public RankingBattle4Test() { _initialState = new State(); var sheets = TableSheetsImporter.ImportSheets(); foreach (var(key, value) in sheets) { _initialState = _initialState.SetState( Addresses.TableSheet.Derive(key), value.Serialize()); } _tableSheets = new TableSheets(sheets); var rankingMapAddress = new PrivateKey().ToAddress(); var(agent1State, avatar1State) = GetAgentStateWithAvatarState( sheets, _tableSheets, rankingMapAddress); _agent1Address = agent1State.address; _avatar1Address = avatar1State.address; var(agent2State, avatar2State) = GetAgentStateWithAvatarState( sheets, _tableSheets, rankingMapAddress); var agent2Address = agent2State.address; _avatar2Address = avatar2State.address; var weeklyArenaState = new WeeklyArenaState(0); weeklyArenaState.Set(avatar1State, _tableSheets.CharacterSheet); weeklyArenaState[_avatar1Address].Activate(); weeklyArenaState.Set(avatar2State, _tableSheets.CharacterSheet); weeklyArenaState[_avatar2Address].Activate(); _weeklyArenaAddress = weeklyArenaState.address; _initialState = _initialState .SetState(_agent1Address, agent1State.Serialize()) .SetState(_avatar1Address, avatar1State.Serialize()) .SetState(agent2Address, agent2State.Serialize()) .SetState(_avatar2Address, avatar2State.Serialize()) .SetState(_weeklyArenaAddress, weeklyArenaState.Serialize()); }
public void GetAgentAddresses() { var privateKey = new PrivateKey(); var agentAddress = privateKey.PublicKey.ToAddress(); var avatarAddress = agentAddress.Derive("avatar"); var avatarState = new AvatarState(avatarAddress, agentAddress, 0, _tableSheets, new GameConfigState()); var avatarAddress2 = agentAddress.Derive("avatar2"); var avatarState2 = new AvatarState(avatarAddress2, agentAddress, 0, _tableSheets, new GameConfigState()); var state = new WeeklyArenaState(0); state.Set(avatarState, _tableSheets.CharacterSheet); state[avatarAddress].Activate(); state.Set(avatarState2, _tableSheets.CharacterSheet); state[avatarAddress2].Activate(); Assert.Single(state.GetAgentAddresses(2)); }
public void Execute() { var privateKey = new PrivateKey(); var agentAddress = privateKey.PublicKey.ToAddress(); var agent = new AgentState(agentAddress); var avatarAddress = agentAddress.Derive("avatar"); var avatar = new AvatarState(avatarAddress, agentAddress, 0, _tableSheets, new GameConfigState()); agent.avatarAddresses.Add(0, avatarAddress); var weekly = new WeeklyArenaState(default(Address)); weekly.Set(avatar, _tableSheets.CharacterSheet); weekly.End(); var gold = new GoldCurrencyState(new Currency("NCG", minter: null)); var state = new State(ImmutableDictionary <Address, IValue> .Empty .Add(default, weekly.Serialize())
public void WeeklyArenaRankingBoard(bool resetCount, bool updateNext) { var weekly = new WeeklyArenaState(0); weekly.Set(_avatarState, _tableSheets.CharacterSheet); weekly[_avatarState.address].Update(weekly[_avatarState.address], BattleLog.Result.Lose); var gameConfigState = new GameConfigState(); gameConfigState.Set(_tableSheets.GameConfigSheet); var state = _baseState .SetState(weekly.address, weekly.Serialize()) .SetState(gameConfigState.address, gameConfigState.Serialize()); var blockIndex = 0; if (resetCount) { blockIndex = gameConfigState.DailyArenaInterval; } if (updateNext) { weekly[_avatarState.address].Activate(); blockIndex = gameConfigState.WeeklyArenaInterval; // Avoid NRE in test case. var nextWeekly = new WeeklyArenaState(1); state = state .SetState(weekly.address, weekly.Serialize()) .SetState(nextWeekly.address, nextWeekly.Serialize()); } Assert.False(weekly.Ended); Assert.Equal(4, weekly[_avatarState.address].DailyChallengeCount); var action = new RewardGold(); var ctx = new ActionContext() { BlockIndex = blockIndex, PreviousStates = _baseState, Miner = default,
public override IAccountStateDelta Execute(IActionContext context) { IActionContext ctx = context; var states = ctx.PreviousStates; if (ctx.Rehearsal) { states = states.SetState(RankingState.Address, MarkChanged); states = states.SetState(avatarAddress, MarkChanged); states = states.SetState(WeeklyArenaAddress, MarkChanged); return(states.SetState(ctx.Signer, MarkChanged)); } var sw = new Stopwatch(); sw.Start(); var started = DateTimeOffset.UtcNow; Log.Debug("HAS exec started."); if (!states.TryGetAgentAvatarStates( ctx.Signer, avatarAddress, out AgentState agentState, out AvatarState avatarState)) { return(LogError( context, "Aborted as the avatar state of the signer was failed to load.")); } sw.Stop(); Log.Debug("HAS Get AgentAvatarStates: {Elapsed}", sw.Elapsed); sw.Restart(); var tableSheetState = TableSheetsState.FromActionContext(ctx); sw.Stop(); Log.Debug("HAS Get TableSheetsState: {Elapsed}", sw.Elapsed); sw.Restart(); var tableSheets = TableSheets.FromTableSheetsState(tableSheetState); sw.Stop(); Log.Debug("HAS Initialize TableSheets: {Elapsed}", sw.Elapsed); // worldId와 stageId가 유효한지 확인합니다. if (!tableSheets.WorldSheet.TryGetValue(worldId, out var worldRow)) { return(LogError( context, "Not fount {WorldId} in TableSheets.WorldSheet.", worldId )); } if (stageId < worldRow.StageBegin || stageId > worldRow.StageEnd) { return(LogError( context, "{WorldId} world is not contains {StageId} stage: {StageBegin}-{StageEnd}", stageId, worldRow.Id, worldRow.StageBegin, worldRow.StageEnd )); } if (!tableSheets.StageSheet.TryGetValue(stageId, out var stageRow)) { return(LogError( context, "Not fount stage id in TableSheets.StageSheet: {StageId}", stageId )); } var worldInformation = avatarState.worldInformation; if (!worldInformation.TryGetWorld(worldId, out var world)) { // NOTE: 이 경우는 아바타 생성 시에는 WorldSheet에 없던 worldId가 새로 추가된 경우로 볼 수 있습니다. if (!worldInformation.TryAddWorld(worldRow, out world)) { return(LogError(context, "Failed to add {WorldId} world to WorldInformation.", worldId)); } } if (!world.IsUnlocked) { return(LogError(context, "Aborted as the world {WorldId} is locked.", worldId)); } if (world.StageBegin != worldRow.StageBegin || world.StageEnd != worldRow.StageEnd) { // NOTE: 이 경우는 아바타 생성 이후에 worldId가 포함하는 stageId의 범위가 바뀐 경우로 볼 수 있습니다. if (!worldInformation.TryUpdateWorld(worldRow, out world)) { return(LogError(context, "Failed to update {WorldId} world in WorldInformation.", worldId)); } if (world.StageBegin != worldRow.StageBegin || world.StageEnd != worldRow.StageEnd) { return(LogError(context, "Failed to update {WorldId} world in WorldInformation.", worldId)); } } if (world.IsStageCleared && stageId > world.StageClearedId + 1 || !world.IsStageCleared && stageId != world.StageBegin) { return(LogError( context, "Aborted as the stage ({WorldId}/{StageId}) is not cleared; cleared stage: {StageClearedId}", worldId, stageId, world.StageClearedId )); } // 장비가 유효한지 검사한다. if (!avatarState.ValidateEquipments(equipments, context.BlockIndex)) { // 장비가 유효하지 않은 에러. return(LogError(context, "Aborted as the equipment is invalid.")); } sw.Restart(); if (avatarState.actionPoint < stageRow.CostAP) { return(LogError( context, "Aborted due to insufficient action point: {ActionPointBalance} < {ActionCost}", avatarState.actionPoint, stageRow.CostAP )); } avatarState.actionPoint -= stageRow.CostAP; avatarState.EquipCostumes(costumes); avatarState.EquipEquipments(equipments); sw.Stop(); Log.Debug("HAS Unequip items: {Elapsed}", sw.Elapsed); sw.Restart(); var simulator = new StageSimulator( ctx.Random, avatarState, foods, worldId, stageId, tableSheets ); sw.Stop(); Log.Debug("HAS Initialize Simulator: {Elapsed}", sw.Elapsed); sw.Restart(); simulator.Simulate(); sw.Stop(); Log.Debug("HAS Simulator.Simulate(): {Elapsed}", sw.Elapsed); Log.Debug( "Execute HackAndSlash({AvatarAddress}); worldId: {WorldId}, stageId: {StageId}, result: {Result}, " + "clearWave: {ClearWave}, totalWave: {TotalWave}", avatarAddress, worldId, stageId, simulator.Log.result, simulator.Log.clearedWaveNumber, simulator.Log.waveCount ); sw.Restart(); if (simulator.Log.IsClear) { try { simulator.Player.worldInformation.ClearStage( worldId, stageId, ctx.BlockIndex, tableSheets.WorldSheet, tableSheets.WorldUnlockSheet ); } catch (FailedToUnlockWorldException e) { Log.Error(e.Message); throw; } } sw.Stop(); Log.Debug("HAS ClearStage: {Elapsed}", sw.Elapsed); sw.Restart(); avatarState.Update(simulator); avatarState.UpdateQuestRewards(ctx); avatarState.updatedAt = DateTimeOffset.UtcNow; states = states.SetState(avatarAddress, avatarState.Serialize()); sw.Stop(); Log.Debug("HAS Set AvatarState: {Elapsed}", sw.Elapsed); sw.Restart(); if (states.TryGetState(RankingState.Address, out Dictionary d) && simulator.Log.IsClear) { var ranking = new RankingState(d); ranking.Update(avatarState); sw.Stop(); Log.Debug("HAS Update RankingState: {Elapsed}", sw.Elapsed); sw.Restart(); var serialized = ranking.Serialize(); sw.Stop(); Log.Debug("HAS Serialize RankingState: {Elapsed}", sw.Elapsed); sw.Restart(); states = states.SetState(RankingState.Address, serialized); } sw.Stop(); Log.Debug("HAS Set RankingState: {Elapsed}", sw.Elapsed); sw.Restart(); if (states.TryGetState(WeeklyArenaAddress, out Dictionary weeklyDict)) { var weekly = new WeeklyArenaState(weeklyDict); if (!weekly.Ended) { if (weekly.ContainsKey(avatarAddress)) { var info = weekly[avatarAddress]; info.Update(avatarState, tableSheets.CharacterSheet); weekly.Update(info); } else { weekly.Set(avatarState, tableSheets.CharacterSheet); } sw.Stop(); Log.Debug("HAS Update WeeklyArenaState: {Elapsed}", sw.Elapsed); sw.Restart(); var weeklySerialized = weekly.Serialize(); sw.Stop(); Log.Debug("HAS Serialize RankingState: {Elapsed}", sw.Elapsed); states = states.SetState(weekly.address, weeklySerialized); } } Result = simulator.Log; var ended = DateTimeOffset.UtcNow; Log.Debug("HAS Total Executed Time: {Elapsed}", ended - started); return(states.SetState(ctx.Signer, agentState.Serialize())); }
public override IAccountStateDelta Execute(IActionContext context) { IActionContext ctx = context; var states = ctx.PreviousStates; if (ctx.Rehearsal) { states = states.SetState(RankingMapAddress, MarkChanged); states = states.SetState(avatarAddress, MarkChanged); states = states.SetState(WeeklyArenaAddress, MarkChanged); return(states.SetState(ctx.Signer, MarkChanged)); } Log.Warning($"{nameof(HackAndSlash)} is deprecated. Please use ${nameof(HackAndSlash2)}"); var sw = new Stopwatch(); sw.Start(); var started = DateTimeOffset.UtcNow; Log.Debug("HAS exec started."); if (!states.TryGetAgentAvatarStates( ctx.Signer, avatarAddress, out AgentState agentState, out AvatarState avatarState)) { throw new FailedLoadStateException("Aborted as the avatar state of the signer was failed to load."); } sw.Stop(); Log.Debug("HAS Get AgentAvatarStates: {Elapsed}", sw.Elapsed); sw.Restart(); if (avatarState.RankingMapAddress != RankingMapAddress) { throw new InvalidAddressException("Invalid ranking map address"); } // worldId와 stageId가 유효한지 확인합니다. var worldSheet = states.GetSheet <WorldSheet>(); if (!worldSheet.TryGetValue(worldId, out var worldRow, false)) { throw new SheetRowNotFoundException(nameof(WorldSheet), worldId); } if (stageId < worldRow.StageBegin || stageId > worldRow.StageEnd) { throw new SheetRowColumnException( $"{worldId} world is not contains {worldRow.Id} stage: " + $"{worldRow.StageBegin}-{worldRow.StageEnd}"); } var stageSheet = states.GetSheet <StageSheet>(); if (!stageSheet.TryGetValue(stageId, out var stageRow)) { throw new SheetRowNotFoundException(nameof(StageSheet), stageId); } var worldInformation = avatarState.worldInformation; if (!worldInformation.TryGetWorld(worldId, out var world)) { // NOTE: Add new World from WorldSheet worldInformation.AddAndUnlockNewWorld(worldRow, ctx.BlockIndex, worldSheet); } if (!world.IsUnlocked) { throw new InvalidWorldException($"{worldId} is locked."); } if (world.StageBegin != worldRow.StageBegin || world.StageEnd != worldRow.StageEnd) { worldInformation.UpdateWorld(worldRow); } if (world.IsStageCleared && stageId > world.StageClearedId + 1 || !world.IsStageCleared && stageId != world.StageBegin) { throw new InvalidStageException( $"Aborted as the stage ({worldId}/{stageId}) is not cleared; " + $"cleared stage: {world.StageClearedId}" ); } avatarState.ValidateEquipments(equipments, context.BlockIndex); avatarState.ValidateConsumable(foods, context.BlockIndex); sw.Restart(); if (avatarState.actionPoint < stageRow.CostAP) { throw new NotEnoughActionPointException( $"Aborted due to insufficient action point: " + $"{avatarState.actionPoint} < {stageRow.CostAP}" ); } avatarState.actionPoint -= stageRow.CostAP; avatarState.EquipCostumes(new HashSet <int>(costumes)); avatarState.EquipEquipments(equipments); sw.Stop(); Log.Debug("HAS Unequip items: {Elapsed}", sw.Elapsed); sw.Restart(); var characterSheet = states.GetSheet <CharacterSheet>(); var simulator = new StageSimulator( ctx.Random, avatarState, foods, worldId, stageId, states.GetStageSimulatorSheets() ); sw.Stop(); Log.Debug("HAS Initialize Simulator: {Elapsed}", sw.Elapsed); sw.Restart(); simulator.Simulate(); sw.Stop(); Log.Debug("HAS Simulator.Simulate(): {Elapsed}", sw.Elapsed); Log.Debug( "Execute HackAndSlash({AvatarAddress}); worldId: {WorldId}, stageId: {StageId}, result: {Result}, " + "clearWave: {ClearWave}, totalWave: {TotalWave}", avatarAddress, worldId, stageId, simulator.Log.result, simulator.Log.clearedWaveNumber, simulator.Log.waveCount ); sw.Restart(); if (simulator.Log.IsClear) { var worldUnlockSheet = states.GetSheet <WorldUnlockSheet>(); simulator.Player.worldInformation.ClearStage( worldId, stageId, ctx.BlockIndex, worldSheet, worldUnlockSheet ); } sw.Stop(); Log.Debug("HAS ClearStage: {Elapsed}", sw.Elapsed); sw.Restart(); avatarState.Update(simulator); var materialSheet = states.GetSheet <MaterialItemSheet>(); avatarState.UpdateQuestRewards(materialSheet); avatarState.updatedAt = ctx.BlockIndex; states = states.SetState(avatarAddress, avatarState.Serialize()); sw.Stop(); Log.Debug("HAS Set AvatarState: {Elapsed}", sw.Elapsed); sw.Restart(); if (states.TryGetState(RankingMapAddress, out Dictionary d) && simulator.Log.IsClear) { var ranking = new RankingMapState(d); ranking.Update(avatarState); sw.Stop(); Log.Debug("HAS Update RankingState: {Elapsed}", sw.Elapsed); sw.Restart(); var serialized = ranking.Serialize(); sw.Stop(); Log.Debug("HAS Serialize RankingState: {Elapsed}", sw.Elapsed); sw.Restart(); states = states.SetState(RankingMapAddress, serialized); } sw.Stop(); Log.Debug("HAS Set RankingState: {Elapsed}", sw.Elapsed); sw.Restart(); if (simulator.Log.stageId >= GameConfig.RequireClearedStageLevel.ActionsInRankingBoard && simulator.Log.IsClear && states.TryGetState(WeeklyArenaAddress, out Dictionary weeklyDict)) { var weekly = new WeeklyArenaState(weeklyDict); if (!weekly.Ended) { if (weekly.ContainsKey(avatarAddress)) { var info = weekly[avatarAddress]; info.Update(avatarState, characterSheet); weekly.Update(info); } else { weekly.Set(avatarState, characterSheet); } sw.Stop(); Log.Debug("HAS Update WeeklyArenaState: {Elapsed}", sw.Elapsed); sw.Restart(); var weeklySerialized = weekly.Serialize(); sw.Stop(); Log.Debug("HAS Serialize RankingState: {Elapsed}", sw.Elapsed); states = states.SetState(weekly.address, weeklySerialized); } } Result = simulator.Log; var ended = DateTimeOffset.UtcNow; Log.Debug("HAS Total Executed Time: {Elapsed}", ended - started); return(states.SetState(ctx.Signer, agentState.Serialize())); }
public void Execute() { var tableSheets = TableSheets.FromTableSheetsState(_tableSheetsState); var itemId = tableSheets.WeeklyArenaRewardSheet.Values.First().Reward.ItemId; var privateKey = new PrivateKey(); var agentAddress = privateKey.PublicKey.ToAddress(); var agent = new AgentState(agentAddress); var avatarAddress = agentAddress.Derive("avatar"); var avatarState = new AvatarState(avatarAddress, agentAddress, 0, tableSheets, new GameConfigState()) { level = 10, }; avatarState.worldInformation.ClearStage( 1, GameConfig.RequireClearedStageLevel.ActionsInRankingBoard, 1, tableSheets.WorldSheet, tableSheets.WorldUnlockSheet ); agent.avatarAddresses.Add(0, avatarAddress); Assert.False(avatarState.inventory.HasItem(itemId)); var avatarAddress2 = agentAddress.Derive("avatar2"); var avatarState2 = new AvatarState(avatarAddress2, agentAddress, 0, tableSheets, new GameConfigState()); avatarState2.worldInformation.ClearStage( 1, GameConfig.RequireClearedStageLevel.ActionsInRankingBoard, 1, tableSheets.WorldSheet, tableSheets.WorldUnlockSheet ); agent.avatarAddresses.Add(1, avatarAddress); var weekly = new WeeklyArenaState(0); weekly.Set(avatarState, tableSheets.CharacterSheet); weekly[avatarAddress].Activate(); weekly.Set(avatarState2, tableSheets.CharacterSheet); weekly[avatarAddress2].Activate(); var state = new State(ImmutableDictionary <Address, IValue> .Empty .Add(_tableSheetsState.address, _tableSheetsState.Serialize()) .Add(weekly.address, weekly.Serialize()) .Add(agentAddress, agent.Serialize()) .Add(avatarAddress, avatarState.Serialize()) .Add(avatarAddress2, avatarState2.Serialize())); var action = new RankingBattle { AvatarAddress = avatarAddress, EnemyAddress = avatarAddress2, WeeklyArenaAddress = weekly.address, costumeIds = new List <int>(), equipmentIds = new List <Guid>(), consumableIds = new List <Guid>(), }; Assert.Null(action.Result); var nextState = action.Execute(new ActionContext() { PreviousStates = state, Signer = agentAddress, Random = new ItemEnhancementTest.TestRandom(), Rehearsal = false, }); var newState = nextState.GetAvatarState(avatarAddress); var newWeeklyState = nextState.GetWeeklyArenaState(0); Assert.True(newState.inventory.HasItem(itemId)); Assert.NotNull(action.Result); Assert.Contains(typeof(GetReward), action.Result.Select(e => e.GetType())); Assert.Equal(BattleLog.Result.Win, action.Result.result); Assert.True(newWeeklyState[avatarAddress].Score > weekly[avatarAddress].Score); }