Esempio n. 1
0
        /// <summary>
        /// 同步子弹信息
        /// </summary>
        /// <param name="unit_id"></param>
        /// <param name="gunark_id"></param>
        public static void syn_Magazine_Info(string unit_id, string gunark_id)
        {
            BLL.magazine_info         magazine_info_bll  = new Gunark.BLL.magazine_info();
            WebService.gunServices    webService         = SingleWebService.getWebService();
            WebService.magazineInfo[] magazine_info_list = webService.getMagazineInfo(unit_id, gunark_id);

            for (int i = 0; i < magazine_info_list.Length; i++)
            {
                if (!magazine_info_bll.Exists(magazine_info_list[i].magazine_Info_ID))
                {
                    Model.magazine_info magazine_info = new Gunark.Model.magazine_info();
                    magazine_info.MAGAZINE_INFO_ID = magazine_info_list[i].magazine_Info_ID;
                    magazine_info.GUNARK_ID        = magazine_info_list[i].gunArk.gunarkId;
                    magazine_info.UNIT_ID          = magazine_info_list[i].unitInfo.unitInfoCode;
                    magazine_info.MAGAZINE_NUMBER  = magazine_info_list[i].magazine_Number;
                    magazine_info.STOCK_QTY        = magazine_info_list[i].stock_Qty;
                    magazine_info.MAGAZINE_NAME    = magazine_info_list[i].magazine_Name;
                    magazine_info.CAPACITY_QTY     = magazine_info_list[i].capacity_Qty;
                    magazine_info.BULLET_MODEL     = magazine_info_list[i].bullet_Model;
                    magazine_info.MAGAZINE_STATUS  = magazine_info_list[i].magazine_Status;
                    magazine_info.SYN_FLAG         = magazine_info_list[i].syn_Flag;

                    magazine_info_bll.Add(magazine_info);
                }
            }
        }
Esempio n. 2
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        public static void getSynInfo()
        {
            //WebService接口调用工具
            WebService.gunServices webService = SingleWebService.getWebService();
            try
            {
                WebService.synInfo[] syn_info_list = webService.getSynInfo(ConfigurationManager.AppSettings["gunark_ip"]);


                for (int i = 0; i < syn_info_list.Length; i++)
                {
                    try
                    {
                        //System.Windows.Forms.MessageBox.Show(syn_info_list[i].gunArk.gunarkId);
                        Analysis.analysis(syn_info_list[i]);
                        webService.setSynInfoSuccess(syn_info_list[i].syn_Id);
                    }
                    catch (Exception e)
                    {
                        System.Windows.Forms.MessageBox.Show(e.Message);
                    }
                }
            }
            catch (Exception e1) { System.Windows.Forms.MessageBox.Show("请检查网络连接!"); }
        }
Esempio n. 3
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        /// <summary>
        /// 同步任务信息
        /// </summary>
        public static void syn_Task_Info()
        {
            //同步枪柜信息(以后要改成通过guark_ip获取)
            //syn_gunark_info(ConfigurationManager.AppSettings["gunark_ip"]);
            syn_gunark_info("TEST");
            WebService.gunServices webService    = SingleWebService.getWebService();
            BLL.task_info          task_info_bll = new Gunark.BLL.task_info();

            WebService.taskInfo[] task_info_list = webService.getTaskInfo(ConfigurationManager.AppSettings["unit_id"], ConfigurationManager.AppSettings["gunark_id"]);

            for (int i = 0; i < task_info_list.Length; i++)
            {
                if (!task_info_bll.Exists(task_info_list[i].task_ID) && task_info_list[i].task_BigType != 1)
                {
                    Model.task_info task_info = new Gunark.Model.task_info();
                    //为对象设置属性
                    task_info.gunarkId             = task_info_list[i].gunArk.gunarkId;
                    task_info.unitId               = task_info_list[i].unitInfo.unitInfoCode;
                    task_info.TASK_APPLY_USERID    = task_info_list[i].task_Apply_User.userPoliceNumb;
                    task_info.task_Plan_BeginTime  = string.Format("{0:yyyy-MM-dd HH:mm:ss.f}", task_info_list[i].task_Plan_BeginTime);
                    task_info.task_Plan_FinishTime = string.Format("{0:yyyy-MM-dd HH:mm:ss.f}", task_info_list[i].task_Plan_FinishTime);
                    task_info.TASK_STATUS          = task_info_list[i].task_Status.ToString();
                    task_info.TASK_BIGTYPE         = Convert.ToInt32(task_info_list[i].task_BigType.ToString());
                    ClassValueCopier.Copy(task_info, task_info_list[i]);

                    task_info_bll.Add(task_info);

                    syn_Task_Details(task_info_list[i].task_ID, task_info_list[i].unitInfo.unitInfoCode, task_info_list[i].gunArk.gunarkId);
                }
            }
        }
Esempio n. 4
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        /// <summary>
        /// 同步枪支信息
        /// </summary>
        /// <param name="unit_id"></param>
        /// <param name="gunark_id"></param>
        public static void syn_Gun_Info(string unit_id, string gunark_id)
        {
            BLL.gun_info           gun_info_bll  = new Gunark.BLL.gun_info();
            WebService.gunServices webService    = SingleWebService.getWebService();
            WebService.gunInfo[]   gun_info_list = webService.getGunInfo(unit_id, gunark_id);

            for (int i = 0; i < gun_info_list.Length; i++)
            {
                if (!gun_info_bll.Exists(gun_info_list[i].gun_Info_Id))
                {
                    Model.gun_info gun_info = new Gunark.Model.gun_info();
                    gun_info.GUN_INFO_ID         = gun_info_list[i].gun_Info_Id;
                    gun_info.GUNARK_ID           = gun_info_list[i].gunArk.gunarkId;
                    gun_info.UNIT_ID             = gun_info_list[i].unitInfo.unitInfoCode;
                    gun_info.GUN_NUMBER          = gun_info_list[i].gun_Bullet_Number;
                    gun_info.GUN_TYPE            = gun_info_list[i].gun_Bullet_Name;
                    gun_info.GUN_STATUS          = gun_info_list[i].gun_Bullet_Status.ToString();
                    gun_info.GUN_BULLET_LOCATION = gun_info_list[i].gun_Bullet_Location;
                    gun_info.LOSS_DESCRIPTION    = gun_info_list[i].loss_Description;
                    gun_info.REMARK   = gun_info_list[i].remark;
                    gun_info.SYN_FLAG = gun_info_list[i].syn_Flag;

                    gun_info_bll.Add(gun_info);
                }
            }
        }
Esempio n. 5
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        /// <summary>
        /// 同步任务详情
        /// </summary>
        public static void syn_Task_Details(string task_id, string unit_id, string gunark_id)
        {
            BLL.task_info_detail        task_info_detail_bll   = new Gunark.BLL.task_info_detail();
            WebService.gunServices      webService             = SingleWebService.getWebService();
            WebService.taskInfoDetail[] task_info_details_list = webService.getTaskDetail(task_id);
            //标识是否有枪的信息
            bool gunIsNull = true;
            //标识是否有弹的信息
            bool bulletIsNull = true;

            for (int i = 0; i < task_info_details_list.Length; i++)
            {
                if (!task_info_detail_bll.Exists(task_info_details_list[i].task_Detail_ID))
                {
                    Model.task_info_detail task_info_detail = new Gunark.Model.task_info_detail();
                    //为对象设置属性
                    task_info_detail.TASK_ID   = task_id;
                    task_info_detail.UNIT_ID   = task_info_details_list[i].unitInfo.unitInfoCode;
                    task_info_detail.GUNARK_ID = task_info_details_list[i].gunArk.gunarkId;
                    if (task_info_details_list[i].gunInfo != null)
                    {
                        task_info_detail.GUN_INFO_ID = task_info_details_list[i].gunInfo.gun_Info_Id;
                        gunIsNull = false;
                    }

                    if (task_info_details_list[i].gunPositionInfo != null)
                    {
                        task_info_detail.GUN_POSITION_INFO_ID = task_info_details_list[i].gunPositionInfo.gun_Position_Info_Id;
                    }

                    if (task_info_details_list[i].magazineInfo != null)
                    {
                        task_info_detail.MAGAZINE_INFO_ID = task_info_details_list[i].magazineInfo.magazine_Info_ID;
                        bulletIsNull = false;
                    }

                    if (task_info_details_list[i].gun_Duty_User != null)
                    {
                        task_info_detail.GUN_DUTY_USER = task_info_details_list[i].gun_Duty_User.userPoliceNumb;
                    }

                    task_info_detail.task_Detail_ID   = task_info_details_list[i].task_Detail_ID;
                    task_info_detail.apply_Bullet_Qty = task_info_details_list[i].apply_Bullet_Qty;
                    task_info_detail.BULLET_TYPE      = task_info_details_list[i].bullet_Model;
                    task_info_detail_bll.Add(task_info_detail);
                }
            }
            if (!gunIsNull)
            {   //同步枪支信息
                syn_Gun_Info(unit_id, gunark_id);
                //同步枪位信息
                syn_Gun_Position_Info(unit_id, gunark_id);
            }
            if (!bulletIsNull)
            {
                syn_Magazine_Info(unit_id, gunark_id);
            }
        }
Esempio n. 6
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 /// <summary>
 /// 同步用户信息
 /// </summary>
 /// <returns>WebService.user[]</returns>
 public static WebService.user[] getUserInfo()
 {
     WebService.user[]      userList   = null;
     WebService.gunServices webService = SingleWebService.getWebService();
     try
     {
         userList = webService.getUser(ConfigurationManager.AppSettings["unit_id"]);
     }
     catch (Exception e)
     {
         System.Windows.Forms.MessageBox.Show(e.Message);
     }
     return(userList);
 }
Esempio n. 7
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 /// <summary>
 /// 获取WebService单例
 /// </summary>
 /// <returns></returns>
 public static WebService.gunServices getWebService()
 {
     if (_instance == null)
     {
         lock (lockHelper)
         {
             if (_instance == null)
             {
                 _instance     = new MyUI.WebService.gunServices();
                 _instance.Url = "http://" + ConfigurationManager.AppSettings["service_ip"] + ":8080/ssh/services/gunServices?wsdl";
                 //_instance.Url = "http://172.18.1.132:8080/ssh/services/gunServices?wsdl";
             }
         }
     }
     return(_instance);
 }
 /// <summary>
 /// 获取WebService单例
 /// </summary>
 /// <returns></returns>
 public static WebService.gunServices getWebService()
 {
     if (_instance == null)
     {
         lock (lockHelper)
         {
             if (_instance == null)
             {
                 _instance = new MyUI.WebService.gunServices();
                 _instance.Url = "http://" + ConfigurationManager.AppSettings["service_ip"] + ":8080/ssh/services/gunServices?wsdl";
                 //_instance.Url = "http://172.18.1.132:8080/ssh/services/gunServices?wsdl";
             }
         }
     }
     return _instance;
 }
Esempio n. 9
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        public static void call()
        {
            //调用WebServie接口工具
            WebService.gunServices        webService            = SingleWebService.getWebService();
            Bll.task_info_detail          task_info_detail_bll  = new Gunark.BLL.task_info_detail();
            Bll.magazine_info             magazine_info_bll     = new Gunark.BLL.magazine_info();
            List <Model.task_info_detail> task_info_detail_list = new List <Gunark.Model.task_info_detail>();

            task_info_detail_list = task_info_detail_bll.GetModelList("FLAG_TYPE = 0");
            foreach (Model.task_info_detail item in task_info_detail_list)
            {
                if ("get".Equals(item.BULLET_ID))
                {
                    if (item.GUN_INFO_ID != null)
                    {
                        //修改枪支、枪位信息
                        webService.setgunInUse(item.GUN_INFO_ID);
                        webService.setGunNotOnPosition(item.UNIT_ID, item.GUNARK_ID, item.GUN_POSITION_INFO_ID);
                    }
                    else
                    {
                        //修改子弹信息
                        webService.setMagazineStock(item.MAGAZINE_INFO_ID, (int)magazine_info_bll.GetModel(item.MAGAZINE_INFO_ID).STOCK_QTY);
                    }
                }
                else if ("return".Equals(item.BULLET_ID))
                {
                    if (item.GUN_INFO_ID != null)
                    {
                        //修改枪支、枪位信息
                        webService.setGunInStore(item.GUN_INFO_ID);
                        webService.setGunOnPosition(item.UNIT_ID, item.GUNARK_ID, item.GUN_POSITION_INFO_ID);
                    }
                    else
                    {
                        //修改子弹信息
                        webService.setMagazineStock(item.MAGAZINE_INFO_ID, (int)magazine_info_bll.GetModel(item.MAGAZINE_INFO_ID).STOCK_QTY);
                    }
                }
                item.FLAG_TYPE = 1;
                task_info_detail_bll.Update(item);
            }
        }
Esempio n. 10
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        /// <summary>
        /// 同步枪柜信息
        /// </summary>
        /// <param name="guanrk_ip"></param>
        public static void syn_gunark_info(string guanrk_ip)
        {
            BLL.gunark             gunark_bll = new Gunark.BLL.gunark();
            WebService.gunServices webService = SingleWebService.getWebService();
            WebService.gunArk      gunark_syn = webService.getGunarkInfo(guanrk_ip);

            if (gunark_syn != null)
            {
                Model.gunark gunark = new Gunark.Model.gunark();

                gunark.GUNARK_ID                   = gunark_syn.gunarkId;
                gunark.GUNARK_IP                   = gunark_syn.gunarkIp;
                gunark.GUNARK_ENTERTIME            = gunark_syn.enterTime.ToString();
                gunark.GUNARK_GATEWAY              = gunark_syn.gunarkGateway;
                gunark.GUNARK_SUBNET               = gunark_syn.gunarkSubnet;
                gunark.GUNARK_TYPE                 = gunark_syn.gunarkType;
                gunark.GUNARK_NAME                 = gunark_syn.gunarkName;
                gunark.GUNARK_NUMOFGUN             = gunark_syn.numOfGun;
                gunark.GUNARK_NUMOFBULLETWAREHOUSE = gunark_syn.numOfBulletWarehouse;
                gunark.UNITINFO_CODE               = gunark_syn.unitInfo.unitInfoCode;
                gunark.GUNARK_STATUS               = gunark_syn.gunarkStatus;

                if (!gunark_bll.Exists(gunark_syn.gunarkId))
                {
                    Configuration cfa = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);
                    cfa.AppSettings.Settings["gunark_id"].Value = gunark.GUNARK_ID;
                    cfa.AppSettings.Settings["unit_id"].Value   = gunark.UNITINFO_CODE;
                    cfa.Save(); ConfigurationManager.RefreshSection("appSettings");
                    ConfigurationManager.RefreshSection("appSettings");

                    gunark_bll.Add(gunark);
                    //使能弹柜
                    Communication comm = CommunicationInstance.getInstance().getCommunication();
                    comm.enableBullet();
                }
                else
                {
                    gunark_bll.Update(gunark);
                }
            }
        }
Esempio n. 11
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        /// <summary>
        /// 同步枪位信息
        /// </summary>
        /// <param name="unit_id"></param>
        /// <param name="gunark_id"></param>
        public static void syn_Gun_Position_Info(string unit_id, string gunark_id)
        {
            BLL.position_info            gun_position_info_bll  = new Gunark.BLL.position_info();
            WebService.gunServices       webService             = SingleWebService.getWebService();
            WebService.gunPositionInfo[] gun_position_info_list = webService.getGunPositionInfo(unit_id, gunark_id);

            for (int i = 0; i < gun_position_info_list.Length; i++)
            {
                if (!gun_position_info_bll.Exists(gun_position_info_list[i].gun_Position_Info_Id))
                {
                    Model.position_info gun_position_info = new Gunark.Model.position_info();
                    gun_position_info.GUN_POSITION_INFO_ID = gun_position_info_list[i].gun_Position_Info_Id;
                    gun_position_info.UNIT_ID             = gun_position_info_list[i].unitInfo.unitInfoCode;
                    gun_position_info.GUNARK_ID           = gun_position_info_list[i].gunArk.gunarkId;
                    gun_position_info.GUN_POSITION_NUMBER = gun_position_info_list[i].gun_Position_Number;
                    gun_position_info.GUN_POSITION_STATUS = gun_position_info_list[i].gun_Position_Status.ToString();;
                    gun_position_info.GUN_INFO_ID         = gun_position_info_list[i].gun_Info_ID;
                    gun_position_info.GUN_BULLET_NUMBER   = gun_position_info_list[i].gun_Bullet_Number;
                    gun_position_info.GUN_TYPE            = gun_position_info_list[i].gun_Bullet_Name;

                    gun_position_info_bll.Add(gun_position_info);
                }
            }
        }
Esempio n. 12
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        public static void analysis(WebService.synInfo synInfo)
        {
            WebService.gunServices webService = SingleWebService.getWebService();
            #region model
            Model.gunark      gunark      = new Gunark.Model.gunark();
            Model.user        user        = new Gunark.Model.user();
            Model.group       group       = new Gunark.Model.group();
            Model.gbg         gbg         = new Gunark.Model.gbg();
            Model.fingerprint fingerPrint = new Gunark.Model.fingerprint();
            #endregion model
            #region bll
            Bll.user        user_bll        = new Gunark.BLL.user();
            Bll.gunark      gunark_bll      = new Gunark.BLL.gunark();
            Bll.group       group_bll       = new Gunark.BLL.group();
            Bll.gbg         gbg_bll         = new Gunark.BLL.gbg();
            Bll.fingerprint fingerPrint_bll = new Gunark.BLL.fingerprint();
            #endregion bll
            #region attritubes
            string[] attritubes = null;
            #endregion attritubes
            #region  步类型
            switch (synInfo.syn_Type)
            {
                #region 枪柜
            case "枪柜信息增加":    //通过
                gunark = analysisGunark(synInfo.syn_Param);
                gunark_bll.Add(gunark);
                //获取枪弹绑定关系
                attritubes = synInfo.syn_Param.Split('|');
                WebService.gunarkGroupGunBullet[] gggb = webService.getGunarkGroupGunBullet(attritubes[0]);
                for (int i = 0; i < gggb.Length; i++)
                {
                    Model.gbg ggbg = new Gunark.Model.gbg();
                    gbg.GGGBID          = gggb[i].gggbId;
                    gbg.GROUP_ID        = gggb[i].groupId;
                    gbg.GUN_LOCATION    = gggb[i].gunLocation;
                    gbg.GUNARK_ID       = gggb[i].gunarkId;
                    gbg.BULLET_LOCATION = int.Parse(gggb[i].bulletLocation);
                    gbg_bll.Add(gbg);
                }
                break;

            case "枪柜信息修改":    //未通过
                gunark = analysisGunark(synInfo.syn_Param);
                gunark_bll.Update(gunark);
                break;

            case "注销":    //未通过
                attritubes           = synInfo.syn_Param.Split('|');
                gunark               = gunark_bll.GetModel(attritubes[0]);
                gunark.GUNARK_STATUS = 0;
                gunark_bll.Update(gunark);
                break;

            case "是否枪弹对应":    //未通过
                break;

            case "是否使用组权限":    //未通过
                break;

                #endregion 枪柜
                #region 用户(用户绑定组未通过【寄存组有问题】、新增枪柜增加用户)
            case "增加用户":
                user = analysisUser(synInfo.syn_Param);
                user_bll.Add(user);
                break;

            case "更新用户":
                user = analysisUser(synInfo.syn_Param);
                user_bll.Update(user);
                break;

            case "枪柜增加用户":
                analysisUser1(synInfo.syn_Param);
                break;

                #endregion 用户
                #region 组信息(组增加已通过、新增枪柜增加组)
            case "增加班组":
                group = analysisGroup(synInfo.syn_Param);
                group_bll.Add(group);
                break;

            case "组注销":
                attritubes = synInfo.syn_Param.Split('|');
                group      = group_bll.GetModel(attritubes[0]);
                group_bll.Update(group);
                break;

            case "枪柜增加组":
                analysisGroup1(synInfo.syn_Param);
                break;

                #endregion 组信息
                #region 枪弹组绑定关系(未测试)
            case "枪柜对应修改":
                attritubes          = synInfo.syn_Param.Split('|');
                gbg                 = gbg_bll.GetModel(attritubes[0]);
                gbg.GUN_LOCATION    = int.Parse(attritubes[2]);
                gbg.BULLET_LOCATION = int.Parse(attritubes[3]);
                gbg_bll.Update(gbg);
                break;

            case "枪位所属组修改":
                attritubes   = synInfo.syn_Param.Split('|');
                gbg          = gbg_bll.GetModelByGunPos(attritubes[0], attritubes[1]);
                gbg.GROUP_ID = attritubes[2];
                gbg_bll.Update(gbg);
                break;

                #endregion 枪弹组绑定关系
                #region 指纹信息(未测试)
            case "指纹增加":
                fingerPrint = analysisFingerPrint(synInfo.syn_Param);
                fingerPrint_bll.Add(fingerPrint);
                break;

            case "指纹修改":
                //通过USER_ID查
                fingerPrint = fingerPrint_bll.GetModelByUser(attritubes[1], attritubes[4]);
                fingerPrint.USER_FINGERPRINT = StrToByte(attritubes[6]);
                fingerPrint.USER_BAN         = int.Parse(attritubes[7]);
                fingerPrint_bll.Update(fingerPrint);
                break;

                #endregion 指纹信息
                #region 增加任务(测试通过)
            case "增加任务":
                addTask(synInfo.syn_Param);
                break;

                #endregion 增加任务
            default:
                break;
            }
            #endregion  步类型
        }
Esempio n. 13
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        /// <summary>
        /// 控制柜子公共类
        /// </summary>
        /// <param name="task_info">任务对象</param>
        /// <param name="gun_number">枪位号集合</param>
        /// <param name="magazine_number">弹仓号集合</param>
        /// <returns></returns>
        public static bool control(Model.task_info task_info, byte[] gun_number, byte[] magazine_number)
        {
            Communication comm = CommunicationInstance.getInstance().getCommunication();

            //WebService接口调用工具
            WebService.gunServices webService = SingleWebService.getWebService();
            if (gun_number.Length > 0 || task_info.task_BigType == 14)
            {
                //标识发完开门指令后多少秒还未开门
                int count = 0;
                //开枪柜门(枪支封存解封不开柜门)
                if (task_info.task_BigType != 4 && task_info.task_BigType != 10)
                {
                    comm.send_message(Port.Get_ComGun(), Communication.open);
                }
                //枪支封存
                if (task_info.task_BigType == 4)
                {
                    PlaySound.paly(Properties.Resources._29);
                    return(true);
                }
                //枪支解封
                if (task_info.task_BigType == 10)
                {
                    PlaySound.paly(Properties.Resources._30);
                    return(true);
                }
                //语音提示
                PlaySound.paly(Properties.Resources._9);
                //如果柜门已经打开,再发解锁枪位指令
                while (PubFlag.gunark_control_isAile)
                {
                    //将此循环设置为1秒执行一次,判断25秒之后还未将门打开,此时柜门已重新锁上

                    //查询枪柜门状态
                    bool gunDoorStatus = SearchDoorStatus.searchGunStatus();
                    System.Threading.Thread.Sleep(1000);
                    count++;
                    if (count > 20)
                    {
                        return(false);
                    }
                    //判断枪柜门是否已经打开
                    if (gunDoorStatus)
                    {
                        GunarkDoorStatus gds = new GunarkDoorStatus(task_info, gun_number, magazine_number);
                        gds.pictureBox1.Image = Properties.Resources.gun_open;
                        gds.pictureBox2.Image = Properties.Resources.openDoor;
                        gds.Flag = 1;
                        //gds.openBackgroundWorker();
                        gds.ShowDialog();
                        break;
                    }
                }
                ////判断是否已经关闭枪柜门,检测关闭枪柜门之后再开启弹柜门
                //while (PubFlag.gunark_control_isAile)
                //{
                //    //查询枪柜门状态
                //    bool doorStatus = SearchDoorStatus.searchGunStatus();
                //    System.Threading.Thread.Sleep(1000);
                //    //////假设已经关闭枪柜门,测试用,以后要删除下边这行代码
                //    ////doorStatus = false;
                //    //if (!doorStatus)
                //    if (true)
                //    {
                //        GunarkDoorStatus gds = new GunarkDoorStatus(task_info, gun_number, magazine_number);
                //        gds.pictureBox1.Image = Properties.Resources.gun_close;
                //        gds.pictureBox2.Image = Properties.Resources.closeDoor;
                //        gds.Flag = 2;
                //        gds.openBackgroundWorker();
                //        gds.ShowDialog();
                //        break;
                //    }
                //}
            }
            //结束取枪后,判断是否有子弹,若有在进行下面对弹柜的操作
            if (magazine_number.Length > 0)
            {
                //开弹柜门
                //comm.send_message(Port.Get_ComBullet(), Communication.open);
                //语音提示
                PlaySound.paly(Properties.Resources._10);
                //如果弹柜门已打开,再发弹开弹仓指令
                while (PubFlag.gunark_control_isAile)
                {
                    //查询弹柜门状态
                    //bool bulletDoorStatus = SearchDoorStatus.searchBulletStatus();
                    System.Threading.Thread.Sleep(1000);
                    //判断弹柜门是否已经打开(假设已经打开)
                    //if (bulletDoorStatus)
                    if (true)
                    {
                        GunarkDoorStatus gds = new GunarkDoorStatus(task_info, gun_number, magazine_number);
                        gds.pictureBox1.Image = Properties.Resources.bullet_open;
                        gds.pictureBox2.Image = Properties.Resources.openDoor;
                        gds.Flag = 3;
                        //gds.openBackgroundWorker();
                        gds.ShowDialog();
                        break;
                    }
                }
                /////判断弹柜门是否已经关闭
                //while (PubFlag.gunark_control_isAile)
                //{
                //    //查询弹柜门状态
                //    //bool doorStatus = SearchDoorStatus.searchBulletStatus();
                //    System.Threading.Thread.Sleep(1000);

                //    ////假设应经关闭
                //    //if (!doorStatus)
                //    if(true)
                //    {
                //        GunarkDoorStatus gds = new GunarkDoorStatus(task_info, gun_number, magazine_number);
                //        gds.pictureBox1.Image = Properties.Resources.bullet_close;
                //        gds.pictureBox2.Image = Properties.Resources.closeDoor;
                //        gds.Flag = 4;
                //        gds.openBackgroundWorker();
                //        gds.ShowDialog();
                //        break;
                //    }
                //}
            }
            return(true);
        }