/// <summary> /// 异步初始化 /// </summary> public IEnumerator InitializeAsync(bool simulationOnEditor) { if (simulationOnEditor) { yield break; } // 解析APP里的补丁清单 string filePath = AssetPathHelper.MakeStreamingLoadPath(PatchDefine.PatchManifestFileName); string url = AssetPathHelper.ConvertToWWWPath(filePath); WebGetRequest downloader = new WebGetRequest(url); downloader.DownLoad(); yield return(downloader); if (downloader.HasError()) { downloader.ReportError(); downloader.Dispose(); throw new System.Exception($"Fatal error : Failed download file : {url}"); } _patchManifest = PatchManifest.Deserialize(downloader.GetText()); downloader.Dispose(); }
private IEnumerator Download() { // 从远端下载最新的补丁清单 int newResourceVersion = _patcher.RequestedResourceVersion; string url = _patcher.GetWebDownloadURL(newResourceVersion.ToString(), PatchDefine.PatchManifestFileName); WebGetRequest download = new WebGetRequest(url); download.DownLoad(); yield return(download); // Check fatal if (download.HasError()) { download.ReportError(); download.Dispose(); PatchEventDispatcher.SendWebPatchManifestDownloadFailedMsg(); yield break; } // 解析远端下载的补丁清单 _patcher.ParseRemotePatchManifest(download.GetText()); download.Dispose(); _patcher.SwitchNext(); }
/// <summary> /// 异步初始化 /// </summary> public IEnumerator InitializeAsync() { MotionLog.Log($"Beginning to initialize patch manager."); // 加载缓存 _cache = PatchCache.LoadCache(); // 检测沙盒被污染 // 注意:在覆盖安装的时候,会保留沙盒目录里的文件,所以需要强制清空 { // 如果是首次打开,记录APP版本号 if (PatchHelper.CheckSandboxCacheFileExist() == false) { _cache.CacheAppVersion = Application.version; _cache.SaveCache(); } else { // 每次启动时比对APP版本号是否一致 if (_cache.CacheAppVersion != Application.version) { MotionLog.Warning($"Cache is dirty ! Cache version is {_cache.CacheAppVersion}, APP version is {Application.version}"); ClearCache(); // 重新写入最新的APP版本号 _cache.CacheAppVersion = Application.version; _cache.SaveCache(); } } } // 加载APP内的补丁清单 MotionLog.Log($"Load app patch manifest."); { string filePath = AssetPathHelper.MakeStreamingLoadPath(PatchDefine.PatchManifestFileName); string url = AssetPathHelper.ConvertToWWWPath(filePath); WebGetRequest downloader = new WebGetRequest(url); downloader.DownLoad(); yield return(downloader); if (downloader.HasError()) { downloader.ReportError(); downloader.Dispose(); throw new System.Exception($"Fatal error : Failed download file : {url}"); } // 解析补丁清单 string jsonData = downloader.GetText(); _appPatchManifest = PatchManifest.Deserialize(jsonData); downloader.Dispose(); } // 加载沙盒内的补丁清单 MotionLog.Log($"Load sandbox patch manifest."); if (PatchHelper.CheckSandboxPatchManifestFileExist()) { string filePath = AssetPathHelper.MakePersistentLoadPath(PatchDefine.PatchManifestFileName); string jsonData = File.ReadAllText(filePath); _localPatchManifest = PatchManifest.Deserialize(jsonData); } else { _localPatchManifest = _appPatchManifest; } }
private IEnumerator Download() { // 如果忽略资源版本,那么每次启动都会下载补丁清单 bool ignoreResourceVersion = _patcher.IgnoreResourceVersion; // 新安装的用户首次启动游戏(包括覆盖安装的用户) // 注意:请求的补丁清单会在下载流程结束的时候,自动保存在沙盒里。 bool firstStartGame = PatchHelper.CheckSandboxPatchManifestFileExist() == false; // 检测资源版本是否变化 int newResourceVersion = _patcher.RequestedResourceVersion; int oldResourceVersion = _patcher.LocalResourceVersion; if (ignoreResourceVersion == false && firstStartGame == false && newResourceVersion == oldResourceVersion) { MotionLog.Log($"Resource version is not change."); _patcher.Switch(EPatchStates.PatchDone); } else { // 从远端请求补丁清单 _requestCount++; string url = GetRequestURL(ignoreResourceVersion, newResourceVersion, PatchDefine.PatchManifestFileName); WebGetRequest download = new WebGetRequest(url); download.SendRequest(); yield return(download); // Check fatal if (download.HasError()) { download.ReportError(); download.Dispose(); PatchEventDispatcher.SendPatchManifestRequestFailedMsg(); yield break; } // 解析补丁清单 _patcher.ParseRemotePatchManifest(download.GetText()); download.Dispose(); // 如果发现了新的安装包 if (_patcher.FoundNewApp) { string requestedGameVersion = _patcher.RequestedGameVersion.ToString(); MotionLog.Log($"Found new APP can be install : {requestedGameVersion}"); PatchEventDispatcher.SendFoundNewAppMsg(_patcher.ForceInstall, _patcher.AppURL, requestedGameVersion); } else { if (firstStartGame) { MotionLog.Log("First start game."); } if (newResourceVersion != oldResourceVersion) { MotionLog.Log($"Resource version is change : {oldResourceVersion} -> {newResourceVersion}"); } _patcher.SwitchNext(); } } }