private void Remove() { if (SelectedPlayerWeave != null) { Weaves.Add(SelectedPlayerWeave.Weave); WeavePoints++; PlayerWeaves.Remove(SelectedPlayerWeave); SelectedPlayerWeave = null; } Refresh(); }
private void Add() { if (SelectedWeave != null) { PlayerWeaves.Add(new PlayerWeaveViewModel(SelectedWeave, 0)); WeavePoints = WeavePoints--; Weaves.Remove(SelectedWeave); SelectedWeave = null; } Refresh(); }