Esempio n. 1
0
        /// <inheritdoc />
        protected override void OnRender()
        {
            var torque = Joint.GetMotorTorque(TestSettings.Hertz);

            DrawString($"Motor Torque = {torque}");

            var F = Joint.GetReactionForce(TestSettings.Hertz);

            DrawString($"Reaction Force = ({F.X}, {F.X})");
        }
Esempio n. 2
0
        public override void Update(GameSettings settings, GameTime gameTime)
        {
            base.Update(settings, gameTime);

            float torque = _joint.GetMotorTorque(settings.Hz);

            DrawString($"Motor Torque = {torque}");

            Vector2 F = _joint.GetReactionForce(settings.Hz);

            DrawString($"Reaction Force = ({F.X}, {F.Y})");
        }