void Start() { user = Data.Usuario; InvokeRepeating("Spawn", spawnTime, spawnTime); cam = GameObject.FindGameObjectWithTag("MainCamera"); webcam = cam.GetComponent <WebCamScript>(); audioSource = GetComponent <AudioSource>(); escapeButton.onClick.AddListener(RunToMap); enemyAlive = numberOfEnemies; }
void Awake() { user = Data.Usuario; level = user.Lvl.Lvl; player = GameObject.FindGameObjectWithTag("Player").transform; player2 = GameObject.FindGameObjectWithTag("Player"); playerHealth = player2.GetComponent <PlayerHealth>(); cam = GameObject.FindGameObjectWithTag("MainCamera"); webcam = cam.GetComponent <WebCamScript>(); nav = GetComponent <UnityEngine.AI.NavMeshAgent>(); enemyManagerObject = GameObject.FindGameObjectWithTag("EnemyManager"); enemyManager = enemyManagerObject.GetComponent <EnemyManager>(); maxEnemyHealth = enemyHealth * level * 0.7; enemyHealth = maxEnemyHealth; }