Esempio n. 1
0
    private void QuarterSetup()
    {
        for (int i = 0; i < 52; i++)
        {
            RectTransform quarterRT = quarterHolders[i / 13].GetComponent <RectTransform>();
            GameObject    go        = Instantiate(weekInput, quarterRT);
            RectTransform rect      = go.GetComponent <RectTransform>();

            //if (i / 13 == 0)
            //	rect.anchoredPosition = new Vector2(((i % 13) * 195) + 150, 16);
            //else {
            rect.anchorMin        = new Vector2((((float)(i % 13) / 13f) + (1f / 26f)) * 0.9f, .61f);
            rect.anchorMax        = new Vector2((((float)(i % 13) / 13f) + (1f / 26f)) * 0.9f, .61f);
            rect.anchoredPosition = Vector3.zero;
            rect.localScale       = new Vector3(1, 1, 1);
            //}

            WeekInputController wic = go.GetComponent <WeekInputController>();

            wic.weekNumber = i + 1;

            weeks[i]           = go;
            weekControllers[i] = wic;
            activeWeeks[i]     = true;
        }
    }
Esempio n. 2
0
    private void OriginalSetup()
    {
        for (int i = 0; i < 52; i++)
        {
            GameObject    go   = Instantiate(weekInput, rt);
            RectTransform rect = go.GetComponent <RectTransform>();
            rect.anchoredPosition = new Vector2(i * 195 + 225, 16);

            WeekInputController wic = go.GetComponent <WeekInputController>();

            wic.weekNumber = i + 1;

            weeks[i]           = go;
            weekControllers[i] = wic;
            activeWeeks[i]     = true;
        }
    }