// Start is called before the first frame update protected override void Start() { base.Start(); wedgeMeshGen = WedgeMeshGen.Instance(); lsysController = LSystemController.Instance(); }
// Start is called before the first frame update protected override void Start() { base.Start(); wedgeMeshGen = WedgeMeshGen.Instance(); materialLookup = MaterialLookup.Instance(); }
public static WedgeMeshGen Instance() { if (instance == null) { instance = GameObject.Find("MeshGen").GetComponent <WedgeMeshGen>(); } return(instance); }
// Start is called before the first frame update protected override void Start() { base.Start(); wedgeMeshGen = WedgeMeshGen.Instance(); }