/// <inheritdoc /> protected override void OnRender() { var torque = Joint.GetMotorTorque(TestSettings.Hertz); DrawString($"Motor Torque = {torque}"); var F = Joint.GetReactionForce(TestSettings.Hertz); DrawString($"Reaction Force = ({F.X}, {F.X})"); }
public override void Update(GameSettings settings, GameTime gameTime) { base.Update(settings, gameTime); float torque = _joint.GetMotorTorque(settings.Hz); DrawString($"Motor Torque = {torque}"); Vector2 F = _joint.GetReactionForce(settings.Hz); DrawString($"Reaction Force = ({F.X}, {F.Y})"); }