// Use this for initialization
    void Start()
    {
        //scrollview = gameObject.AddComponent(typeof(dataflow)) as dataflow;
        //hud = gameObject.AddComponent(typeof(HUDSize)) as HUDSize;
        //StartCoroutine("webGlRequests");
        Instance = this;
        StartCoroutine("RetrieveTutorID");
        GameObject moodleLogin = GameObject.Find("LoginMoodle");

        user = moodleLogin.GetComponent(typeof(UserData)) as UserData;
        //Debug.Log("inicial id_user: " + user.id);
        //testStuff();
    }
    // Use this for initialization
    void Start()
    {
        GameObject moodleLogin = GameObject.Find("moodleLogin");

        login    = moodleLogin.AddComponent(typeof(WebserviceLogin)) as WebserviceLogin;
        dbCons   = moodleLogin.AddComponent(typeof(databaseConnections)) as databaseConnections;
        Instance = this;
        //startConnectionWithId(3, 5);

        //Debug.Log(dbCons.databaseConnection());
        //conID();
        //makeConnection();
        connectT();

        //chama a funcao callcoroutineperformance
        //callcoroutineperformance();
    }
Esempio n. 3
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//    private DateTime _last = DateTime.UtcNow;

    // Use this for initialization
    void Start()
    {
        _login = new WebserviceLogin(Manager, Tokens.text);
    }