Esempio n. 1
0
 void Dissolve(WellControl well)
 {
     foreach (GameObject g in this.inner)
     {
         try
         {
             well.AddBlock(
                 Mathf.FloorToInt(this.transform.position.x + g.transform.localPosition.x),
                 Mathf.FloorToInt(this.transform.position.y + g.transform.localPosition.y)
                 );
             //well.Well[Mathf.FloorToInt(this.transform.position.x + g.transform.localPosition.x), Mathf.FloorToInt(this.transform.position.y + g.transform.localPosition.y)] = 1;
         }
         catch (IndexOutOfRangeException)
         {
             //GameOver!
         }
     }
     well.WhenDropped();
     GameObject.Destroy(this.gameObject);
     BlockControl.Instance.CurrentBlock = BlockControl.Instance.NextBlock().GetComponent <BlockBehaviour>();
 }