public override void WriteData(ESPWriter writer) { if (EditorID != null) { EditorID.WriteBinary(writer); } if (Weathers != null) { Weathers.WriteBinary(writer); } if (SunTexture != null) { SunTexture.WriteBinary(writer); } if (SunGlareTexture != null) { SunGlareTexture.WriteBinary(writer); } if (Model != null) { Model.WriteBinary(writer); } if (Timing != null) { Timing.WriteBinary(writer); } }
public override void WriteBinary(ESPWriter writer) { if (Header != null) { Header.WriteBinary(writer); } if (ObjectList != null) { ObjectList.WriteBinary(writer); } if (MapName != null) { MapName.WriteBinary(writer); } if (GrassList != null) { GrassList.WriteBinary(writer); } if (MusicType != null) { MusicType.WriteBinary(writer); } if (Music != null) { Music.WriteBinary(writer); } if (IncidentalMediaSet != null) { IncidentalMediaSet.WriteBinary(writer); } if (BattleMediaSets != null) { foreach (var item in BattleMediaSets) { item.WriteBinary(writer); } } if (Sounds != null) { Sounds.WriteBinary(writer); } if (Weathers != null) { Weathers.WriteBinary(writer); } if (Imposters != null) { Imposters.WriteBinary(writer); } }