// Start is called before the first frame update
    protected override void Start()
    {
        base.Start();

        wedgeMeshGen   = WedgeMeshGen.Instance();
        lsysController = LSystemController.Instance();
    }
    // Start is called before the first frame update
    protected override void Start()
    {
        base.Start();

        wedgeMeshGen   = WedgeMeshGen.Instance();
        materialLookup = MaterialLookup.Instance();
    }
Esempio n. 3
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    public static WedgeMeshGen Instance()
    {
        if (instance == null)
        {
            instance = GameObject.Find("MeshGen").GetComponent <WedgeMeshGen>();
        }

        return(instance);
    }
Esempio n. 4
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    // Start is called before the first frame update
    protected override void Start()
    {
        base.Start();

        wedgeMeshGen = WedgeMeshGen.Instance();
    }