// Start is called before the first frame update void Start() { Bltext = Black.GetComponent <Text>(); Whtext = White.GetComponent <Text>(); Vector3 put; for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { put = new Vector3(-3.5f + j, 0, 3.5f - i); boardinfo[i, j] = -1; disclist[i, j] = Instantiate(disc, put, Quaternion.identity); Boardlist[i, j] = Instantiate(Board, put, Quaternion.identity); } } boardinfo[3, 3] = boardinfo[4, 4] = 0; boardinfo[3, 4] = boardinfo[4, 3] = 1; Checkit(); }
public void CapillaryBackfill() { BackfillTutorial Backfill = White.GetComponent <BackfillTutorial>(); Backfill.ShowThumb(); }