Esempio n. 1
0
    public void upgradeShip(ShipType st)
    {
        shipType = st;
        weaponsSystem.setActiveWeapon(st.weapon);
        Texture  text = Resources.Load(st.textureName) as Texture;
        Renderer rend = GetComponent <Renderer>();

        rend.material.mainTexture = text;
        shipUnlocked = true;
        unlockTime   = Time.time;
        if (!restarting)
        {
            shipUpgrade.text    = st.shipName + " unlocked!";
            shipUpgrade.enabled = true;
        }
    }