GetRandomValue() public static method

public static GetRandomValue ( ) : float
return float
Esempio n. 1
0
    private void ChaseTarget()
    {
        //float distance = Vector2.Distance(gameObject.transform.position, target.position);
        pirate.AddForce(direction * 5);
        pirate.velocity = ClampVelocity(pirate.velocity);

        randomAction action = rand.GetRandomValue();

        if (action.toDoAction.Equals((Action)Fire) && action.isDone)
        {
            doAction += action.toDoAction;
            StartCoroutine(RemoveAction(action));
        }
    }
Esempio n. 2
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        public static QuestInstance GenerateQuestInstance(QuestSourceTypes forcedType)
        {
            int questDuration = m_QuestDurationChoser.GetRandomValue();
            int itemRewardChance;

            IQuestReward additionalReward = null;
            IQuestSource qSource;

            switch (forcedType)
            {
            default:
            case QuestSourceTypes.FACTION:
                qSource = ReputationManager.GetRandomFaction();
                QuestSourceFaction factionSource = qSource as QuestSourceFaction;
                itemRewardChance = 25;

                if (Random.Range(0, daysSinceHeroRecruit) == 0)
                {
                    additionalReward     = new QuestRewardHero(factionSource);
                    daysSinceHeroRecruit = Random.Range(10, 20);
                }
                else if (Random.Range(0, daysSinceFactionRecruit) == 0)
                {
                    additionalReward        = new QuestRewardFaction(factionSource.AverageHeroLevel + Random.Range(3, 6));
                    daysSinceFactionRecruit = Random.Range(25, 35);
                }

                daysSinceHeroRecruit--;
                daysSinceFactionRecruit--;
                break;

            case QuestSourceTypes.PERSON:
                qSource          = ReputationGenerator.GenerateReputationInstance(new QuestSourcePerson(EnumUtility.GetRandomEnumValue <ReputationBiases>()));
                itemRewardChance = 5;
                break;

            case QuestSourceTypes.RUMOR:
                qSource          = ReputationGenerator.GenerateReputationInstance(new QuestSourceRumor());
                itemRewardChance = 15;
                break;
            }

            QuestInstance quest = GenerateQuestInstance(qSource, questDuration);

            quest.AdditionalReward = additionalReward;
            quest.PartySize        = m_PartySizeChoser.GetRandomValue();

            if (Random.Range(0, itemRewardChance) == 0)
            {
                GameItem itemReward = GameItemGenerator.GenerateItem(GameItemTypes.UNKNOWN, GetItemRarityForDifficulty(quest.DifficultyLevel));
                quest.HandlerItemReward = new QuestRewardItem(itemReward);
            }

            return(quest);
        }
Esempio n. 3
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        private static void NextDay()
        {
            int questCount = m_QuestAmountChoser.GetRandomValue() * Mathf.Clamp(HeroManager.GetHeroCount() / 5, 1, 2);

            for (int i = 0; i < questCount; i++)
            {
                bool          forceFactionQuest = i <= questCount / 3;
                QuestInstance newQuest;
                if (forceFactionQuest)
                {
                    newQuest = QuestGenerator.GenerateQuestInstance(QuestSourceTypes.FACTION);
                }
                else
                {
                    newQuest = QuestGenerator.GenerateQuestInstance();
                }
                Requests.Add(newQuest);
            }

            QuestGenerator.daysSinceHeroRecruit = Mathf.Clamp(QuestGenerator.daysSinceHeroRecruit - 1, 0, int.MaxValue);
        }
Esempio n. 4
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        public static string GetHeroName()
        {
            string[] firstNameSyllables = new string[] {
                "gar",
                "lal",
                "has",
                "fo",
                "sin",
                "nor",
                "dar",
                "khe",
                "gro",
                "bun",
                "dag",
                "kan",
                "orn",
                "gog",
                "san",
                "ug",
                "don",
                "aen",
                "an",
                "wil",
                "hel",
                "oli",
                "rae",
                "lyn",
                "tha",
                "aga",
                "gen",
                "ne",
                "ai",
                "ka",
                "in",
                "jar",
                "ym",
                "lus",
                "yl",
                "cid",
                "fed",
                "va",
                "mo",
                "ka",
                "ys",
                "ne",
                "ro",
                "dan",
                "te",
                "cho",
                "cha",
                "en",
                "gal",
                "ill",
                "id",
                "art",
                "has",
                "tryn",
                "myr",
                "mae",
                "as",
                "te",
                "ra",
                "es",
                "ta",
                "he",
                "to",
                "sko",
                "ke",
                "na",
                "sa",
                "se",
                "po",
                "pa",
                "mar",
                "ia",
                "amy",
                "eb",
                "rie",
                "tas",
                "dju",
                "ra",
                "gas",
                "coi",
                "gne",
                "lau",
                "ren",
                "ce",
                "lud",
                "wig",
                "lo",
                "ga",
                "mi",
                "co",
                "lash",
                "ame",
                "lia",
                "lea",
                "an",
                "ie",
                "ed",
                "ward"
            };

            string[] surNameSyllables = new string[] {
                "sein",
                "lath",
                "runn",
                "than",
                "frun",
                "stam",
                "tarl",
                "rugg",
                "glath",
                "sten",
                "naeg",
                "sith",
                "joth",
                "thus",
                "hago",
                "osho",
                "gohe",
                "thel",
                "ebli",
                "anoz",
                "kiz",
                "gomi",
                "gehr",
                "lush",
                "ota",
                "olda",
                "vol"
            };

            string[] surNameEndings = new string[] {
                "man",
                "son",
                "holm",
                "hall",
                "ham",
                "ston",
                "sey",
                "ford",
                "ton",
                "ley",
                "don",
                "den",
                "say",
                "lowe",
                "cett",
                "lin",
                "tun",
                "lyn",
                "dra",
                "dulm",
                "dil",
                "mor",
                "ian",
                "zin",
                "dral",
                "nar",
                "er",
                "ysh",
                "shel",
                "rus",
                "lix",
                "eth",
                "dras"
            };

            string firstName = "";
            string surName   = "";
            int    firstNameSyllableCount = m_HeroNameFirstNameLenghts.GetRandomValue();

            for (int i = 0; i < firstNameSyllableCount; i++)
            {
                firstName += firstNameSyllables[Random.Range(0, firstNameSyllables.Length)];
                if (Random.Range(0, 15) == 0 && i != firstNameSyllableCount - 1)
                {
                    if (Random.Range(0, 2) == 0)
                    {
                        firstName += "'";
                    }
                    else
                    {
                        firstName += "-";
                    }
                }
            }

            int surNameSyllableCount = m_HeroNameSurNameLenghts.GetRandomValue();

            for (int i = 0; i < surNameSyllableCount; i++)
            {
                if (i == surNameSyllableCount - 1)
                {
                    surName += surNameEndings[Random.Range(0, surNameEndings.Length)];
                }
                else
                {
                    surName += surNameSyllables[Random.Range(0, surNameSyllables.Length)];
                }
                if (Random.Range(0, 15) == 0 && i != surNameSyllableCount - 1)
                {
                    surName += "'";
                }
            }

            Random.InitState((int)Time.time + firstName.GetHashCode() + surName.GetHashCode());

            return(firstName.ToCamelCase() + " " + surName.ToCamelCase());
        }
Esempio n. 5
0
 public static QuestInstance GenerateQuestInstance()
 {
     return(GenerateQuestInstance(m_QuestSourceChoser.GetRandomValue()));
 }