private void activateChoicePackage(WheelSegmentTracker pWheelSegmentTracker, Transform pSaveBuildingBlockPackage,
                                       Transform pDeleteBuildingBlockPackage, Transform pCreateLevelPackage,
                                       Text pWarningText, Image pBlackScreen, bool pIsActivating)
    {
        switch (pWheelSegmentTracker.currentWheelSegment)
        {
        case 0:
            pSaveBuildingBlockPackage.gameObject.SetActive(pIsActivating);
            if (!pIsActivating)
            {
                pWarningText.color = new Color(pWarningText.color.r, pWarningText.color.g, pWarningText.color.b, 0);
            }
            break;

        case 1:
            pDeleteBuildingBlockPackage.gameObject.SetActive(pIsActivating);
            break;

        case 2:
            pCreateLevelPackage.gameObject.SetActive(pIsActivating);
            break;

        case 3:
            if (pIsActivating)
            {
                mWheel.parent.gameObject.SetActive(true);
                IEnumerator fade = fadeToMainMenu(pBlackScreen);
                StartCoroutine(fade);
            }
            break;
        }
    }
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    // Start the fade-to-black animation, and then change to a new scene based on the current wheel segment.
    IEnumerator fadeToNewScene(Image pBlackScreen, string[] pSceneNames, WheelSegmentTracker pWheelSegmentTracker)
    {
        const string ANIMATION_NAME         = "Fade";
        const bool   IS_ANIMATION_TRIGGERED = true;
        const float  MAX_ALPHA = 1;

        Animator lFadeToBlackAnimator = pBlackScreen.GetComponent <Animator>();

        lFadeToBlackAnimator.SetBool(ANIMATION_NAME, IS_ANIMATION_TRIGGERED);

        // Wait until the alpha on the black screen is 1, then change scene.
        yield return(new WaitUntil(() => pBlackScreen.color.a == MAX_ALPHA));

        loadNewScene(pSceneNames, pWheelSegmentTracker);
    }
 // Use this for initialization
 void Start()
 {
     mWheelSegmentTracker = mWheel.GetComponent <WheelSegmentTracker>();
     mCameraMover         = Camera.main.GetComponent <MoveCamera>();
     mTemplate            = GameObject.Find("Template").transform;
 }
Esempio n. 4
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    // Load a new scene based on the current wheel segment.
    private void loadNewScene(string[] pSceneNames, WheelSegmentTracker pWheelSegmentTracker)
    {
        string lSceneName = pSceneNames [pWheelSegmentTracker.currentWheelSegment];

        SceneManager.LoadScene(lSceneName);
    }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     mWheelSegmentTracker = mWheel.GetComponent <WheelSegmentTracker>();
     Time.timeScale       = 0;
 }