) me.InteractPermissions));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL)
                {
                    res.Add(new LSL_Integer((int) me.ControlPermissions));
                }
            }

            return res;
        }
Esempio n. 13
0
        public void SetPrimParams(IEntity part, LSL_List rules, bool allowOpenSimParams)
        {
            int idx = 0;

            while (idx < rules.Length)
            {
                int code = rules.GetLSLIntegerItem(idx++);

                int remain = rules.Length - idx;

                int face;
                LSL_Vector v;

                if (code == (int) ScriptBaseClass.PRIM_NAME)
                {
                    if (remain < 1)
                        return;

                    string name = rules.Data[idx++].ToString();
                    if (part is ISceneChildEntity)
                        (part as ISceneChildEntity).Name = name;
                }

                else if (code == (int) ScriptBaseClass.PRIM_DESC)
                {
                    if (remain < 1)
                        return;

                    string desc = rules.Data[idx++].ToString();
                    if (part is ISceneChildEntity)
                        (part as ISceneChildEntity).Description = desc;
                }

                else if (code == (int) ScriptBaseClass.PRIM_ROT_LOCAL)
                {
                    if (remain < 1)
                        return;
                    LSL_Rotation lr = rules.GetQuaternionItem(idx++);
                    if (part is ISceneChildEntity)
                        SetRot((part as ISceneChildEntity), Rot2Quaternion(lr));
                }

                else if (code == (int) ScriptBaseClass.PRIM_POSITION)
                {
                    if (remain < 1)
                        return;

                    v = rules.GetVector3Item(idx++);
                    if (part is ISceneChildEntity)
                        SetPos(part as ISceneChildEntity, GetPartLocalPos(part as ISceneChildEntity) + v, true);
                    else if (part is IScenePresence)
                    {
                        (part as IScenePresence).OffsetPosition = new Vector3((float) v.x, (float) v.y, (float) v.z);
                        (part as IScenePresence).SendTerseUpdateToAllClients();
                    }
                }
                else if (code == (int) ScriptBaseClass.PRIM_POS_LOCAL)
                {
                    if (remain < 1)
                        return;

                    v = rules.GetVector3Item(idx++);
                    if (part is ISceneChildEntity)
                    {
                        if (((ISceneChildEntity) part).ParentID != 0)
                            ((ISceneChildEntity) part).OffsetPosition = new Vector3((float) v.x, (float) v.y,
                                                                                    (float) v.z);
                        else
                            part.AbsolutePosition = new Vector3((float) v.x, (float) v.y, (float) v.z);
                    }
                    else if (part is IScenePresence)
                    {
                        (part as IScenePresence).OffsetPosition = new Vector3((float) v.x, (float) v.y, (float) v.z);
                        (part as IScenePresence).SendTerseUpdateToAllClients();
                    }
                }
                else if (code == (int) ScriptBaseClass.PRIM_SIZE)
                {
                    if (remain < 1)
                        return;

                    v = rules.GetVector3Item(idx++);
                    if (part is ISceneChildEntity)
                        SetScale(part as ISceneChildEntity, v);
                }
                else if (code == (int) ScriptBaseClass.PRIM_ROTATION)
                {
                    if (remain < 1)
                        return;

                    LSL_Rotation q = rules.GetQuaternionItem(idx++);
                    if (part is ISceneChildEntity)
                    {
                        // try to let this work as in SL...
                        if ((part as ISceneChildEntity).ParentID == 0)
                        {
                            // special case: If we are root, rotate complete SOG to new rotation
                            SetRot(part as ISceneChildEntity, Rot2Quaternion(q));
                        }
                        else
                        {
                            // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
                            ISceneEntity group = (part as ISceneChildEntity).ParentEntity;
                            if (group != null) // a bit paranoid, maybe
                            {
                                ISceneChildEntity rootPart = group.RootChild;
                                if (rootPart != null) // again, better safe than sorry
                                {
                                    SetRot((part as ISceneChildEntity), rootPart.GetRotationOffset()*Rot2Quaternion(q));
                                }
                            }
                        }
                    }
                    else if (part is IScenePresence)
                    {
                        IScenePresence sp = (IScenePresence) part;
                        ISceneChildEntity childObj = sp.Scene.GetSceneObjectPart(sp.SittingOnUUID);
                        if (childObj != null)
                        {
                            sp.Rotation = childObj.ParentEntity.GroupRotation*Rot2Quaternion(q);
                            sp.SendTerseUpdateToAllClients();
                        }
                    }
                }

                else if (code == (int) ScriptBaseClass.PRIM_TYPE)
                {
                    if (remain < 3)
                        return;

                    if (part is ISceneChildEntity)
                    {
                    }
                    else
                        return;

                    code = rules.GetLSLIntegerItem(idx++);

                    remain = rules.Length - idx;
                    float hollow;
                    LSL_Vector twist;
                    LSL_Vector taper_b;
                    LSL_Vector topshear;
                    float revolutions;
                    float radiusoffset;
                    float skew;
                    LSL_Vector holesize;
                    LSL_Vector profilecut;

                    if (code == (int) ScriptBaseClass.PRIM_TYPE_BOX)
                    {
                        if (remain < 6)
                            return;

                        face = rules.GetLSLIntegerItem(idx++);
                        v = rules.GetVector3Item(idx++); // cut
                        hollow = (float) rules.GetLSLFloatItem(idx++);
                        twist = rules.GetVector3Item(idx++);
                        taper_b = rules.GetVector3Item(idx++);
                        topshear = rules.GetVector3Item(idx++);

                        (part as ISceneChildEntity).Shape.PathCurve = (byte) Extrusion.Straight;
                        SetPrimitiveShapeParams((part as ISceneChildEntity), face, v, hollow, twist, taper_b, topshear,
                                                1);
                    }

                    else if (code == (int) ScriptBaseClass.PRIM_TYPE_CYLINDER)
                    {
                        if (remain < 6)
                            return;

                        face = rules.GetLSLIntegerItem(idx++); // holeshape
                        v = rules.GetVector3Item(idx++); // cut
                        hollow = (float) rules.GetLSLFloatItem(idx++);
                        twist = rules.GetVector3Item(idx++);
                        taper_b = rules.GetVector3Item(idx++);
                        topshear = rules.GetVector3Item(idx++);
                        (part as ISceneChildEntity).Shape.ProfileShape = ProfileShape.Circle;
                        (part as ISceneChildEntity).Shape.PathCurve = (byte) Extrusion.Straight;
                        SetPrimitiveShapeParams((part as ISceneChildEntity), face, v, hollow, twist, taper_b, topshear,
                                                0);
                    }

                    else if (code == (int) ScriptBaseClass.PRIM_TYPE_PRISM)
                    {
                        if (remain < 6)
                            return;

                        face = rules.GetLSLIntegerItem(idx++); // holeshape
                        v = rules.GetVector3Item(idx++); //cut
                        hollow = (float) rules.GetLSLFloatItem(idx++);
                        twist = rules.GetVector3Item(idx++);
                        taper_b = rules.GetVector3Item(idx++);
                        topshear = rules.GetVector3Item(idx++);
                        (part as ISceneChildEntity).Shape.PathCurve = (byte) Extrusion.Straight;
                        SetPrimitiveShapeParams((part as ISceneChildEntity), face, v, hollow, twist, taper_b, topshear,
                                                3);
                    }

                    else if (code == (int) ScriptBaseClass.PRIM_TYPE_SPHERE)
                    {
                        if (remain < 5)
                            return;

                        face = rules.GetLSLIntegerItem(idx++); // holeshape
                        v = rules.GetVector3Item(idx++); // cut
                        hollow = (float) rules.GetLSLFloatItem(idx++);
                        twist = rules.GetVector3Item(idx++);
                        taper_b = rules.GetVector3Item(idx++); // dimple
                        (part as ISceneChildEntity).Shape.PathCurve = (byte) Extrusion.Curve1;
                        SetPrimitiveShapeParams((part as ISceneChildEntity), face, v, hollow, twist, taper_b, 5);
                    }

                    else if (code == (int) ScriptBaseClass.PRIM_TYPE_TORUS)
                    {
                        if (remain < 11)
                            return;

                        face = rules.GetLSLIntegerItem(idx++); // holeshape
                        v = rules.GetVector3Item(idx++); //cut
                        hollow = (float) rules.GetLSLFloatItem(idx++);
                        twist = rules.GetVector3Item(idx++);
                        holesize = rules.GetVector3Item(idx++);
                        topshear = rules.GetVector3Item(idx++);
                        profilecut = rules.GetVector3Item(idx++);
                        taper_b = rules.GetVector3Item(idx++); // taper_a
                        revolutions = (float) rules.GetLSLFloatItem(idx++);
                        radiusoffset = (float) rules.GetLSLFloatItem(idx++);
                        skew = (float) rules.GetLSLFloatItem(idx++);
                        (part as ISceneChildEntity).Shape.PathCurve = (byte) Extrusion.Curve1;
                        SetPrimitiveShapeParams((part as ISceneChildEntity), face, v, hollow, twist, holesize, topshear,
                                                profilecut, taper_b,
                                                revolutions, radiusoffset, skew, 0);
                    }

                    else if (code == (int) ScriptBaseClass.PRIM_TYPE_TUBE)
                    {
                        if (remain < 11)
                            return;

                        face = rules.GetLSLIntegerItem(idx++); // holeshape
                        v = rules.GetVector3Item(idx++); //cut
                        hollow = (float) rules.GetLSLFloatItem(idx++);
                        twist = rules.GetVector3Item(idx++);
                        holesize = rules.GetVector3Item(idx++);
                        topshear = rules.GetVector3Item(idx++);
                        profilecut = rules.GetVector3Item(idx++);
                        taper_b = rules.GetVector3Item(idx++); // taper_a
                        revolutions = (float) rules.GetLSLFloatItem(idx++);
                        radiusoffset = (float) rules.GetLSLFloatItem(idx++);
                        skew = (float) rules.GetLSLFloatItem(idx++);
                        (part as ISceneChildEntity).Shape.PathCurve = (byte) Extrusion.Curve1;
                        SetPrimitiveShapeParams((part as ISceneChildEntity), face, v, hollow, twist, holesize, topshear,
                                                profilecut, taper_b,
                                                revolutions, radiusoffset, skew, 1);
                    }

                    else if (code == (int) ScriptBaseClass.PRIM_TYPE_RING)
                    {
                        if (remain < 11)
                            return;

                        face = rules.GetLSLIntegerItem(idx++); // holeshape
                        v = rules.GetVector3Item(idx++); //cut
                        hollow = (float) rules.GetLSLFloatItem(idx++);
                        twist = rules.GetVector3Item(idx++);
                        holesize = rules.GetVector3Item(idx++);
                        topshear = rules.GetVector3Item(idx++);
                        profilecut = rules.GetVector3Item(idx++);
                        taper_b = rules.GetVector3Item(idx++); // taper_a
                        revolutions = (float) rules.GetLSLFloatItem(idx++);
                        radiusoffset = (float) rules.GetLSLFloatItem(idx++);
                        skew = (float) rules.GetLSLFloatItem(idx++);
                        (part as ISceneChildEntity).Shape.PathCurve = (byte) Extrusion.Curve1;
                        SetPrimitiveShapeParams((part as ISceneChildEntity), face, v, hollow, twist, holesize, topshear,
                                                profilecut, taper_b,
                                                revolutions, radiusoffset, skew, 3);
                    }

                    else if (code == (int) ScriptBaseClass.PRIM_TYPE_SCULPT)
                    {
                        if (remain < 2)
                            return;

                        string map = rules.Data[idx++].ToString();
                        face = rules.GetLSLIntegerItem(idx++); // type
                        (part as ISceneChildEntity).Shape.PathCurve = (byte) Extrusion.Curve1;
                        SetPrimitiveShapeParams((part as ISceneChildEntity), map, face);
                    }
                }

                else if (code == (int) ScriptBaseClass.PRIM_TEXTURE)
                {
                    if (remain < 5)
                        return;
                    if (part is ISceneChildEntity)
                    {
                    }
                    else
                        return;
                    face = rules.GetLSLIntegerItem(idx++);
                    string tex = rules.Data[idx++].ToString();
                    LSL_Vector repeats = rules.GetVector3Item(idx++);
                    LSL_Vector offsets = rules.GetVector3Item(idx++);
                    double rotation = rules.GetLSLFloatItem(idx++);

                    SetTexture((part as ISceneChildEntity), tex, face);
                    ScaleTexture((part as ISceneChildEntity), repeats.x, repeats.y, face);
                    OffsetTexture((part as ISceneChildEntity), offsets.x, offsets.y, face);
                    RotateTexture((part as ISceneChildEntity), rotation, face);
                }

                else if (code == (int) ScriptBaseClass.PRIM_COLOR)
                {
                    if (remain < 3)
                        return;
                    if (part is ISceneChildEntity)
                    {
                    }
                    else
                        return;
                    face = rules.GetLSLIntegerItem(idx++);
                    LSL_Vector color = rules.GetVector3Item(idx++);
                    double alpha = rules.GetLSLFloatItem(idx++);

                    (part as ISceneChildEntity).SetFaceColor(
                        new Vector3((float) color.x, (float) color.y, (float) color.z), face);
                    SetAlpha((part as ISceneChildEntity), alpha, face);
                }

                else if (code == (int) ScriptBaseClass.PRIM_FLEXIBLE)
                {
                    if (remain < 7)
                        return;
                    if (!(part is ISceneChildEntity))
                        return;
                    bool flexi = rules.GetLSLIntegerItem(idx++);
                    int softness = rules.GetLSLIntegerItem(idx++);
                    float gravity = (float) rules.GetLSLFloatItem(idx++);
                    float friction = (float) rules.GetLSLFloatItem(idx++);
                    float wind = (float) rules.GetLSLFloatItem(idx++);
                    float tension = (float) rules.GetLSLFloatItem(idx++);
                    LSL_Vector force = rules.GetVector3Item(idx++);

                    SetFlexi((part as ISceneChildEntity), flexi, softness, gravity, friction, wind, tension, force);
                }
                else if (code == (int) ScriptBaseClass.PRIM_POINT_LIGHT)
                {
                    if (remain < 5)
                        return;
                    if (!(part is ISceneChildEntity))
                        return;
                    bool light = rules.GetLSLIntegerItem(idx++);
                    LSL_Vector lightcolor = rules.GetVector3Item(idx++);
                    float intensity = (float) rules.GetLSLFloatItem(idx++);
                    float radius = (float) rules.GetLSLFloatItem(idx++);
                    float falloff = (float) rules.GetLSLFloatItem(idx++);

                    SetPointLight((part as ISceneChildEntity), light, lightcolor, intensity, radius, falloff);
                }

                else if (code == (int) ScriptBaseClass.PRIM_GLOW)
                {
                    if (remain < 2)
                        return;
                    if (!(part is ISceneChildEntity))
                        return;
                    face = rules.GetLSLIntegerItem(idx++);
                    float glow = (float) rules.GetLSLFloatItem(idx++);

                    SetGlow((part as ISceneChildEntity), face, glow);
                }
                else if (code == (int) ScriptBaseClass.PRIM_BUMP_SHINY)
                {
                    if (remain < 3)
                        return;
                    if (!(part is ISceneChildEntity))
                        return;
                    face = rules.GetLSLIntegerItem(idx++);
                    int shiny = rules.GetLSLIntegerItem(idx++);
                    Bumpiness bump = (Bumpiness) Convert.ToByte((int) rules.GetLSLIntegerItem(idx++));

                    SetShiny(part as ISceneChildEntity, face, shiny, bump);
                }
                else if (code == (int) ScriptBaseClass.PRIM_FULLBRIGHT)
                {
                    if (remain < 2)
                        return;
                    if (!(part is ISceneChildEntity))
                        return;
                    face = rules.GetLSLIntegerItem(idx++);
                    bool st = rules.GetLSLIntegerItem(idx++);
                    SetFullBright(part as ISceneChildEntity, face, st);
                }

                else if (code == (int) ScriptBaseClass.PRIM_MATERIAL)
                {
                    if (remain < 1)
                        return;
                    if (!(part is ISceneChildEntity))
                        return;
                    int mat = rules.GetLSLIntegerItem(idx++);
                    if (mat < 0 || mat > 7)
                        return;

                    (part as ISceneChildEntity).UpdateMaterial(mat);
                }
                else if (code == (int) ScriptBaseClass.PRIM_PHANTOM)
                {
                    if (remain < 1)
                        return;
                    if (!(part is ISceneChildEntity))
                        return;
                    string ph = rules.Data[idx++].ToString();

                    bool phantom = ph.Equals("1");

                    (part as ISceneChildEntity).ScriptSetPhantomStatus(phantom);
                }
                else if (code == (int) ScriptBaseClass.PRIM_PHYSICS)
                {
                    if (remain < 1)
                        return;
                    if (!(part is ISceneChildEntity))
                        return;
                    string phy = rules.Data[idx++].ToString();

                    m_host.ParentEntity.ScriptSetPhysicsStatus(phy.Equals("1"));
                }
                else if (code == (int) ScriptBaseClass.PRIM_TEMP_ON_REZ)
                {
                    if (remain < 1)
                        return;
                    if (!(part is ISceneChildEntity))
                        return;
                    string temp = rules.Data[idx++].ToString();

                    bool tempOnRez = temp.Equals("1");

                    (part as ISceneChildEntity).ScriptSetTemporaryStatus(tempOnRez);
                }
                else if (code == (int) ScriptBaseClass.PRIM_TEXGEN)
                {
                    if (remain < 2)
                        return;
                    if (!(part is ISceneChildEntity))
                        return;
                    //face,type
                    face = rules.GetLSLIntegerItem(idx++);
                    int style = rules.GetLSLIntegerItem(idx++);
                    SetTexGen((part as ISceneChildEntity), face, style);
                }
                else if (code == (int) ScriptBaseClass.PRIM_TEXT)
                {
                    if (remain < 3)
                        return;
                    if (!(part is ISceneChildEntity))
                        return;
                    string primText = rules.GetLSLStringItem(idx++);
                    LSL_Vector primTextColor = rules.GetVector3Item(idx++);
                    LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
                    Vector3 av3 = new Vector3(Util.Clip((float) primTextColor.x, 0.0f, 1.0f),
                                              Util.Clip((float) primTextColor.y, 0.0f, 1.0f),
                                              Util.Clip((float) primTextColor.z, 0.0f, 1.0f));
                    (part as ISceneChildEntity).SetText(primText, av3, Util.Clip((float) primTextAlpha, 0.0f, 1.0f));
                }
                else if (code == (int) ScriptBaseClass.PRIM_OMEGA)
                {
                    if (remain < 3)
                        return;
                    LSL_Vector direction = rules.GetVector3Item(idx++);
                    LSL_Float spinrate = rules.GetLSLFloatItem(idx++);
                    LSL_Float gain = rules.GetLSLFloatItem(idx++);
                    if (part is ISceneChildEntity)
                        llTargetOmega(direction, spinrate, gain);
                }
                else if (code == (int) ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE)
                {
                    bool UsePhysics = ((m_host.Flags & PrimFlags.Physics) != 0);
                    bool IsTemporary = ((m_host.Flags & PrimFlags.TemporaryOnRez) != 0);
                    bool IsPhantom = ((m_host.Flags & PrimFlags.Phantom) != 0);
                    bool IsVolumeDetect = m_host.VolumeDetectActive;
                    ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = new ObjectFlagUpdatePacket.ExtraPhysicsBlock[1];
                    blocks[0] = new ObjectFlagUpdatePacket.ExtraPhysicsBlock
                                    {
                                        Density = m_host.Density,
                                        Friction = m_host.Friction,
                                        GravityMultiplier = m_host.GravityMultiplier
                                    };
                    LSL_Integer shapeType = rules.GetLSLIntegerItem(idx++);
                    if (shapeType == ScriptBaseClass.PRIM_PHYSICS_SHAPE_PRIM)
                        blocks[0].PhysicsShapeType = (byte) shapeType.value;
                    else if (shapeType == ScriptBaseClass.PRIM_PHYSICS_SHAPE_NONE)
                        blocks[0].PhysicsShapeType = (byte) shapeType.value;
                    else //if(shapeType == ScriptBaseClass.PRIM_PHYSICS_SHAPE_CONVEX)
                        blocks[0].PhysicsShapeType = (byte) shapeType.value;
                    blocks[0].Restitution = m_host.Restitution;
                    if (part is ISceneChildEntity)
                        if ((part as ISceneChildEntity).UpdatePrimFlags(UsePhysics,
                                                                        IsTemporary, IsPhantom, IsVolumeDetect, blocks))
                            (part as ISceneChildEntity).ParentEntity.RebuildPhysicalRepresentation(true, null);
                }
                else if (code == (int) ScriptBaseClass.PRIM_LINK_TARGET)
                {
                    if (remain < 1)
                        return;
                    LSL_Integer nextLink = rules.GetLSLIntegerItem(idx++);
                    List<IEntity> entities = GetLinkPartsAndEntities(nextLink);
                    if (entities.Count > 0)
                        part = entities[0];
                }
                else if (code == (int)ScriptBaseClass.OS_PRIM_PROJECTION)
                {
                    if (remain < 5 || !allowOpenSimParams)
                        return;
                    bool projection = rules.GetLSLIntegerItem(idx++) != 0;
                    string texture = rules.GetLSLStringItem(idx++);
                    UUID textureKey;
                    UUID.TryParse(texture, out textureKey);
                    float fov = (float)rules.GetLSLFloatItem(idx++);
                    float focus = (float)rules.GetLSLFloatItem(idx++);
                    float ambiance =
                            (float)rules.GetLSLFloatItem(idx++);

                    if (part is ISceneChildEntity)
                    {
                        (part as ISceneChildEntity).Shape.ProjectionEntry = projection;
                        (part as ISceneChildEntity).Shape.ProjectionTextureUUID = textureKey;
                        (part as ISceneChildEntity).Shape.ProjectionFOV = fov;
                        (part as ISceneChildEntity).Shape.ProjectionFocus = focus;
                        (part as ISceneChildEntity).Shape.ProjectionAmbiance = ambiance;

                        (part as ISceneChildEntity).ScheduleUpdate(PrimUpdateFlags.FullUpdate);
                    }
                }
                else if (code == (int)ScriptBaseClass.OS_PRIM_VELOCITY)
                {
                    if (remain < 1 || !allowOpenSimParams)
                        return;
                    LSL_Vector velocity = rules.GetVector3Item(idx++);
                    (part as ISceneChildEntity).Velocity = velocity.ToVector3();
                    (part as ISceneChildEntity).ScheduleTerseUpdate();
                }
                else if (code == (int)ScriptBaseClass.OS_PRIM_ACCELERATION)
                {
                    if (remain < 1 || !allowOpenSimParams)
                        return;
                    LSL_Vector accel = rules.GetVector3Item(idx++);
                    (part as ISceneChildEntity).Acceleration = accel.ToVector3();
                    (part as ISceneChildEntity).ScheduleTerseUpdate();
                }
            }
        }
Esempio n. 14
0
        public LSL_Integer SetPrimMediaParams(ISceneChildEntity obj, int face, LSL_List rules)
        {
            IMoapModule module = World.RequestModuleInterface<IMoapModule>();
            if (null == module)
                throw new Exception("Media on a prim functions not available");

            MediaEntry me = module.GetMediaEntry(obj, face) ?? new MediaEntry();

            int i = 0;

            while (i < rules.Length - 1)
            {
                int code = rules.GetLSLIntegerItem(i++);

                if (code == ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE)
                {
                    me.EnableAlterntiveImage = (rules.GetLSLIntegerItem(i++) != 0);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_CONTROLS)
                {
                    int v = rules.GetLSLIntegerItem(i++);
                    me.Controls = ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD == v
                                      ? MediaControls.Standard
                                      : MediaControls.Mini;
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_CURRENT_URL)
                {
                    me.CurrentURL = rules.GetLSLStringItem(i++);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_HOME_URL)
                {
                    me.HomeURL = rules.GetLSLStringItem(i++);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP)
                {
                    me.AutoLoop = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY)
                {
                    me.AutoPlay = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE)
                {
                    me.AutoScale = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM)
                {
                    me.AutoZoom = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT)
                {
                    me.InteractOnFirstClick = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS)
                {
                    me.Width = rules.GetLSLIntegerItem(i++);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS)
                {
                    me.Height = rules.GetLSLIntegerItem(i++);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE)
                {
                    me.EnableWhiteList = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++));
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_WHITELIST)
                {
                    string[] rawWhiteListUrls = rules.GetLSLStringItem(i++).ToString().Split(new[] {','});
                    List<string> whiteListUrls = new List<string>();

                    Array.ForEach(
                        rawWhiteListUrls, rawUrl => whiteListUrls.Add(rawUrl.Trim()));

                    me.WhiteList = whiteListUrls.ToArray();
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT)
                {
                    me.InteractPermissions = (MediaPermission) (byte) (int) rules.GetLSLIntegerItem(i++);
                }
                else if (code == ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL)
                {
                    me.ControlPermissions = (MediaPermission) (byte) (int) rules.GetLSLIntegerItem(i++);
                }
            }

            module.SetMediaEntry(obj, face, me);

            return ScriptBaseClass.LSL_STATUS_OK;
        }
Esempio n. 15
0
 public void llUpdateCharacter(LSL_List options)
 {
     IBotManager botManager = World.RequestModuleInterface<IBotManager>();
     if (botManager != null)
     {
         IBotController controller = botManager.GetCharacterManager(m_host.ParentEntity.UUID);
         for (int i = 0; i < options.Length; i += 2)
         {
             LSL_Types.LSLInteger opt = options.GetLSLIntegerItem(i);
             LSL_Types.LSLFloat value = options.GetLSLFloatItem(i + 1);
             if (opt == ScriptBaseClass.CHARACTER_DESIRED_SPEED)
                 controller.SetSpeedModifier((float) value.value);
             else if (opt == ScriptBaseClass.CHARACTER_RADIUS)
             {
             }
             else if (opt == ScriptBaseClass.CHARACTER_LENGTH)
             {
             }
             else if (opt == ScriptBaseClass.CHARACTER_ORIENTATION)
             {
             }
             else if (opt == ScriptBaseClass.TRAVERSAL_TYPE)
             {
             }
             else if (opt == ScriptBaseClass.CHARACTER_TYPE)
             {
             }
             else if (opt == ScriptBaseClass.CHARACTER_AVOIDANCE_MODE)
             {
             }
             else if (opt == ScriptBaseClass.CHARACTER_MAX_ACCEL)
             {
             }
             else if (opt == ScriptBaseClass.CHARACTER_MAX_DECEL)
             {
             }
             else if (opt == ScriptBaseClass.CHARACTER_MAX_ANGULAR_SPEED)
             {
             }
             else if (opt == ScriptBaseClass.CHARACTER_MAX_ANGULAR_ACCEL)
             {
             }
             else if (opt == ScriptBaseClass.CHARACTER_TURN_SPEED_MULTIPLIER)
             {
             }
         }
     }
 }