void Start() { animator = GetComponent <Animator> (); whipAttManager = GetComponent <WhipAttackManager>(); collManager = GetComponent <CollisionManager> (); hurtManager = GetComponent <HurtManager> (); collManager.ExitGround += handleOnExitGround; Flip(); }
// Use this for initialization void Start() { // init input manager initInputEventHandler(); animator = GetComponent <Animator> (); whipAttManager = GetComponent <WhipAttackManager> (); stairManager = GetComponent <StairManager> (); collManager = GetComponent <CollisionManager> (); subWeaponManager = GetComponent <SubWeaponManager> (); hurtManager = GetComponent <HurtManager> (); collManager.ExitGround += handleOnExitGround; Flip(); // since the raw sprite face left }
IEnumerator revealItemAndDestroy() { hitted = true; GameObject deathEffect = Resources.Load("Prefab/death") as GameObject; Instantiate(deathEffect, collider2D.bounds.center, Quaternion.identity); randItems = Resources.LoadAll <GameObject>("Prefab/RandItem"); GameObject hitSE = Resources.Load(Globals.SEdir + "hitSE") as GameObject; Instantiate(hitSE, transform.position, Quaternion.identity); GameObject pObj = GameObject.FindGameObjectWithTag(Globals.playerTag); if (pObj) { StatusManager smScript = pObj.GetComponent <StatusManager> (); if (smScript) { smScript.score += 100; } } if (!fixedItem) { int randId = Random.Range(0, randItems.Length); itemPrefab = randItems[randId]; if (itemPrefab.name == "WhipUp") { WhipAttackManager wamScript = GameObject.FindGameObjectWithTag(Globals.playerTag).GetComponent <WhipAttackManager>(); if (wamScript.whipLevel == 3) { itemPrefab = randItems[1]; } } } Instantiate(itemPrefab, transform.position, Quaternion.identity); Destroy(this.gameObject); yield return(null); }
void itemPickedUp(GameObject plObj) { smScript = plObj.GetComponent <StatusManager> (); attManager = plObj.GetComponent <WhipAttackManager> (); wepManager = plObj.GetComponent <SubWeaponManager> (); switch (itemName) { case Globals.ItemName.Money_S: case Globals.ItemName.Money_M: case Globals.ItemName.Money_L: GameObject moneySE = Resources.Load(Globals.SEdir + "moneySE") as GameObject; Instantiate(moneySE, transform.position, Quaternion.identity); break; case Globals.ItemName.SmallHeart: case Globals.ItemName.LargeHeart: GameObject heartSE = Resources.Load(Globals.SEdir + "heartSE") as GameObject; Instantiate(heartSE, transform.position, Quaternion.identity); break; case Globals.ItemName.WhipUp: case Globals.ItemName.Dagger: case Globals.ItemName.Axe: case Globals.ItemName.HolyWater: case Globals.ItemName.StopWatch: GameObject upgradeSE = Resources.Load(Globals.SEdir + "upgradeSE") as GameObject; Instantiate(upgradeSE, transform.position, Quaternion.identity); break; case Globals.ItemName.Rosary: GameObject rosarySE = Resources.Load(Globals.SEdir + "rosarySE") as GameObject; Instantiate(rosarySE, transform.position, Quaternion.identity); break; case Globals.ItemName.BossHeart: GameObject deathSE = Resources.Load(Globals.SEdir + "WinMusic") as GameObject; Instantiate(deathSE, transform.position, Quaternion.identity); break; default: GameObject defaultSE = Resources.Load(Globals.SEdir + "heartSE") as GameObject; Instantiate(defaultSE, transform.position, Quaternion.identity); break; } switch (itemName) { case Globals.ItemName.Money_S: smScript.score += 100; Debug.Log("fetched small money"); break; case Globals.ItemName.Money_M: smScript.score += 400; Debug.Log("fetched medium money"); break; case Globals.ItemName.Money_L: smScript.score += 700; Debug.Log("fetched large money"); break; case Globals.ItemName.SmallHeart: smScript.heartNum += 1; Debug.Log("fetched heart"); break; case Globals.ItemName.LargeHeart: smScript.heartNum += 5; Debug.Log("fetched heart"); break; case Globals.ItemName.WhipUp: if (attManager.whipLevel < 3) { attManager.UpgradWhip(); } Debug.Log("fetched Morning Star, whip powered up"); break; case Globals.ItemName.Rosary: Debug.Log("fetched Rosery, clear stage"); GameObject[] allEnemy = GameObject.FindGameObjectsWithTag(Globals.EnemyTag); foreach (GameObject enemy in allEnemy) { OnWhipEvent whipScript = enemy.GetComponent <OnWhipEvent>(); if (whipScript != null) { whipScript.onWhipEnter(); } } break; case Globals.ItemName.Dagger: wepManager.weaponPickedUp(Globals.SubWeapon.Dagger); break; case Globals.ItemName.Axe: wepManager.weaponPickedUp(Globals.SubWeapon.Axe); break; case Globals.ItemName.HolyWater: wepManager.weaponPickedUp(Globals.SubWeapon.HolyWater); break; case Globals.ItemName.StopWatch: wepManager.weaponPickedUp(Globals.SubWeapon.StopWatch); break; case Globals.ItemName.BossHeart: getBossHeart(); break; case Globals.ItemName.ChickenLeg: smScript.playerHealth += 6; Mathf.Clamp(smScript.playerHealth, 0, Globals.maxBossHealth); break; default: break; } Debug.Log("Player picked Up"); if (audio) { audio.Play(); } Destroy(this.gameObject); }
void itemPickedUp(GameObject plObj) { smScript = plObj.GetComponent <StatusManager> (); attManager = plObj.GetComponent <WhipAttackManager> (); switch (itemName) { case Globals.ItemName.Money_S: case Globals.ItemName.Money_M: case Globals.ItemName.Money_L: GameObject moneySE = Resources.Load(Globals.SEdir + "moneySE") as GameObject; Instantiate(moneySE, transform.position, Quaternion.identity); break; case Globals.ItemName.SmallHeart: case Globals.ItemName.LargeHeart: GameObject heartSE = Resources.Load(Globals.SEdir + "heartSE") as GameObject; Instantiate(heartSE, transform.position, Quaternion.identity); break; case Globals.ItemName.WhipUp: default: GameObject defaultSE = Resources.Load(Globals.SEdir + "heartSE") as GameObject; Instantiate(defaultSE, transform.position, Quaternion.identity); break; } switch (itemName) { case Globals.ItemName.Money_S: smScript.score += 100; break; case Globals.ItemName.Money_M: smScript.score += 400; break; case Globals.ItemName.Money_L: smScript.score += 700; break; case Globals.ItemName.SmallHeart: smScript.heart += 1; break; case Globals.ItemName.LargeHeart: smScript.heart += 5; break; case Globals.ItemName.ChickenLeg: smScript.playerHealth += 6; Mathf.Clamp(smScript.playerHealth, 0, Globals.maxBossHealth); break; default: break; } if (GetComponent <AudioSource>()) { GetComponent <AudioSource>().Play(); } Destroy(this.gameObject); }