Esempio n. 1
0
        internal void HandleEvent(WebClient sender, WebMouseEvent e)
        {
            //Synchronize
            lock (m_Events)
            {
                m_Events.Add(e);
            }

            //If we need to update
            if (m_Updates.Count <= 12 && (m_SendClicks && e.MouseButtons != 0 && m_SendRightClick && e.MouseButtons.HasFlag(WebMouseButtons.Right)) || (m_SendScrollWheel && e.ScrollDelta != 0))
            {
                Signal(/*true*/);
            }
            else if (m_Updates.Count > 13)
            {
                JITEvents();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Mice move a lot, this algorithm helps to eliminate events in the history which make unnecessary movement or that save bandwidth
        /// </summary>
        internal void JITEvents(bool force)
        {
            //Do not JIT Too Soon or when not needed
            if (m_InJIT && !force && m_Events.Count <= 12 || (DateTime.Now - m_LastJitTime) <= m_UpdateThreshold - m_Share.Owner.Server.Wake)
            {
                return;
            }

            WebMouseEvent currentEvent = m_Events.FirstOrDefault();

            if (currentEvent == null)
            {
                return;
            }

            m_InJIT       = true;
            m_LastJitTime = DateTime.Now;

            var events = Events.OrderBy((e) => e.RecievedOn);

            Clear();

            int X = 0, Y = 0, Z = 0;

            var temp = default(IOrderedEnumerable <WebMouseEvent>);

            List <WebMouseEvent> newEvents = new List <WebMouseEvent>();

            //Compress based on pulse
            if (currentEvent.PulseMS > 0)
            {
                //Take the MouseEvents which were within the pulseTime
                var compress = events.TakeWhile((e) => (e.RecievedOn - currentEvent.RecievedOn).TotalMilliseconds <= currentEvent.PulseMS);

                if (compress.Count() > 0)
                {
                    //make compressed frames consisting of all the events which can be compressed
                    List <WebMouseEvent> compressed = new List <WebMouseEvent>();
                    //compress them
                    compress.Where((c) => !c.JITEvent).ToList().ForEach((c) =>
                    {
                        //Ensure we get all clicks and deltas
                        if (c.MouseButtons != 0 || c.ScrollDelta != 0)
                        {
                            compressed.Add(c);
                            c.JITEvent = true;
                            return;
                        }

                        List <WebMouseEvent> movements = new List <WebMouseEvent>();

                        //combined x,y,z movements within a few of the last
                        if ((X - c.X) + (Y - c.Y) > 5 || c.Z != 0 || compressed.Count == 0)
                        {
                            X          = c.X;
                            Y          = c.Y;
                            Z          = c.Z;
                            c.JITEvent = true;
                            movements.Add(c);
                            return;
                        }

                        compressed.Zip(movements, (a, b) =>
                        {
                            return(a);
                        });
                    });
                }
            }

            //Other compression
            bool significantCompression = false;

            //Compress the remaining events with the main Events
            temp = Events.OrderBy((e) => e.RecievedOn);
            Clear();
            events.Zip(temp, (a, b) =>
            {
                if (!b.JITEvent)
                {
                    return(b = a);
                }
                else
                {
                    return(a = b);
                }
            });

            //Add the compressed events back into the stack
            lock (m_Events)
            {
                m_Events.AddRange(events);
            }

            //If we made any real progress time to Signal
            if (significantCompression)
            {
                Signal();
            }

            m_InJIT = false;
        }